Aikouka
Lifer
- Nov 27, 2001
- 30,383
- 912
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It's an internal calculation error in the game. It adds all the RAM across every card you have, which isn't how SLI or XFire actually work, but it also multiplies the VRAM usage by the number of cards you have. So if it says you're using 7 GB out of 8 GB with 2 cards in SLI, you're actually using 3.5 GB out of 4 GB. People with quad Titan Xs were showing VRAM usage of 24 GB out of 48 GB, which was clearly not accurate.
Eh, I have to disagree with you here. I understand what you're getting at, but it seems to keep putting forth this idea that GTA is "wrong". It's not. GTA5 is reporting the VRAM used and overall VRAM used per card, and it's doing that correctly. The problem is that most people don't seem to understand that SLI and CrossFire requires that each card in the array to have the same data in memory to support AFR (alternate-frame rendering). So, when you see 24GB used on 4 cards, that's just because it's the same 6GB of data used necessarily yet redundantly.
In other words, it's not wrong, it's just confusing to people without that technical knowledge.
Anybody playing on a G3258 Pentium? From feedback here the game sounds worth a purchase if my dual core can provide decent frames. I'm seeing other limited feedback that the G3258 (OC'd to 4.0-4.4) is ok for this game.
The game definitely takes a hit from using a dual-core CPU compared to a quad-core from what I've seen in the benchmarks. However, it certainly seemed playable as long as the GPU is good enough.
