GTA:SA PC = Buggy pile of crap. Now with PICS!

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suse920

Diamond Member
Feb 7, 2005
6,889
0
0
Originally posted by: EyeMWing
Originally posted by: flexy
Originally posted by: EyeMWing
Originally posted by: mzkhadir
you are saying straight port from ps2 with no improvements.

Straight port from PS2 with gigantic steps backward in many areas.

Graphics I'd put WELL below Vice City. More on par with GTA3.


what card you got ? what options do you use ? according to the review the PC vesion is the graphically best version with MANY options, eg. all options at max. would even bring high-end machines to the knees. so i ASSUME the gfx are nice.

post some SS :)

R9600Pro
R9600XT
R9800Pro
GF6800U.

4 test rigs, 3 people, 1 result. Looks. Like. Butt. And WHAT options at max?

There's only:
Brightness
Resolution
Frame Limiter
"Visual FX Quality"
MIP Mapping
Antialiasing

Changing Visual FX Quality doesn't seem to do ANYTHING (well, when you lower it, it gets rid of the annoying affect mentioned in the OP), but other than that, nothing)
These screenshots are 1024x768x32, FL on, no AA, MIP on, Very High quality, brightness up a little from stock, on the 9600Pro.

Text
Text
Text
Text
Text
Text

damn that looks bad
 

FleshLight

Diamond Member
Mar 18, 2004
6,883
0
71
Originally posted by: userman
Originally posted by: Gurck
Originally posted by: Phoenix86
Ports don't always work. I wouldn't expect a PS2->PC port to work that well to begin with. Is there a history of good PS2->PC ports?
GTA3 was an awful port. My 9800pro can barely handle it in 800x600 - keep in mind this game was designed for a ps2, which is roughly as old as the pyramids in Egypt. I'm not the only one; others with similar systems get the same thing. Those with current generation video cards report that it runs ok though. Vice City was a good port, but only a port; it offered nothing out of the box that the ps2 didn't offer, other than the ability to go higher than 640x480 and use your own mp3s rather than the built in radio stations (they did a great job with music selection though, and having grown up in the 80s, I never felt the need to use that :p). It runs great though; the 9800p can push it in 16x12 no problem. The hope was that SA would both run well and bring extras to the table.


WOW gta3 ran great on my 4800se.

Not sure WTF is wrong with your systems but GTA SA runs and looks better than GTA3 and VC.

(Using a 6800U now)

GTA3 ran smoothly on my gf3 ti200 at 1024x768 with max everything. Build a better comp.
 

bamacre

Lifer
Jul 1, 2004
21,029
2
81
Originally posted by: Gurck
Originally posted by: Phoenix86
Ports don't always work. I wouldn't expect a PS2->PC port to work that well to begin with. Is there a history of good PS2->PC ports?
GTA3 was an awful port. My 9800pro can barely handle it in 800x600 - keep in mind this game was designed for a ps2, which is roughly as old as the pyramids in Egypt. I'm not the only one; others with similar systems get the same thing. Those with current generation video cards report that it runs ok though. Vice City was a good port, but only a port; it offered nothing out of the box that the ps2 didn't offer, other than the ability to go higher than 640x480 and use your own mp3s rather than the built in radio stations (they did a great job with music selection though, and having grown up in the 80s, I never felt the need to use that :p). It runs great though; the 9800p can push it in 16x12 no problem. The hope was that SA would both run well and bring extras to the table.

x800 pro plays gta3 at max, 16x12 with full aa and af
 

Gurck

Banned
Mar 16, 2004
12,963
1
0
Originally posted by: userman
WOW gta3 ran great on my 4800se.

Not sure WTF is wrong with your systems but GTA SA runs and looks better than GTA3 and VC.

(Using a 6800U now)
Originally posted by: FleshLight
GTA3 ran smoothly on my gf3 ti200 at 1024x768 with max everything. Build a better comp.
Nothing wrong with my system, other than that it's aging and is Intel-based rather than AMD. A lot of people report that GTA3 runs like crap; it's the game, not my PC. Other games run fine on it. Perhaps it doesn't like the 9800pro, perhaps the gf3/4 was closer to what it was designed for (ps2 has a gf 2 or 3 in it, right?).
 

EatSpam

Diamond Member
May 1, 2005
6,423
0
0
Originally posted by: Gurck
Originally posted by: Phoenix86
Ports don't always work. I wouldn't expect a PS2->PC port to work that well to begin with. Is there a history of good PS2->PC ports?
GTA3 was an awful port. My 9800pro can barely handle it in 800x600 ...

I was running GTA3 maxed out at 1280x1024 on my old dual Athlon MP 1700+ with a GeForce Ti 4400. VC ran well on my Athlon XP 3000+ with that same video card.
 

userman

Banned
Mar 7, 2005
2,290
0
0
Hell GTA3 and VC bolth ran great on my 4800se and my 5800. So if a 5800 could run it i dont know what couldnt.
 

Gurck

Banned
Mar 16, 2004
12,963
1
0
^ Guys read my response to others saying 3 ran fine (btw I never said VC doesn't run well - it does). Ports don't necessarily follow the 'newer card = more fps' formula.
 

EyeMWing

Banned
Jun 13, 2003
15,670
1
0
Originally posted by: userman
What are your system specs, what drivers are you using?

R9600Pro
A64 2800
GigRAM
VIA chipset
Cat from 2-3 months ago

R9600XT
AXP 1900
GigRAM
nVidia chipset
Latest Cat

R9800Pro
AXP 2500
GigRAM
nVidia chipset
Latest CAT

6800U
P4 3.06
GigRAM
Intel chipset
Latest Forceware
Same results, same general appearance of the 9600Pro with which the screenshots were taken.
 

Shawn

Lifer
Apr 20, 2003
32,236
53
91
Figures as much. The GTA: Vice City port was just as bad. :thumbsdown:
 

Excelsior

Lifer
May 30, 2002
19,047
18
81
Originally posted by: Gurck
Originally posted by: Phoenix86
Ports don't always work. I wouldn't expect a PS2->PC port to work that well to begin with. Is there a history of good PS2->PC ports?
GTA3 was an awful port. My 9800pro can barely handle it in 800x600 - keep in mind this game was designed for a ps2, which is roughly as old as the pyramids in Egypt. I'm not the only one; others with similar systems get the same thing. Those with current generation video cards report that it runs ok though. Vice City was a good port, but only a port; it offered nothing out of the box that the ps2 didn't offer, other than the ability to go higher than 640x480 and use your own mp3s rather than the built in radio stations (they did a great job with music selection though, and having grown up in the 80s, I never felt the need to use that :p). It runs great though; the 9800p can push it in 16x12 no problem. The hope was that SA would both run well and bring extras to the table.

Something else must be wrong with your system then, because my lowly 9700 Pro handled GTA3 just fine.

Edit: And I would blame Rockstar first, not Sony or consoles.
 
Jun 14, 2003
10,442
0
0
Originally posted by: The Sly Syl
Or that they'd build on the PC engine lineage instead of starting from the ground up and producing an entire sh!tty engine (which is what it seems like they did)

Actually, Rockstar doesn't make the engine to the GTA games.
GTA runs on "Renderware" which was made by Criterion.
It's also used in such games as Sonic Heroes, assorted amounts of sub-par 3rd party titles.. and Burnout.

Thats right, the engine used to make GTA:SA is the same one used to make Burnout 3. Sort of shows the amount of polish they put into things at rockstar, doesn't it?


burnout 3 was a fantastic game, ive stil not completed it. i dont like how EA messed with the GUI and added sh!ttty songs and that stupid radio guy with his "genericism" disease

but they let the other guys preserve and imporve the game play :thumbsup:

EA usually make complete crap....ie any of there sports games, and especially racing games are just soo fake and crappy and unrealistic its not even funny
 
Jun 14, 2003
10,442
0
0
Originally posted by: userman
Originally posted by: Gurck
Originally posted by: Phoenix86
Ports don't always work. I wouldn't expect a PS2->PC port to work that well to begin with. Is there a history of good PS2->PC ports?
GTA3 was an awful port. My 9800pro can barely handle it in 800x600 - keep in mind this game was designed for a ps2, which is roughly as old as the pyramids in Egypt. I'm not the only one; others with similar systems get the same thing. Those with current generation video cards report that it runs ok though. Vice City was a good port, but only a port; it offered nothing out of the box that the ps2 didn't offer, other than the ability to go higher than 640x480 and use your own mp3s rather than the built in radio stations (they did a great job with music selection though, and having grown up in the 80s, I never felt the need to use that :p). It runs great though; the 9800p can push it in 16x12 no problem. The hope was that SA would both run well and bring extras to the table.


WOW gta3 ran great on my 4800se.

Not sure WTF is wrong with your systems but GTA SA runs and looks better than GTA3 and VC.

(Using a 6800U now)


maybe its more of them nvidia 6 series only features!!! like splintercell where if u didnt have a 6 series card u had to use the SM1 profile
 

thejackal1

Senior member
Mar 28, 2002
884
0
0
Originally posted by: HeroOfPellinor
Originally posted by: EyeMWing
Originally posted by: suse920
wont buy then

Don't waste your time downloading, either. 5 gigs ain't worth it.

Am I to understand, you're giving us a review based on a bootleg copy? :roll:
I am throughly enjoying my copy of GTA:SA that I bought at the store.
 
Jun 14, 2003
10,442
0
0
Originally posted by: Gurck
Originally posted by: userman
WOW gta3 ran great on my 4800se.

Not sure WTF is wrong with your systems but GTA SA runs and looks better than GTA3 and VC.

(Using a 6800U now)
Originally posted by: FleshLight
GTA3 ran smoothly on my gf3 ti200 at 1024x768 with max everything. Build a better comp.
Nothing wrong with my system, other than that it's aging and is Intel-based rather than AMD. A lot of people report that GTA3 runs like crap; it's the game, not my PC. Other games run fine on it. Perhaps it doesn't like the 9800pro, perhaps the gf3/4 was closer to what it was designed for (ps2 has a gf 2 or 3 in it, right?).

no it had a graphics synthesizer.....a 16 pipeline job made in conjunction with toshiba

 

EyeMWing

Banned
Jun 13, 2003
15,670
1
0
Originally posted by: The Sly Syl
Or that they'd build on the PC engine lineage instead of starting from the ground up and producing an entire sh!tty engine (which is what it seems like they did)

Actually, Rockstar doesn't make the engine to the GTA games.
GTA runs on "Renderware" which was made by Criterion.
It's also used in such games as Sonic Heroes, assorted amounts of sub-par 3rd party titles.. and Burnout.

Thats right, the engine used to make GTA:SA is the same one used to make Burnout 3. Sort of shows the amount of polish they put into things at rockstar, doesn't it?

Dear God. I know Renderware. Oh god do I know Renderware. I had no idea it still existed. I want to cry. (I was a tester for a Renderware 3 title... Painful memories.)