HardOCP said:In the first screenshot we have our shader aliased gun. TXAA greatly removes the aliasing, doing a perfect AA job on the gun. However, the detail on the gun is blurred, and you can see it on the background wall as well, it has less detail. In the second screenshot we again see specular and shader aliasing. TXAA so far does the best job at smoothing out the dotted lines on the edge of the railing. However, it comes at the cost of reducing texture quality. In the third screenshot we are looking down our wall of aliasing, and TXAA does great to remove the aliasing. But there is great detail loss in the process.
This last screenshot demonstrates up close how detail is lost in the high resolution textures due to the blurring. The stone wall simply has less detail with TXAA enabled. Also, the vegetation here is extremely blurry with TXAA enabled.
Overall, TXAA should be avoided. We don't know how this quality of TXAA got implemented into the game and left there. It seems like somebody took the day off when quality control of TXAA image quality rolled around that day. TXAA destroys the gameplay experience...
Basically no hit to use TXAA in this title based on their findings!
Are you reading the same benchmarks?
GTX780
1080P FXAA = 81 fps
1080P TXAA = 59 fps (-27%)
1600P FXAA = 59 fps
1600P TXAA = 38 fps (-36%)
In IQ, FXAA >>>> TXAA easily. TXAA blurs the picture the most which actually makes PC textures in games look like washed out PS360 textures.
Ever since TXAA has been introduced, in every game it delivers horrible IQ and a huge performance hit on top. :thumbsdown:
From their review it's blatantly obvious that TXAA is a total failure that NV should scrap entirely. People do not spend $650 on a 780 only to wipe out 2 key advantages PC has over consoles: more detailed textures and higher resolution. TXAA essentially takes the best the PC has to offer over consoles and wipes both of these IQ advantages completely as if you have a wrong set of prescription glasses on.
From my understanding RS screenshots don't do TXAA justice.It's essence can only be captured in motion.I personally dislike it but I don't think we can compare it with other AA methods based solely on screenshots.
There are plenty of videos with TXAA in games. The IQ is horrible. It's the worst AA ever invented.
I actually don't care about TXAA because to implement it we must have MSAA.So it is a basically win win situation for us based on our preferences.
Image quality also concerns temporal and spatial aliasing. You cannot say FXAA > TXAA if you only look at sharpness on screenshots. What good is FXAA if it is sharp(er) but aliased like hell in motion? Both are crap. FXAA doesn't properly do AA and TXAA blurs. People should stop judging TXAA if they have no idea what they are talking about and only making one-sided judgements.
That makes no sense. The order of IQ in gaming is highest level of details + sharpness first, anti-aliasing second. That is the main reason we install high resolution texture packs and upgrade to $1000 1600P monitors and get $650-1000 GPUs. When discussing the overall IQ, texture sharpness and clarity override any AA benefits on the totem pole. Otherwise we would be gaming on $400 consoles. TXAA compromises on graphical details/sharpness, which defeats one of the key advantages of PC gaming graphics over consoles. I am not saying FXAA is a perfect solution to AA, but comparing overall IQ of FXAA to TXAA in screenshots or in videos continues to highlight that TXAA is trash. Anyone with an NV GPU without brand bias can confirm this. The fact that TXAA also produces a huge performance hit makes it even worse.
The order of IQ in gaming is highest level of details + sharpness first, anti-aliasing second. [...] When discussing the overall IQ, texture sharpness and clarity override any AA benefits on the totem pole.
Basically no hit to use TXAA in this title based on their findings!
good catch
RS forgets that TXAA has MSAA component
Read the charts again. There most definitely IS a performance hit going from no AA to TXAA.
point being there is no hit going from MSAA -> TXAA (MSAA+temporal)
Okay. It sounded like SirPauly was comparing no AA to TXAA.
But isn't MSAA overall better than TXAA anyway? Why even bother with TXAA if for the same performance hit you can use MSAA?
My head hurts from so much generalization.
Are you reading the same benchmarks?
GTX780
1080P FXAA = 81 fps
1080P TXAA = 59 fps (-27%)
1600P FXAA = 59 fps
1600P TXAA = 38 fps (-36%)
TXAA blurs the picture the most which actually makes PC textures in games look like washed out PS360 textures.
Ever since TXAA has been introduced, in every game it delivers horrible IQ and a huge performance hit on top. :thumbsdown:
That might be so, but then FXAA isn't any better in my opinion since it doesn't combat aliasing very well compared to TXAA. Both methods have their pro's and con's, it's not as clear cut as one might think.
Indeed I was! Why would one compare TXAA with FXAA? Was comparing to x4 MSAA, check again!