understand what???To understand the genre today it helps to start with the classics.
Should I maybe play some Turn-based Strategy games first? I'm reading the wiki article about RTS games now, and it's making me think about different things. Any good TBS's? (if that's the appropriate acronym)
Don't get starcraft 1, it has a very bad interface that is noob unfriendly.
I would say start with Warcraft 3. It has a cool RPG element to it, all the basic RTS elements, and easy to understand unit counter mechanics. And a great single player campaign that walks you through the basics.
HOMM3 does not do hamburgerliers and pink dragons.
Don't get starcraft 1, it has a very bad interface that is noob unfriendly.
I would say start with Warcraft 3. It has a cool RPG element to it, all the basic RTS elements, and easy to understand unit counter mechanics. And a great single player campaign that walks you through the basics.
understand what???
he wants to have fun with an rts and is not interested in the historical evolution of the RTS genre...
what do i learn from AoE2 that i couldn´t learn in SC2, DoW2, Warcraft3 etc?
Sure, if he likes the "historical" szenario more than a fantasy/sci-fi szenario, the AoE series might be a good starting point.
If someone wants to try out a mmorpg because a lot of people are talking about WoW etc i wouldnt recommend to start with Meridian59!
Bullshit. That's the old school, outdated model. There's no reason RTSs should include boring base building and resource gathering as a prerequisite. The best RTS games cut all of that chaff and leave just the really fun bits: combat, map control and tactics.RTS core is: Mine minerals ---> Build base ---> Build troops --> Kill opponent.
Bullshit. That's the old school, outdated model. There's no reason RTSs should include boring base building and resource gathering as a prerequisite. The best RTS games cut all of that chaff and leave just the really fun bits: combat, map control and tactics.
That would be a RTT (real time tactics) rather than a RTS if all you do is micromanage units.
Bullshit. That's the old school, outdated model. There's no reason RTSs should include boring base building and resource gathering as a prerequisite. The best RTS games cut all of that chaff and leave just the really fun bits: combat, map control and tactics.
Resource gathering and city/base building is an outdated mechanism that does nothing but distract from what makes an RTS fun. Play the Dawn of War series and enjoy the combat without the extra noise of base building getting in the way of fun.