The way it consumes the vram is very strange . Like it pre-loads every possible texture before you even load anything . Right after the game starts in the menus it's consuming 1.2gb of vram (), once you get into the lobby it hits 2gb (max for me , probably more ).
Also I should note I'm running Windows 8.1 .
That isn't VRAM usage.
Maybe a AT writer can do an educational article to help people understand.
Something tells me that due to erroneous thread titles like this one, two years from now we will still see people claiming that Titanfall used 3GB. lol.
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