RussianSensation
Elite Member
22000 marks in sli in 3dmark05? I doubt it.
Inquirer just posted a new article practically confirming GeForce 7800GTX specs.
"WE SAW A NICE document which reveals that Nvidia is going to call its next chip the Geforce 7800 GFX. And the graphics chip firm will start using Geforce series seven name for all the cards based on G70, we can reveal.
As for the specs, the Geforce 7800 GFX will be clocked at 430MHz core with 1400MHz memory. It will be equipped with 256MB of 256 bit memory, at least the version we are telling you about will be. It will also feature two DVI's, VIVO and HDTV support.
We are talking about a 24-pipeline card capable of supporting Nvidia intelisample marchitecture 4.0, CineFX 4.0, Ultra shadow marchitecture version two, pure video and 64-bit texture filtering and blending." - Source
given that these same specs came from multiple sources over the last 2 months, they seem to be accurate.
430mhz x 24 pipes = 10320 fill-rate.
Given that Geforce Ultra 425mhz 16 pipepline card scores about 5200 in 3dmark05, the card would have to be 32 pipes just to break 10000. Either that or 550mhz x 24 pipes. Still that's only to get to 10-11 thousand. Since SLI is not 100% efficient, breaking 22000 points requires some serious watercooling or phase-change cooling, or a BS claim.
Inquirer just posted a new article practically confirming GeForce 7800GTX specs.
"WE SAW A NICE document which reveals that Nvidia is going to call its next chip the Geforce 7800 GFX. And the graphics chip firm will start using Geforce series seven name for all the cards based on G70, we can reveal.
As for the specs, the Geforce 7800 GFX will be clocked at 430MHz core with 1400MHz memory. It will be equipped with 256MB of 256 bit memory, at least the version we are telling you about will be. It will also feature two DVI's, VIVO and HDTV support.
We are talking about a 24-pipeline card capable of supporting Nvidia intelisample marchitecture 4.0, CineFX 4.0, Ultra shadow marchitecture version two, pure video and 64-bit texture filtering and blending." - Source
given that these same specs came from multiple sources over the last 2 months, they seem to be accurate.
430mhz x 24 pipes = 10320 fill-rate.
Given that Geforce Ultra 425mhz 16 pipepline card scores about 5200 in 3dmark05, the card would have to be 32 pipes just to break 10000. Either that or 550mhz x 24 pipes. Still that's only to get to 10-11 thousand. Since SLI is not 100% efficient, breaking 22000 points requires some serious watercooling or phase-change cooling, or a BS claim.