[GPU.RU]Tom Clancy's Splinter Cell Blacklist GPU Bench

csbin

Senior member
Feb 4, 2013
899
600
136
http://gamegpu.ru/action-/-fps-/-tps/tom-clancys-splinter-cell-blacklist-test-gpu.html

Blacklist%201920%20fxaa.jpg


Blacklist%202560%20fxaa.jpg




MSAA

Blacklist%201920%20msaa.jpg


Blacklist%202560%20msaa.jpg
 

Grooveriding

Diamond Member
Dec 25, 2008
9,147
1,329
126
Blacklist%201920%20fxaa.jpg




Blacklist%201920%20txaa.jpg


o_O Looks like a 50% performance hit for the garbage, IQ destroying TXAA feature...

HardOCP said:
In the first screenshot we have our shader aliased gun. TXAA greatly removes the aliasing, doing a perfect AA job on the gun. However, the detail on the gun is blurred, and you can see it on the background wall as well, it has less detail. In the second screenshot we again see specular and shader aliasing. TXAA so far does the best job at smoothing out the dotted lines on the edge of the railing. However, it comes at the cost of reducing texture quality. In the third screenshot we are looking down our wall of aliasing, and TXAA does great to remove the aliasing. But there is great detail loss in the process.

This last screenshot demonstrates up close how detail is lost in the high resolution textures due to the blurring. The stone wall simply has less detail with TXAA enabled. Also, the vegetation here is extremely blurry with TXAA enabled.

Overall, TXAA should be avoided. We don't know how this quality of TXAA got implemented into the game and left there. It seems like somebody took the day off when quality control of TXAA image quality rolled around that day. TXAA destroys the gameplay experience...



TXAA continues to be pure trash and a massive blurfest, IQ degradation and huge performance killer. On the other hand, this game is awesome and well worth a play through, using MSAA or FXAA of course. ;)
 

RussianSensation

Elite Member
Sep 5, 2003
19,458
765
126
Basically no hit to use TXAA in this title based on their findings!

Are you reading the same benchmarks?

GTX780
1080P FXAA = 81 fps
1080P TXAA = 59 fps (-27%)
1600P FXAA = 59 fps
1600P TXAA = 38 fps (-36%)

In IQ, FXAA >>>> TXAA easily. TXAA blurs the picture the most which actually makes PC textures in games look like washed out PS360 textures.

Ever since TXAA has been introduced, in every game it delivers horrible IQ and a huge performance hit on top. :thumbsdown:

From their review it's blatantly obvious that TXAA is a total failure that NV should scrap entirely. People do not spend $650 on a 780 only to wipe out 2 key advantages PC has over consoles: more detailed textures and higher resolution. TXAA essentially takes the best the PC has to offer over consoles and wipes both of these IQ advantages completely as if you have a wrong set of prescription glasses on. Heck, AF was invented to make ground/wall textures sharper and here we have NV marketing pushing TXAA that blurs the entire frame! Using TXAA on a $650 videocard is like pairing Kraft Cheese slices with a $600 bottle of aged red wine.
 
Last edited:

Jaydip

Diamond Member
Mar 29, 2010
3,691
21
81
Are you reading the same benchmarks?

GTX780
1080P FXAA = 81 fps
1080P TXAA = 59 fps (-27%)
1600P FXAA = 59 fps
1600P TXAA = 38 fps (-36%)

In IQ, FXAA >>>> TXAA easily. TXAA blurs the picture the most which actually makes PC textures in games look like washed out PS360 textures.

Ever since TXAA has been introduced, in every game it delivers horrible IQ and a huge performance hit on top. :thumbsdown:

From their review it's blatantly obvious that TXAA is a total failure that NV should scrap entirely. People do not spend $650 on a 780 only to wipe out 2 key advantages PC has over consoles: more detailed textures and higher resolution. TXAA essentially takes the best the PC has to offer over consoles and wipes both of these IQ advantages completely as if you have a wrong set of prescription glasses on.

From my understanding RS screenshots don't do TXAA justice.It's essence can only be captured in motion.I personally dislike it but I don't think we can compare it with other AA methods based solely on screenshots.
 

RussianSensation

Elite Member
Sep 5, 2003
19,458
765
126
From my understanding RS screenshots don't do TXAA justice.It's essence can only be captured in motion.I personally dislike it but I don't think we can compare it with other AA methods based solely on screenshots.

There are plenty of videos with TXAA in games. The IQ is horrible. It's the worst AA ever invented.
 

Jaydip

Diamond Member
Mar 29, 2010
3,691
21
81
There are plenty of videos with TXAA in games. The IQ is horrible. It's the worst AA ever invented.

I actually don't care about TXAA because to implement it we must have MSAA.So it is a basically win win situation for us based on our preferences.
 

railven

Diamond Member
Mar 25, 2010
6,604
561
126
I actually don't care about TXAA because to implement it we must have MSAA.So it is a basically win win situation for us based on our preferences.

And if we have MSAA we can switch on SSAA :D

However, there was one game that had TXAA but no MSAA...which one was it?

TXAA in CoD:BLOPS2 wasn't bad, but to be honest, I wasn't staring at textures and frankly the textures were already bad to begin with haha. TXAA in The Secret World was awful and added to the Tess performance hit was basically not worth using. Oddly I'd have thought TXAA would have been useful in TSW, moving around was fine, but in a game where looking at your environment and characters (at least for the first month or so while exploring) it really did detract.

All my opinion of course.
 

boxleitnerb

Platinum Member
Nov 1, 2011
2,605
6
81
Image quality also concerns temporal and spatial aliasing. You cannot say FXAA > TXAA if you only look at sharpness on screenshots. What good is FXAA if it is sharp(er) but aliased like hell in motion? Both are crap. FXAA doesn't properly do AA and TXAA blurs. People should stop judging TXAA if they have no idea what they are talking about and only making one-sided judgements.
 

RussianSensation

Elite Member
Sep 5, 2003
19,458
765
126
Image quality also concerns temporal and spatial aliasing. You cannot say FXAA > TXAA if you only look at sharpness on screenshots. What good is FXAA if it is sharp(er) but aliased like hell in motion? Both are crap. FXAA doesn't properly do AA and TXAA blurs. People should stop judging TXAA if they have no idea what they are talking about and only making one-sided judgements.

That makes no sense. The order of IQ in gaming is highest level of details + sharpness first, anti-aliasing second. That is the main reason we install high resolution texture packs and upgrade to $1000 1600P monitors and get $650-1000 GPUs. When discussing the overall IQ, texture sharpness and clarity override any AA benefits on the totem pole. Otherwise we would be gaming on $400 consoles. TXAA compromises on graphical details/sharpness, which defeats one of the key advantages of PC gaming graphics over consoles. I am not saying FXAA is a perfect solution to AA, but comparing overall IQ of FXAA to TXAA in screenshots or in videos continues to highlight that TXAA is trash. Anyone with an NV GPU without brand bias can confirm this. The fact that TXAA also produces a huge performance hit makes it even worse.
 

boxleitnerb

Platinum Member
Nov 1, 2011
2,605
6
81
That makes no sense. The order of IQ in gaming is highest level of details + sharpness first, anti-aliasing second. That is the main reason we install high resolution texture packs and upgrade to $1000 1600P monitors and get $650-1000 GPUs. When discussing the overall IQ, texture sharpness and clarity override any AA benefits on the totem pole. Otherwise we would be gaming on $400 consoles. TXAA compromises on graphical details/sharpness, which defeats one of the key advantages of PC gaming graphics over consoles. I am not saying FXAA is a perfect solution to AA, but comparing overall IQ of FXAA to TXAA in screenshots or in videos continues to highlight that TXAA is trash. Anyone with an NV GPU without brand bias can confirm this. The fact that TXAA also produces a huge performance hit makes it even worse.

You only speak for yourself, remember that. Personally I hate all kinds of aliasing, therefore I would rather use TXAA with a little negative LOD bias than FXAA. And stop assuming I have a bias, leave the personal attacks out of the discussion. I will report your next post if you continue to do this. I'm just being objective and try to look at all sides of the problem.
 
Last edited:

railven

Diamond Member
Mar 25, 2010
6,604
561
126
As someone with an NV GPU and no NV Bias, I would agree with RS's opinion on TXAA. It is awful in some games. I've tried it on AC3/TSW/BLOP2. I haven't tried it on the new SC, but reading the HardOCP review, me thinks it won't be pretty.

I've got no love for TXAA, currently.
 

boxleitnerb

Platinum Member
Nov 1, 2011
2,605
6
81
That might be so, but then FXAA isn't any better in my opinion since it doesn't combat aliasing very well compared to TXAA. Both methods have their pro's and con's, it's not as clear cut as one might think.
 

f1sherman

Platinum Member
Apr 5, 2011
2,243
1
0
The order of IQ in gaming is highest level of details + sharpness first, anti-aliasing second. [...] When discussing the overall IQ, texture sharpness and clarity override any AA benefits on the totem pole.

My head hurts from so much generalization.

No mention of crème de la crème AA: rotated grid SSAA WOOOOT.
We get:
  • FXAA, SSAA 2x2 Grid, SSAA 2x2 Rotated Grid, MSAA 2x, MSAA 4x, TXAA 2x, TXAA 4x

and we still whine D:
 

Jaydip

Diamond Member
Mar 29, 2010
3,691
21
81
Yeah, unless TXAA is the only AA method implemented I don't see a issue at all.
 

thilanliyan

Lifer
Jun 21, 2005
12,026
2,241
126
point being there is no hit going from MSAA -> TXAA (MSAA+temporal)

Okay. It sounded like SirPauly was comparing no AA to TXAA.

But isn't MSAA overall better than TXAA anyway? Why even bother with TXAA if for the same performance hit you can use MSAA?
 

f1sherman

Platinum Member
Apr 5, 2011
2,243
1
0
Okay. It sounded like SirPauly was comparing no AA to TXAA.

But isn't MSAA overall better than TXAA anyway? Why even bother with TXAA if for the same performance hit you can use MSAA?

I won't be drawn in IQ discussion :cool:
Since at ATVCG people are either trolling or displaying extreme and presumed viewpoints. ie XY is crap, ABC is best AA etc...

You can read here about TXAA.
 

RussianSensation

Elite Member
Sep 5, 2003
19,458
765
126
My head hurts from so much generalization.

Even HardOCP agrees that TXAA's IQ simply awful. Go and read every single review of GPUs starting with GeForce 2 if you want. The focus has always been on ensuring that AA removes anti-aliasing but NOT at the major expense of blurring textures and wiping out details. I am fully aware that TXAA uses MSAA which is why SirPauly's comment that it has no performance impact made little sense because you incur a larger penalty when you enable TXAA vs. FXAA. Worse, FXAA provided superior IQ and higher performance.

Most of us agree that FXAA/MLAA and TXAA are poor-man's AA modes in games where MSAA works poorly. However, if one had to suffer through them, FXAA/MLAA still provide superior IQ since they still don't wipe out sharpness and texture detail to the text the temporal filter with TXAA does. One simply does not buy a $650 card and $1,000 monitor to then enable TXAA unless they are on crack! If someone hates pixels that much, they might as well get a 60 inch plasma and move 20 feet away. That's the equivalent of gaming with TXAA.
 

SirPauly

Diamond Member
Apr 28, 2009
5,187
1
0
Are you reading the same benchmarks?

GTX780
1080P FXAA = 81 fps
1080P TXAA = 59 fps (-27%)
1600P FXAA = 59 fps
1600P TXAA = 38 fps (-36%)

Indeed I was! Why would one compare TXAA with FXAA? Was comparing to x4 MSAA, check again!


TXAA blurs the picture the most which actually makes PC textures in games look like washed out PS360 textures.

I think that is extreme but do agree that there is a softening of the image that some gamers may not like, especially if their subjective taste is for sharp! There are tools to help with this considering some enthusiasts are tweakers -- from sharpen features, adding negative lod or even adding sharpening in-game in Crysis 3.

Ever since TXAA has been introduced, in every game it delivers horrible IQ and a huge performance hit on top. :thumbsdown:

TXAA is welcomed based on it tries to tackle temporal aliasing with efficiency! Not surprised many more titles are offering the ability!
 

RussianSensation

Elite Member
Sep 5, 2003
19,458
765
126
That might be so, but then FXAA isn't any better in my opinion since it doesn't combat aliasing very well compared to TXAA. Both methods have their pro's and con's, it's not as clear cut as one might think.

It definitely is unless you happen to be 2 out of 1 million gamers that is allergic to a tiny pixel on a screen.

Using your logic, I can wipe out any aliasing in any game but smudging dirt all over my PC monitor and dropping resolution so low that everything is a washed out mess -- but eh, it removes jaggies completely!!

PS3 - Black Ops 2 is a perfect example of how TXAA is a total failure
PS3_034.png


Xbox 360 - has higher aliasing but still FAR superior IQ overall.
360_034.png


I quote:

"A clear winner in Microsoft's platform, by virtue of its higher-resolution textures, superior shadow filtering, and its crisply scaled native resolution - sub-HD as it is - that looks closest of the two to the PC version's full 720p output. Sadly, the PS3 version's image quality suffers more than it should owing to its anti-aliasing technique, which blurs over an image operating with what appears to be a dynamic framebuffer." ~ Source

As I said, 99% of PC gamers would never accept AA that destroys texture sharpness/details, in effect uniqueness/crispness of PC gaming graphics over lower resolution/washed out consoles, and completely eliminates all advantages of 1440/1600P monitor gaming at the expense of wiping out aliasing through a blur filter.

People spend hundreds of hours for developing high-rez texture mods for games like Skyrim and TXAA undoes all of their hard work in 2 seconds.

Indeed I was! Why would one compare TXAA with FXAA? Was comparing to x4 MSAA, check again!

Because both TXAA and FXAA are lower level AA modes compared to MSAA/SSAA that blur textures. If one cannot enable SSAA due to lack of GPU power, and SMAA is not available, the next best option is to compare MSAA/TXAA and FXAA/MLAA. In this case MSAA does a poor job of aliasing, which leaves us with FXAA vs. TXAA -- the natural comparison for this title unless you are running GTX770 SLI where you can afford SSAA. In comparing FXAA vs. TXAA IQ in this title, FXAA comes out on top in both IQ and performance; hence the comparison of performance hit of FXAA vs. TXAA.
 
Last edited: