Got GTX-Titan?

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DooKey

Golden Member
Nov 9, 2005
1,811
458
136
are there any throttling problems with just 2 in sli? i haven't installed my second one yet, but will be doing it tonight now that i grabbed some sli cables from work. :)

I don't see significant throttling in SLI. One of my cards sometimes downclocks from 1137 to 1097 in stages, but never stays there. The other stays solid at 1150. I'm very happy with the performance of my Titan's.
 

Baasha

Golden Member
Jan 4, 2010
1,989
20
81
Well, what can I say? They are all here and we're one big happy family! :D

Pics:
jfdeae.jpg

doneo3.jpg

2r3gz8h.jpg


And, with the two GTX-680 Classifieds currently in my X58 system:

21zvaw.jpg


More pics, benches, and videos to come soon! :thumbsup:
 

Rubycon

Madame President
Aug 10, 2005
17,768
485
126
I've had my cards hitting 91C with the temp limit at 91C during stress testing. At that point they will throttle, but not down to 833MHz They will go down a bin or two on speed and voltage. From 1097MHz @ 1.65V to 1058MHz @ 1.50V. I've even seen it go down to 1023MHz @ 1.25V if that wasn't enough. Never anything below that.

Edit: See middle card. The other two remained steady.

3-Way_Titan_SLI.png

What is the ASIC quality on your GPUs?
 

lavaheadache

Diamond Member
Jan 28, 2005
6,893
14
81
$4000 worth of Titan GPUs and it gets 34FPS minimums?o_O

That could have been the very begininng when it first loaded, probably why the absolute minimum frame rate can be meaningless and get blown out of proportion by people that don't know any better.
 

alcoholbob

Diamond Member
May 24, 2005
6,340
410
126
Looks like still nothing can deal with the unoptimized piece of crap known as Neverwinter Nights 2:

nwn2a.png

nwn2fps.png


A glorious 32.4fps A full 2 fps higher than a 6970!
 

alcoholbob

Diamond Member
May 24, 2005
6,340
410
126
cpu limited?

In a sense, yeah, but thats because Aurora (NWN, NWN2) and Gamebryo (Morrowwind) never had occlusion-culling programmed in--which is not rendering objects that are out-of-view. In other words, the engine just tries to render the entire map an excess objects with no limit, while modern games skip rendering of objects that are out of view.

I'm running an i7 920 at 4 GHz. I found the difference between 2.66GHz (stock) and 4GHz is no more than 1-2 fps.

So maybe in 2025 there will be a CPU that can push this to 60 fps.
 
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