Originally posted by: Rollo
Rampaging Rogo:
"Reading THIS review I would have to conclude that the FX is not holding up so well."
You can't just capitalize a word to make it work as a link.
"Actually it was always compared to the geforce 4 ti series, even though it was aimed at the Geforce 3 Ti500."
Bzzzt. Wrong. The First R8500 review on this board, 10/17/01 was out long before the First Ti review,2/6/02, four months later. So there's four months they weren't compared to Tis. After that they were for a while, only because ATI had no comparable part to the Ti generation. (much the same as the last half year where the Ti4600 has been compared to the 9700Pro)
"So chizzow, don't think you have a monoply on knowlege alright buddy"
He's right about this though. The Ti4200 came out months after the 4400/4600, and no one really considered 8500s competition for them.
"Reviews of the 8500 were springing up in late december and reviews of the Geforce 4 were out in january of 2002"\
Hmmm. Not on this board, see above.
"In those benchmarks the radeon is faster than the geforce 3 ti500 and relatively close to the geforce 4 ti4600.
So what is your point again big guy?"
Tonite my point is you must have put Quaaludes in your coffee. An R8500 close to a Ti4600?!
20%slower at 12X10, 30% slower at 16X12
55% slower at 10X7, downhill from there
25% slower and worse at hi res
32% slower here
If the 9700/9800 could pull off victories like these at anything except high res, very high AA/AF, I'd believe you guys.
"I had personall exprience with two geforce 4 cards and a radeon 8500LE
My own judgment (and perception) is more valid than anybody's post on a public form (to myself) or an online review.
The fact that I kept the 8500 and sold both the geforces is a testament to the 8500s staying power (only to me).
If you have run both the cards then I would be more than happy to hear what you have to say about them. As it stands I don't have any grounds to give a flying fook what you say."
Uh oh, careful what you wish for. I have owned and used a Ti4200, Ti4400, and a R8500 retail. The R8500 retail only lasted 3 weeks, because I got tired of it locking up in games after fdisk, fresh install, many drivers, bios flashes, etc.. I popped in the the Ti4400, did none of the above, and it ran FLAWLESSLY. (as did the GF3 I had before the R8500)
Willikers! Same box, and I had problems with my ATI, but not nVidia. In those days, the big workaround on Rage 3d was underclock your retail to LE speeds, and sure enough, that did seem to lessen the problem. (and performance)
Uh no, I wouldn't because if you don't use the application setting the driver starts to cut corners.You would run "balanced" on the FX BFG; and compare it to your "quality".
Performance is not as good as quality but the difference is tiny to non-existant in practice.Not everyone is as convinced as you are that ATIs "performance settings (actually any settings) for AF don't result in image degradation.
Instead of relying on one screenshot from a random site why don't you test it for yourself like I've done? I've tested performance vs quality in over forty games and I have effectively found zero difference in practical terms, except of course the inferior performance that quality has compared to performance.Digit Life shows how "accurate" our 9700's AF really is- and not with a screenshot of Quake
No it isn't Rollo, that's total bullsh*t. Application is the quality setting; any other setting reduces image quality by cutting corners in the rendering.Again, "balanced" is nVidia's "quality" setting,
212 FPS average in Quake 3's demo four @ 1600 x 1200 x 32 with 16x performance anisotropic?What a joke. A fps player would NEVER use those settings, because even mediocre players like me would have plenty of time to dance around him blasting away as his overloaded VGA stuttered.
Uh no, I do no such thing. You must have something really screwed with your system and/or you have no idea how to setup your video card. In either case it appears to have a skewed and unreleastic view of the card and you're using that view to attempt to place the FX on a pedestal that it doesn't deserve to be on.No I don't buy high end VGAs to run games all choppy and jerky like you apparently do.
You know, I'm having a tough time figuring out whether you're just trolling to wind up the forums here or whether you actually believe that what you're saying is true.The 9800 is probably the best card all around, the 5800 Ultra second, our 9700 Pros lingering in 3rd.
Yeah, in some cases the 8500 is actually faster than the Ti4600 and in most cases it's equal to or faster than a Ti4200. Pay attention to the 1600 x 1200 benchmarks, especially the ones with minimum scores.Tonite my point is you must have put Quaaludes in your coffee. An R8500 close to a Ti4600?!
Originally posted by: Rogozhin
You mean the 9700 non pro
the 9500 pro can be had for $160
Rogo
Originally posted by: Rollo
Wow. I can believe you own a coffee house, drink a bit of caffeine Rogo, you are one prolific poster. I'll try to address some of your many points:
"You buy an fx for these reasons only.
1.You want to fiddle with new tech (i would myself, short on money at the moment)
2.You are truely a nvidiot and don't care about price.
3.You simply don't know any better."
Disagree. You might buy one because you don't like the rolling gray bars, or ATI incompatibilities/driver issues.
Here's the neat part CM:
On the exact same box, I got the rolling lines on 2/3 monitors I own! Jinkies, lucky for me I had three to try, eh?
Too bad ATI has really picked up the pace and their drivers and support has really improved over the past several months
Originally posted by: BenSkywalker
Like the Cat3.2s that only broke ~half a dozen games?
Half-Life- Hard Lock
CounterStrike- Hard Lock
BlueShift- Hard Lock
TFC- Hard Lock
Opposing Force- Hard Lock
Originally posted by: Excelsior
You do know 5 of those use the HL engine and/or are mods for HL.
Originally posted by: BenSkywalker
Too bad ATI has really picked up the pace and their drivers and support has really improved over the past several months
Like the Cat3.2s that only broke ~half a dozen games?
Half-Life- Hard Lock
CounterStrike- Hard Lock
BlueShift- Hard Lock
TFC- Hard Lock
Opposing Force- Hard Lock
Sac- Serious Image Corruption(actually, this one has been around since the launch of the R300, not a new bug)
Then you have the performance on the older Lithtech games. NOLF ran better on my GF2 then R9500Pro, KPC was unplayable using the R300(stuttering so badly it appeared to be running ~@10-15FPS running 800x600x16 w/o AA or AF). Quake3 and JKII show image corruption with pixel popping along the seems of large polys. I couldn't ever get the S3TC textures to work in UT either, although I gave up fairly quickly when I realized how 'great' ATi's drivers were so this one may have been something I did. I traded off my R9500Pro mainly because of ATi's wonderful drivers. If every game their boards ran could be played @1600x1200x32x6x16 300FPS it wouldn't matter for all the games that won't play at all or have varrying degrees of image corruption.
I dont have HL or any of its mods installed. After my last reformat, I never got around to putting it back in. I've moved on to newer games. Maybe I'll install HL (not all the mods) and see how it is. They are all the same engine. If one works/doesn't, they all ar in the same boat.Originally posted by: cmdrdredd
Originally posted by: BenSkywalker
Too bad ATI has really picked up the pace and their drivers and support has really improved over the past several months
Like the Cat3.2s that only broke ~half a dozen games?
Half-Life- Hard Lock
CounterStrike- Hard Lock
BlueShift- Hard Lock
TFC- Hard Lock
Opposing Force- Hard Lock
Sac- Serious Image Corruption(actually, this one has been around since the launch of the R300, not a new bug)
Then you have the performance on the older Lithtech games. NOLF ran better on my GF2 then R9500Pro, KPC was unplayable using the R300(stuttering so badly it appeared to be running ~@10-15FPS running 800x600x16 w/o AA or AF). Quake3 and JKII show image corruption with pixel popping along the seems of large polys. I couldn't ever get the S3TC textures to work in UT either, although I gave up fairly quickly when I realized how 'great' ATi's drivers were so this one may have been something I did. I traded off my R9500Pro mainly because of ATi's wonderful drivers. If every game their boards ran could be played @1600x1200x32x6x16 300FPS it wouldn't matter for all the games that won't play at all or have varrying degrees of image corruption.
for starters I don't have problems and why have none of the reviews mentioned problems in Q3 and JK2? and in UT the S3TC textures only work in OGL and the OGL.dll didn't work quite like it should with the ATI cards. I did get it to work after using a custom dll file
LMAO!LOL- one benchmark on one site and the 8500 is the equal of the Ti4600.
You could but they'd be invalid in this discussion since they don't disprove that the 8500 can beat the Ti4600 at times, which is exactly what I was saying happened.Shall I post links to a couple hundred benchmarks showing the 4600 beating the 8500,
Do you deny that the 8500 can beat the Ti4600 at certain times? If not then what are you doing here? If you are I'd like to see a logical and rational explanation that discounts the benchmarks I provided.You'll post just about ANYTHING, no matter how ridiculous and far fetched, just to disagree with me.
Please don't try to pretend that nVidia's drivers are perfect. Even the reviewers themselves have been commenting on performance issues and rendering errors and usually they don't spot things like at all. Also how's that WHQL certification coming on nVidia's drivers? Are we going to get it sometime this year? Or do we wait until 2004?Like the Cat3.2s that only broke ~half a dozen games?
NOLF's performance is great though I'll admit I do have a laggy mouse. It's certainly an issue ATi needs to fix.NOLF ran better on my GF2 then R9500Pro,
Never had any issues, even on the CD Catalyst 2.2s.Quake3 and JKII show image corruption with pixel popping along the seems of large polys.
Use the latest renderer from Epic (the one posted in October). It was some issue with parsing OpenGL strings I believe. Also I'm sure you enjoy using 16 bit S3TC textures on your Ti4200 while my Radeon looks awesome, especially in the sky.I couldn't ever get the S3TC textures to work in UT either,
wow, wat to nail them 5 times for one mistake there Ben!
There is a black screen problem when I exit the game. Didn't mess with it much to see how to get around it.
Nolf also works fine. Frame rates are fast according to FRAPS. Running 1152 x 864 4X AA 16X AF, all game options set to max, my frame rate never dropped below 100 (my refresh rate) Vsync was on.
Q3, dont see any image problem. Looks great!
Even the reviewers themselves have been commenting on performance issues and rendering errors and usually they don't spot things like at all.
Use the latest renderer from Epic (the one posted in October).
