Real PvP as in having a purpose. Killing other players? Might as well put in arenas. Killing players and not having a purpose is called "cookie cutter" pvp. Put in just as a afterthought and no real direction.
Make it have a purpose, like true pvp should be, effects outcome of things in game. For example control a certain area and gain access to certain pvE dungeons or areas. Stuff like that. Just to say a game has pvp and balanced classes is not enough anymore.
Any MMO can put in a PvE storyline, but putting in a Pve and PvP story line makes for the perfect MMO. Few have done it, and its the holy grail on MMO people look for.
One thing I saw that was pretty awesome was that if a elementalist drops a ring of fire on the ground, rangers behind the fire will shoot fire arrows through it. How stuff like that can help out your party, make their attacks more powerful is pretty awesome. I played nuker mostly in GW1, but aside from laying down heavy attacks, there wasn't much that I could do to really help out the team.
What is "real pvp"? You mean the fact that you're actually killing other players instead of... uhh... wait. What?
Guild Wars has one of the best PvP systems in MMOs to date in the fact that it's nearly all skill based instead of being mostly gear based like everything else.
Eh if you actually read about GW2 you will learn they plan on having open world PVP areas that affect the game world, so maybe it's a game you would be interested in. Or you could just bash it without knowing anything about it, I guess that works too...
Real PvP as in having a purpose. Killing other players? Might as well put in arenas. Killing players and not having a purpose is called "cookie cutter" pvp. Put in just as a afterthought and no real direction.
Make it have a purpose, like true pvp should be, effects outcome of things in game. For example control a certain area and gain access to certain pvE dungeons or areas. Stuff like that. Just to say a game has pvp and balanced classes is not enough anymore.
Any MMO can put in a PvE storyline, but putting in a Pve and PvP story line makes for the perfect MMO. Few have done it, and its the holy grail on MMO people look for.
Hopefully the plot is a bit deeper than the first game. I liked the gameplay, but I could never really get into GW because the plot seemed very shallow to me. I like RPGs that have very deep plots that suck you right into the story and almost make you forget that you're playing a game. That and the fact that I knew 0 people who played the game pretty much kept me from really getting into it.
All MMO's have trouble telling a story, its just the nature of the genre. RPG's are meant for a story but you can't really compare MMO and RPG in that regard.
I actually liked the story and was thought it was somewhat involved. They had good cutscenes that told the story and at least there were missions that continued to push the story forward.
I played WoW for a few months and didnt even know there was a story.
I lost interest when they announced there would be no dedicated healing class, and Guild Wars was my favorite game, probably ever too. =(
Oh...really? I missed that. :hmm:
though there was a time (maybe remains), that ele/monk was a better healer than a dedicated monk. The 'ol Rit/Nec can also heal better than a monk, depending on party build.
