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Got Halo 3 last night...

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Originally posted by: purbeast0
i'm arguing with destrekor saying that Warhawk is "essentially the same thing" as Halo 3's multiplayer.

Well, you did say it couldn't compete with it. IMO, it does. Now, it won't compete in numbers, the Halo name just has a near magical draw to it, but the MP in Warhawk is very good.

But, no, they really aren't the same. Warhawk is more like a Battlefield game and has a strong focus on aerial dogfighting. They are different enough that I think it's fairly easy to see why people may prefer one over the other.

BTW, how many players does H3 MP support? I played the beta, but only briefly. I had the Warhawk beta at the same time and enjoyed it more so I put a much more time into it.
 
Originally posted by: Thraxen
Originally posted by: purbeast0
i'm arguing with destrekor saying that Warhawk is "essentially the same thing" as Halo 3's multiplayer.

Well, you did say it couldn't compete with it. IMO, it does. Now, it won't compete in numbers, the Halo name just has a near magical draw to it, but the MP in Warhawk is very good.

But, no, they really aren't the same. Warhawk is more like a Battlefield game and has a strong focus on aerial dogfighting. They are different enough that I think it's fairly easy to see why people may prefer one over the other.

BTW, how many players does H3 MP support? I played the beta, but only briefly. I had the Warhawk beta at the same time and enjoyed it more so I put a much more time into it.

thank you. Purbeast, have you played Warhawk? BTW, it doesn't have to be aerial combat if you don't let it. And the maps I played on the original Halo, there was also aerial combat. I'm not saying it's the same, but both are the same caliber and to say otherwise is proof you are letting fanboyism enter into the fray, that or letting that 'magical draw' enter into it. Both have their pros and cons, and if you dare say there are no cons for Halo MP, then sir, you are an idiot. Warhawk would likely have the same number of online players, if it had two things: a single-player game to attract more copies sold and thus more people exposed, and if the PS3 had the numbers sold. Mark my words: if/when the PS3 reaches the same user base, Warhawk will have the player numbers to rival any Halo game, IF a better MP experience on the PS3 doesn't materialize.

Originally posted by: bl4ckfl4g
LOL is this whole thread a preemptive strike by the Sony Defense Force?...That is what it sounds like.

you do remember WHO the SDF is, right? It's been proven it was created by Xbox fanboys.
 
Originally posted by: blurredvision
Originally posted by: destrekor
and guess what. Halo 3 is said to be 6 hours for a good FPS player. Can't put too much story in that span of time, you say? Again, you need to play Heavenly Sword then to see just how much story can be crammed into 6 hours.
And you can easily allure to a much more grand story by saying just a line or two, or by watching character interactions. You can use flashbacks as well.

Ya, I haven't played Heavenly Sword, so I won't pretend to know how it plays. But I've been reading that Halo 3 is a 10-12 hour game the first time through. *shrug*

And as far as story telling being a lost art... far from it. Just some developers are lazy and it seems the lazy gamer these days seems not to care so much. But if you bill a game as one that's strong in the story department, then the players won't be upset with the cutscenes.
I actually really enjoyed Xenosaga Pt1 (never got around to Pt2 and 3), and while people complained of the cutscenes being too long (some clocked in over a half-hour.. the game had a LOT of story-telling moments), it was so worth it.. a very well-written story.

But you said that you shouldn't have to access other mediums to understand the story. Sure, the 30-minute cutscenes are in the game, but you go from playing the game to watching a movie. Are you saying that you'd be fine if they included a bulk of the novels in the game itself, and made you sit and read for 30 minutes before they'd let you continue?

But see, I don't see why you gotta hate on my game console choice or even go as far as to assume I'm a fanboy because of that choice. I have explained many times, that my choice of not owning a 360 is solely for one reason: all the games I want on it show up on the PC as well, and since I have built a gaming rig, and enjoy keyboard and mouse more.. I'd rather use my PC. And since there are essentially no games on the 360 that I want that will never make it to PC.. I'm fine with that choice.

That's understood. I didn't necessarily hate on your console of choice. I just don't understand how any true, self-confessed FPS gamer doesn't like Halo in the least bit. It doesn't have to be your favorite, but as far as the fundementals of a game goes, it does everything right to make it fun and engaging. The controls are spot on, the story is fleshed out, the variety of multiplayer is fantastic, amogst many other things. I ALWAYS assume Halo haters are PS3 fanboys.

And my dislike of Halo is not because it's a bad game, but because it's overrated. I thought Halo was an enjoyable shooter, but it was far from groundbreaking and was not something I'd hype and drool over.

I still can never understand the "overrated" argument. It got great reviews across the board when it was released, and 200k unique players still play every day online almost 3 years after it's release. Halo 2 wasn't groundbreaking in itself (maybe it's multiplayer party system was), but Halo: CE was definitely groundbreaking for a FPS on a console when it was released. The control was perfect, the music and sound in 5.1 was amazing, the story was intriguing and interesting, the weapons and vehicles were a great compliment to the story and gameplay, and the multiplayer was the best people had seen in Goldeneye. You don't have to hype and drool over a game for it to be groundbreaking.

And if I really wanted multiplayer, I could get Warhawk and enjoy that just as much as you Halo owners. It offers essentially all the same things, and from my playtimes with it and Halo.. really is quite comparable of an experience, where I cannot even say one is better than the other. So I could enjoy that while waiting the same length of time you will be before the next big blockbuster. Mass Effect comes out in November, and quite a few hits for the PS3 are coming in that time: Uncharted, Ratchet and Clank (scored a 93 from a UK review), and GT5: Prologue. That's just before the end of this year. Now I'm not trying to spark any kind of console debate, just trying to prove you wrong. That's all. 😉

Ya, I surely do not want a console debate either. I started it, I'll not continue it. But yes, Warhawk looks fantastic, but we'll see how Halo 3's multiplayer fleshes out before comparing it.

oh and one last comment: how can one get a fill of story from a game that may last 6 hours for some? Well, whatabout a fill of story from a movie that lasts 2 hours? If you pack the story in just right, you can have a very good story if you try.

I can see your point.

maybe I have a finer appreciation for good story telling, because I like writing stories myself. I have plans for a multi-book/multi-medium story of my own, but just need the time/resources to actually go about it. I like both graphic novels and regular novels, and my story would need both mediums to be properly told in terms of my vision, but that's all beside the point.

No offense, but it sounds to me like you probably are just not interested in the Halo universe....I don't think it's necessarily the story is bad. But how can you knock a game branching out into novels when you are using the multi-medium approach yourself? You are obviously casting your vote for this method to tell a story, what makes Halo so bad for doing this?

instead of breaking this up even more, I'll just make a mass reply and reply in points:

1. Different mediums: cutscenes I do not judge to be a seperate medium, and if used correctly can further envelope the user into the story. Xenosaga was billed as a playable movie essentially, so that may be the wrong direction to take (insane length cutscenes). However, I do not feel one should introduce novelized text into a story unless it's to be a different gameplay experience (a few games are like that. Games like Indigo Prophecy is the type of game medium where you would see more text-based story).

2. As far as my take on multiple mediums, well look at it as in overlapping style, that and graphic novels and text novels are very similar, at least imho. But here's how I actually envisioned my story: regular novel that takes place as a certain time, more of a dystopia-style novel. A graphic novel series that starts in the future, in the same story universe but becomes more sci-fi. After that series is completed, revisit the novel's story as adapt it into a graphic novel or two. A prequel could be written as a regular novel as well. I guess I can say I don't technically hate the idea, but in Halo's sense, it doesn't appear to be 'deep' on its own. An individual should not have to be required to access another medium to find the depth. Each medium should be able to stand on its own and present a deep story, with additional details being accessible if the individual wants it. I just find that style of story presentation has to be properly executed.

3. I have not said that Halo is a horrible game and does not deserve play. However, it does NOT deserve the cult following it seems to have. I say this because, while a good game, it does not compare to better titles in the FPS genre (of which do NOT have the same cult following). An FPS can be enjoyable to play, but still be bland and not be mentally stimulating.
I also just feel it's not something everyone should be proud of, because it does NOT break the mold. However, it appears that games that do venture out of the standard mold so not seem to garner the same cult reception, which is telling that gamers are not seeking a challenge (for the mind). But that is the same across the board for all mediums: many examples across all mediums can be found, where a more generic 'item' will sell more than one that challengers the individual's mind. However, all the ones that are very good at challenging a person's thinking DO have a cult following, however that cult is truly indeed more of a cult, versus the generic just have a massive audience that really likes it. (I'm trying to be generic in my words here to make the statement apply to all mediums like I intend the thought too.)
See, what I am trying to say, is I guess developers can sense this and some want to create games, that while not billed as 'Halo Killer', are simply more generic in the formula that they will attract more sales. I just wish we could see more developers actually challenging the norm and developing games that are actually very deep and yet still very enjoyable to play. Not to mention the games that do challenge the formula tend not to garner high review scores, which is odd because you'll find those games tend to have a small cult-like following claiming the game is gold. Take for example, a much better Bungie game: Oni. I thoroughly enjoyed that game. The story may have not been gold, but the gameplay was phenomenal imho, because it was fresh. Halo is something I consider 'stale' because it's a tried and true formula that just happened to be executed the best among most other console-only FPS games. I hope you can see what I am trying to say here.

4. Your comment about it not being overrated, is indeed intriguing. You essentially state the game is groundbreaking, just because it actually made right of things that should have always been present in games. Groundbreaking is when you depart from the norm and deliver an outstanding product, not simply perfect the faults of previous games. One style of thought is its groundbreaking for featuring great controls and everything else you mentioned, while the other style of thought is that those were already expected of games, and the others failed while Halo finally got it right. Big deal. That's why I understand why people enjoy Halo, because it finally got controls and everything right and actually offered fun multiplayer. But it's far from groundbreaking, and is indeed overrated. It meets my expectations of a game. Cool. It doesn't break any new ground nor does it offer a unique play experience. I guess as a PC gamer I am unfairly making it compete against PC FPS games, which have long-ago delivered what Halo delivered for consoles, and since not everyone console gamer has a PC capable of gaming, I guess I am indeed unfair. However, I stand by my comments.

5. As for being interested in the Halo universe. I am not necessarily disinterested, I just feel it's not unique. It's a game I'd still play if I have access to it, but it's not something I'm gonna rave or drool over. I play many things I don't deem to be the greatest at it's genre, but that's because I am not overly critical and simply enjoy the experience trying to be presented to me. Like many movies. Many critics will pan them, while I simply laugh and instead of picking out all the flaws, simply accept it for what it is and enjoy it as best I can.

Hope I am clearing up some of my originally miscommunicated ideas. I tend not to stress the right points when debating and thus miscommunicate a statement I am trying to make. I apologize. 😉
 
Originally posted by: destrekor
Originally posted by: Thraxen
Originally posted by: purbeast0
i'm arguing with destrekor saying that Warhawk is "essentially the same thing" as Halo 3's multiplayer.

Well, you did say it couldn't compete with it. IMO, it does. Now, it won't compete in numbers, the Halo name just has a near magical draw to it, but the MP in Warhawk is very good.

But, no, they really aren't the same. Warhawk is more like a Battlefield game and has a strong focus on aerial dogfighting. They are different enough that I think it's fairly easy to see why people may prefer one over the other.

BTW, how many players does H3 MP support? I played the beta, but only briefly. I had the Warhawk beta at the same time and enjoyed it more so I put a much more time into it.

thank you. Purbeast, have you played Warhawk? BTW, it doesn't have to be aerial combat if you don't let it. And the maps I played on the original Halo, there was also aerial combat. I'm not saying it's the same, but both are the same caliber and to say otherwise is proof you are letting fanboyism enter into the fray, that or letting that 'magical draw' enter into it. Both have their pros and cons, and if you dare say there are no cons for Halo MP, then sir, you are an idiot. Warhawk would likely have the same number of online players, if it had two things: a single-player game to attract more copies sold and thus more people exposed, and if the PS3 had the numbers sold. Mark my words: if/when the PS3 reaches the same user base, Warhawk will have the player numbers to rival any Halo game, IF a better MP experience on the PS3 doesn't materialize.

Yes I have played Warhawk just not extensively.

Warhawk is only good for PS3 owners because that's all the PS3 has. It's a great game comparatively on the system. But putting it up against ALL other games on other consoles I think it isn't a top notch game by any means. Also aren't there only like 5 maps in Warhawk?

And dude there just aren't nearly as many features in Warhawk as there is in Halo 3. I'm not stating my opinion I'm talking about facts here. There are tons more customizations and gametype varieties you can make in Halo 3 than there is in Warhawk. There are also tons more vehicles you can get into in Halo 3. Oh and then you have the campaign mode, forge, and the theatre mode.

And please try to refrain from the fanboy comments cause I'm far from that. And if you didn't know I own all 3 systems and bash each one as much as the other. everything has flaws. i just don't want to discuss the halo 3 flaws yet because it will involve spoilers.
 
"you do remember WHO the SDF is, right? It's been proven it was created by Xbox fanboys."

Yes I know and they do a good impersonation of you Sony fanboys.


Isn't the Warhawk project done as in no new content or downloadable content/maps? I thought I heard that on the 1up podcast yesterday. It actually looks good. I'll buy it when there's enough good ps3 games to warrant a purchase of the system. Spring 08 I'm guessing.
 
Originally posted by: purbeast0
Yes I have played Warhawk just not extensively.

Warhawk is only good for PS3 owners because that's all the PS3 has. It's a great game comparatively on the system. But putting it up against ALL other games on other consoles I think it isn't a top notch game by any means. Also aren't there only like 5 maps in Warhawk?

And dude there just aren't nearly as many features in Warhawk as there is in Halo 3. I'm not stating my opinion I'm talking about facts here. There are tons more customizations and gametype varieties you can make in Halo 3 than there is in Warhawk. There are also tons more vehicles you can get into in Halo 3. Oh and then you have the campaign mode, forge, and the theatre mode.

Well, first, aren't we talking MP here? So none of the points about campaign matter. I too own all three consoles and I still prefer Warhawk's MP over Halo's. There's just something about the 32-player matches with all the Warhawks flying around. There may be more vehicles in H3, but the flight side of things is 10x better in Warhawk. And, yeah, there's only 5 world maps, but each is massive and can be set up with multiple layouts. As for modes it has DM (w/ dogfight variant), TDM (w/ dogfight variant), Zones, and CTF. Not as many as Halo, but it has the ones that people play the most.
 
Originally posted by: bl4ckfl4g
"you do remember WHO the SDF is, right? It's been proven it was created by Xbox fanboys."

Yes I know and they do a good impersonation of you Sony fanboys.

your generic labeling makes you appear to not know how to read my past posts. I'm a realist, not a fanboy.
I do really hope Mass Effect comes out for PC, nothing really to say it won't since every other Bioware game has come on PC. If not, I may be forced to buy a 360 when they reach sub-$200.
 
Originally posted by: destrekor
instead of breaking this up even more, I'll just make a mass reply and reply in points:

1. Different mediums:.....

2. As far as my take on multiple mediums,.....

3. I have not said that Halo is a horrible game and does not deserve play......

4. Your comment about it not being overrated, is indeed intriguing.......

5. As for being interested in the Halo universe......

Hope I am clearing up some of my originally miscommunicated ideas. I tend not to stress the right points when debating and thus miscommunicate a statement I am trying to make. I apologize. 😉

:thumbsup: Good post. I'll just state first that I apologize for going on the attack at the beginning of the discussion. I get like that sometimes on these forums, I don't really know why. Thanks for keeping it sane.

In reply to number 1, I see no difference in introducing a 30-minute "cutscene" or making someone read some back story for 30 minutes. I'm not saying that I'm the ultimate judge in telling when a clip goes from a socially accepted definition of a cut scene to sitcom length, though. Of course, this little discussion is quickly moving away from our overall discussion, so I'll just say that I see absolutely no problem with how the Halo universe has been handled. The first game told the story of a human ship fighting against invasion, landing on a alien-made "world", learning about it's history and purpose, then the destruction of said world. You don't really need to know anything else about the Halo world to enjoy it. The second game tells about the alien invasion coming to Earth, the resistance, the discovery of a second Halo, the betrayal of the Arbiter, and the introduction of the Flood mastermind. Granted, it didn't really have an ending, so there's nothing I can argue about that. 🙂

My point is that I feel both Halo games had plenty enough story to keep someone engaged, but like any sequel, Halo 2 does suffer a tad from not having played the first one, but I think that's to be expected. It certainly doesn't resign it to "overrated" status.

In response to number 2, I don't think a game has to be "deep" in order to have a good story. Of course, everyone's definition will differ on that word, but I think you're just looking for too much, or that there is no way a game made for the masses can live up to your view of how a story should be as a writer/novelist.

In response to number 3, what games in the FPS genre do you think are overall better than the Halo series? I don't understand why you do not feel it deserves it's large following. You remind of those people in this world who start to call people "sheep" when they enjoy something that most others do. Something has to be popular, if it wasn't Halo, it'd be another game. Why can't the buying public simply vote with their money on which game they like the most? Are the millions of people buying Halo over the next week simply wrong?

Also, as far as developers challenging the "norm" and creating games that are different, yet fun, who is to define the norm? I'm still enjoying everything being thrown at us now, I don't want developers trying to muck with the formula, especially on an established franchise like Halo. There are plenty of other games trying to break out of standard-held beliefs of what a game should be, why should Halo be held in lesser regard because it's not? You can still enjoy the pinnacle of console shooters without faulting it while still playing the likes of Bioshock and Spore.

Which leads me to response 4. Halo was definitely a fresh and original take on FPS games back in late 2001, especially console FPS games. You say that it isn't groundbreaking because it should've done everything right in the first place, and that groundbreaking should mean you've departed from the norm. It was groundbreaking in the fact that it DID get everything right. Amazing control for a console shooter, semi-epic battles and story, vehicles, wide-open battlefields (at the time, anyway), some of the best AI seen at the time (even if it is simplistic by today's times), everything was there. It made for a groundbreaking game, nobody had seen anything like it on a console before. I can't really remember what PC FPS was out at the time, but I'd be willing to say that it would stand up to those, too. It wasn't overrated, the sales of the game in it's first 3 years up until Halo 2 speaks for itself.

In response to number 5, I don't see what's not unique about it. There's so many variables at play, one would be hard pressed to guess what is going to happen when Halo 3 finishes this arc of the story.
 
Originally posted by: michaels
LOL @ smug pc fanbois who think they are hot because they have a pc....So does like almost everyone here.

why not just call me out since it seems I've been the only one actually voicing any negative opinions in this thread. don't have to pretend to dance around the subject. 😉

im not smug, nor a fanboy of the pc (possible? it's brandless lmao), but if you want to be so snappy, tell me this:
why should I own a 360? If I am more comfortable with a mouse and keyboard, who is going to tell me I'm wrong? And if all the games I am interested in appear on both PC and 360, and I am more comfortable with the PC control method... then why would I own a 360? Just being realistic. 😉
And if you are thinking of how I was basically comparing PC-only shooters to the likes of console shooters (of which I still play console shooters. I am hyped for MGS4 [of which appears to include more FPS style play mechanics than previous MGS games], Killzone 2, and Haze), it's not because of preference, just what is available.
This is far from a PC vs Console argument. Merely my preferences that I have mentioned to let others attempt to gauge my reasoning. Don't judge. 😉

and if your little 'callout' wasn't directed towards me.. then move along, nothing to see here 😀
 
I don't care if you own a 360 or not. I wasn't specifically talking to you, just the comments in here reminded me of all the smug, >you pc elitists who think they are hawt shit.
 
Originally posted by: michaels
I don't care if you own a 360 or not. I wasn't specifically talking to you, just the comments in here reminded me of all the smug, >you pc elitists who think they are hawt shit.

k. I'm definitely no elitist, specifically because I'm not hot shit in terms of gaming skill so I don't pretend to be. I tend to enjoy single player more, because the greatest of AI still cannot match a highly skilled human opponent, and thus I can actually do good in SP. 🙂
 
The general trend is that most FPS games on PC have more depth than console FPS games, except for console->PC ports. That's just my opinion.

I _STILL_ stand by my original opinion that Halo 3 is nothing to get worked up about. It's not THAT great. If it was so great, they would've planned to release it on PC as well as Xbox 360 at around the same time to generate an even larger market share. Bungie and Microsoft both know that a parallel release on both platforms wouldn't have generated enough profit to constitute the move.

Why is this relevant? Well it's because if Halo 3 was viable in the PC market, Bungie and Microsoft would have planned from the beginning a PC version to be released in parallel. Microsoft wants as much money as possible, just as any other business, but they didn't do a parallel launch. This shows that Microsoft _knows_ that Halo 3 wouldn't have stood up to the competing PC shooters, whether it be due to marketing, quality, reputation, or any combination of random reasons. Microsoft decided that the money they save in development costs for developing for only one platform is greater than the potential profits from a PC release minus the higher development cost. Want to argue against me? You'd basically have to argue that Microsoft does NOT want as much money as possible. Name a business that doesn't want to maximize profits! You can't.

This further supports my argument that if you compare Halo 3 to most PC based first person shooters, you really don't have to much. It'd be considered average at best. Follow the sales of Halo 1 and Halo 2 on PC versus the sales of Halo 1 and 2 on the xbox. Thus, I think it's fair to say that if you're used to FPS games on the PC, you probably won't be too excited about Halo 3. PC gamers are used to higher standards.

Keep calling me a fanboy, fanboys.
 
Originally posted by: slugg
This further supports my argument that if you compare Halo 3 to most PC based first person shooters, you really don't have to much. It'd be considered average at best. Follow the sales of Halo 1 and Halo 2 on PC versus the sales of Halo 1 and 2 on the xbox. Thus, I think it's fair to say that if you're used to FPS games on the PC, you probably won't be too excited about Halo 3. PC gamers are used to higher standards.

Keep calling me a fanboy, fanboys.

Errr, your argument fails when it comes to the PC versions of Halo 1 and 2. The PC version was released a couple of years after the original console release. The PC versions didn't sell well because a) of the later release when a good chunk had already experienced the game on the Xbox and b) the PC versions were pretty crappy ports.

You're not a fanboy. Just a PC elitist. 😛

I'm a PC gamer btw. I don't care so much as whether or not the game is on the PC or a console just as long as it is fun. Halo = fun in my book.
 
wait wait... but WHY were the first 2 games released so much later after the xbox versions? My same argument for why Halo 3 wasn't released in parallel with a PC version applies to Halo 1 and 2...

Microsoft did exactly what they had to do to maximize profits. They contracted the porting to a cheaper, lower budget developer and had a much more lax time window and dedicated much less resources to marketing. If Halo 1 and 2 would have been viable in the PC market, they would have developed the game for both PC and Xbox in parallel, thus maximizing their profits. Microsoft realized this wouldn't have happened, so the highest margin was achieved by spending as little money as possible on the port, very little on marketing, and they expected low sales. This was fine due to the low production costs of the ports.

Haven't you ever wondered "how do these companies stay in business when these games SUCK so bad?" when it comes to movie games, kid's cartoon games, etc? Those cheap, dumb little games that rarely score anything above mediocre... Well it's simple. They spend as little money as possible on the game, spend little on marketing, if any, then expect low sales. Pump out a few games a year and that's a decent profit margin. I'm not saying that the Halo series is comparable to mediocre movie games, I'm just saying that they way Microsoft decided to port the games over to PC and market them is somewhat similar in concept.

THIS is why sales were low. Microsoft _KNEW_ that halo 1 and 2 would appeal more to console gamers, not PC gamers. They expected low sales of the hypothetical PC version at launch, so they knew there would be low sales of a later port as well. For this reason, Microsoft spent as little money as possible on the productions, which led to low sales.

It's all about marketing dollars, not about how amazing the product is. Example: the pet rock.

And no, I'm not an elitist, I just see things for what they are. Sports cars are better at going fast than economy cars, and I like going fast, so does that make me a sports car elitist? I could very well call other people console elitists. Let's stop beating around the bush shall we?

And I don't care whether or not the game is on PC or Xbox 360. Let's just pretend the game is on both platforms... doesn't make a difference. It's the same game and I'm arguing about the game, not the platforms.
 
Originally posted by: slugg
The general trend is that most FPS games on PC have more depth than console FPS games, except for console->PC ports. That's just my opinion.

I _STILL_ stand by my original opinion that Halo 3 is nothing to get worked up about. It's not THAT great. If it was so great, they would've planned to release it on PC as well as Xbox 360 at around the same time to generate an even larger market share. Bungie and Microsoft both know that a parallel release on both platforms wouldn't have generated enough profit to constitute the move.

Why is this relevant? Well it's because if Halo 3 was viable in the PC market, Bungie and Microsoft would have planned from the beginning a PC version to be released in parallel. Microsoft wants as much money as possible, just as any other business, but they didn't do a parallel launch. This shows that Microsoft _knows_ that Halo 3 wouldn't have stood up to the competing PC shooters, whether it be due to marketing, quality, reputation, or any combination of random reasons. Microsoft decided that the money they save in development costs for developing for only one platform is greater than the potential profits from a PC release minus the higher development cost. Want to argue against me? You'd basically have to argue that Microsoft does NOT want as much money as possible. Name a business that doesn't want to maximize profits! You can't.

This further supports my argument that if you compare Halo 3 to most PC based first person shooters, you really don't have to much. It'd be considered average at best. Follow the sales of Halo 1 and Halo 2 on PC versus the sales of Halo 1 and 2 on the xbox. Thus, I think it's fair to say that if you're used to FPS games on the PC, you probably won't be too excited about Halo 3. PC gamers are used to higher standards.

Keep calling me a fanboy, fanboys.

No, the reason for a late PC release is not because Halo 3 can't compete with other PC shooters. Halo 3 is the killer app on the 360. It is meant to push sales and the popularity of the Xbox 360.
 
Originally posted by: slugg
wait wait... but WHY were the first 2 games released so much later after the xbox versions? My same argument for why Halo 3 wasn't released in parallel with a PC version applies to Halo 1 and 2...

See nycxandy's post above. There was a large outcry from the PC community when it was announced that Halo would be exclusive to the Xbox only. MS had a new console to sell and they needed a killer app to hook people. Had nothing to do with your argument. The only thing you got close to right is that MS was trying to maximize profits....but not for your reason. They were trying to get as many people as possible to jump on board with the Xbox. Plain and simple.

If you're arguing about the game, you sure are spending alot of time arguing about PC vs console.

 
Most gamers who game the most on their PC's generally see through the Halo series' bullshit. As far as consoles shooters go, the series freakin' rocks hardcore. But that's not saying much... It's a console shooter. Putting aside the whole "ya but liek u hav 2 pay 5 billion dollerz 4 a pc" garbage, the PC is a far superior gaming machine. Sure, every platform has their awesome exclusives (Halo, MGS, anything by Nintendo), but in the end, PC games have the longevity, because they're formulas are built to last. Look at Counterstrike, people have been playing it for what? A decade now?

Anyway, this is a Halo 3 topic, not a vs argument. There's a thread on the PC Gaming forum about Halo 3 for that.
 
Originally posted by: Sraaz
Most gamers who game the most on their PC's generally see through the Halo series' bullshit. As far as consoles shooters go, the series freakin' rocks hardcore. But that's not saying much... It's a console shooter. Putting aside the whole "ya but liek u hav 2 pay 5 billion dollerz 4 a pc" garbage, the PC is a far superior gaming machine. Sure, every platform has their awesome exclusives (Halo, MGS, anything by Nintendo), but in the end, PC games have the longevity, because they're formulas are built to last. Look at Counterstrike, people have been playing it for what? A decade now?

Anyway, this is a Halo 3 topic, not a vs argument. There's a thread on the PC Gaming forum about Halo 3 for that.

As far as longevity goes, Halo 2 is still one of the most played games on either Xbox or Xbox 360. It was #1 since it was released in 2004 until Gears of War came out. Halo 3 will immediately be #1 and I expect it will stay that way for a long time because of the multi-player innovations like Forge.
 
Definitely, Halo 2 has proven how long a console game can last. I just don't think it would have went on as long (obviously everyone will jump to Halo 3 now), assuming Halo 2 was the last Halo released.

And how is forge innovative? It's a map editor. Woo. Unless I misheard/read.
 
Originally posted by: Sraaz
Definitely, Halo 2 has proven how long a console game can last. I just don't think it would have went on as long (obviously everyone will jump to Halo 3 now), assuming Halo 2 was the last Halo released.

And how is forge innovative? It's a map editor. Woo. Unless I misheard/read.

Disagree but we'll never know because Halo 3 is out now.

How many console multiplayer games have in-game map editors? How many mutliplayer games let multiple people edit the map at the same time? How many multiplayer games have map editors that allow you to change the map and objects on the fly during the match?
 
Originally posted by: Sraaz
Most gamers who game the most on their PC's generally see through the Halo series' bullshit. As far as consoles shooters go, the series freakin' rocks hardcore. But that's not saying much... It's a console shooter. Putting aside the whole "ya but liek u hav 2 pay 5 billion dollerz 4 a pc" garbage, the PC is a far superior gaming machine. Sure, every platform has their awesome exclusives (Halo, MGS, anything by Nintendo), but in the end, PC games have the longevity, because they're formulas are built to last. Look at Counterstrike, people have been playing it for what? A decade now?

Anyway, this is a Halo 3 topic, not a vs argument. There's a thread on the PC Gaming forum about Halo 3 for that.

I agree with most of your post except for the bolded part, particularly the "formulas built to last". There are a number of variables that throw off the comparison. For one, PCs are almost entirely backwards compatible, so it's nothing to fire up a game from 1999 (or remade in 2004) on the same hardware we'll be using to play Crysis in a few months. I'd still be playing Goldeneye if I could fire it up on my Wii without digging my N64 out of my parent's cellar.

Also, even though I've never stepped virtual foot in a Halo multiplayer game (blasphemous, I know), Halo 2 has been the most played game on Xbox Live since it's release three years ago. This continues today even though it is only on the last generation's hardware. Although there are no statistics, would you agree with me that Halo 1's multiplayer must have ignited something special to spawn so many LAN parties from 2001 until Halo 2? Now the same gameplay (according to the testimonial from those earlier in this thread) is continuing in Halo 3, it seems a fairly safe bet that it will eventually take the Xbox Live top spot.

So we have two series which have retained multiplayer interest for eight+ and six+ years. Obviously, unless Counterstrike play dies down we'll never be able to say that Halo has equaled CS's longevity, but at what point can we say that they're both formulas built to last? I think we already can.

Of course, the fact remains that we've cherry-picked two of the longest running multiplayer series in gaming to make our respective points and ignored all the rest, but let's forget that for now. 😛
 
Advanced scripting (not that I know how) would let you do that and more. Sure, it's innovative because it's for a console, if that's what you want to hear, but is 10 year old technology innovative at all? Putting out a map editor for Mario on the DS wouldn't be innovative either.
 
Originally posted by: Sraaz
Advanced scripting (not that I know how) would let you do that and more. Sure, it's innovative because it's for a console, if that's what you want to hear, but is 10 year old technology innovative at all? Putting out a map editor for Mario on the DS wouldn't be innovative either.

You can do all the above without advanced scripting in Halo 3. You just admitted that you wouldn't be able to do this because you don't know how. This opens up map editing to everyone that has Halo 3. Not just the few that have the coding knowledge.
 
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