- Mar 15, 2007
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So gamegpu.ru has done their usual in beta performance testing of titanfall
http://gamegpu.ru/action-/-fps-/-tps/titanfall-beta-test-gpu.html
The game is limited to 60 fps (show its poor console port credentials unfortunately) but its also the first game to really want 3GB of VRAM at 1080p. You can't even set the textures to insane unless you have 3GB of VRAM, and then it appears to use the whole lot. Strangely enough the textures look pretty bad at all settings despite the insane VRAM requirements they need.
We don't know if this is a special case but its interesting to see this happem. Its not a heavy requirement game, a 7970/770 can run it at 60 fps and yet the Nvidia card is genuinely held back by its VRAM.
High settings
Insane settings
http://gamegpu.ru/action-/-fps-/-tps/titanfall-beta-test-gpu.html
The game is limited to 60 fps (show its poor console port credentials unfortunately) but its also the first game to really want 3GB of VRAM at 1080p. You can't even set the textures to insane unless you have 3GB of VRAM, and then it appears to use the whole lot. Strangely enough the textures look pretty bad at all settings despite the insane VRAM requirements they need.
We don't know if this is a special case but its interesting to see this happem. Its not a heavy requirement game, a 7970/770 can run it at 60 fps and yet the Nvidia card is genuinely held back by its VRAM.
High settings

Insane settings
