GF4 Ti and Unreal 2004

rogue1979

Diamond Member
Mar 14, 2001
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I have a 9700 Pro in one rig, Unreal 2004 demo plays decent if I keep the res at 1280 x 1024 with no AA.

However my Geforce 4 Ti rig leaves something to be desired in framerates. I usually struggle at 1024 x 768 no AA or AF (of course) with a few details turned down.

I read in another forum how some guy changed FarCry to render in Open GL and got a nice boost for his GF4.

This particular GF4 is a Gainward 4800 SE @ 320/705. After switching to Open GL and using a few tweaks,
1152 x 864 is averaging 55fps. Nothing to brag about, but still amazing for any GF4 and it is actually reasonably smooth with decent IQ. Playable if you aren't too picky, it occasional dips into the high 20's in a big hairy outdoor fight, but just for a few frames, sometimes actually hitting above 100 when facing a low detail structure.
 

rogue1979

Diamond Member
Mar 14, 2001
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Open your Unreal 2004 system folder, then the 2004 properties and scroll down to the rendering devices. You will see that render device is set to D3D9 by default. Simply put a semi-colon in front like the rest and then backspace and remove the semi-colon from the front of RenderDevice=OpenGLDrv. Scroll down further to [OpenGLDrv.OpenGLRenderDevice] and delete everything in that category. Replace with

DetailTextures=1
UseTrilinear=1
UseS3TC=1
UseTNT=0
LODBias=0
UseMultiTexture=1
UsePalette=1
UseAlphaPalette=0
Translucency=1
VolumetricLighting=1
ShinySurfaces=1
Coronas=1
UseVSync=0

exit and save.
 

DAPUNISHER

Super Moderator CPU Forum Mod and Elite Member
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Aug 22, 2001
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Thanx :beer: I will try it both ways when I pick up the game soon, and compare results.
 

MichaelZ

Senior member
Oct 12, 2003
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nothing a fast CPU can't fix. running 1280x1024 everything on full except shadows here on a 4200. no aa or af of course.
 

rogue1979

Diamond Member
Mar 14, 2001
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I noticed a setting for D3D in addition to Open GL and D3D9X. I switched to that and fired up my old 8500 128MB @ 300/300 and I was averaging 50fps, up from 25 in the default mode.
 

SickBeast

Lifer
Jul 21, 2000
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Originally posted by: rogue1979
I noticed a setting for D3D in addition to Open GL and D3D9X. I switched to that and fired up my old 8500 128MB @ 300/300 and I was averaging 50fps, up from 25 in the default mode.

That makes no sense. How's the IQ? UT2004 is a DX game! It was meant to be played using DX! :)

My R8500 at work runs UT2004 very well at 1024x768 w/ 8XAF, and almost maximum detail in the game (I turned down the textures a bit because my card is only 64mb). I get anywhere from 40-75FPS at that resolution. The card is in an Athlon XP 2600+ rig w/ 512mb of RAM.
 

rogue1979

Diamond Member
Mar 14, 2001
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There are two D3D rendering options in the sytem file. One is D3DDrv and the other is D3D9Drv. I am currently using the first for the 8500.
 

jiffylube1024

Diamond Member
Feb 17, 2002
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Originally posted by: SickBeast
Originally posted by: rogue1979
I noticed a setting for D3D in addition to Open GL and D3D9X. I switched to that and fired up my old 8500 128MB @ 300/300 and I was averaging 50fps, up from 25 in the default mode.

That makes no sense. How's the IQ? UT2004 is a DX game! It was meant to be played using DX! :)

My R8500 at work runs UT2004 very well at 1024x768 w/ 8XAF, and almost maximum detail in the game (I turned down the textures a bit because my card is only 64mb). I get anywhere from 40-75FPS at that resolution. The card is in an Athlon XP 2600+ rig w/ 512mb of RAM.

Wow, where do you work!? I wish I could game at my office ;) .
 

SickBeast

Lifer
Jul 21, 2000
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Originally posted by: jiffylube1024
Wow, where do you work!? I wish I could game at my office ;) .

LOL it's a small architectural office. I only game at lunch. Why not, we have serious computers and a LAN. :)