GF 104 is 366mm2

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Grooveriding

Diamond Member
Dec 25, 2008
9,147
1,330
126
Wow, PhysX is such a touchy subject to some.
It's just one of many GPGPU applications. I also mentioned OpenCL/DirectCompute. Some games use DirectCompute in DX11 for post-processing effects. That's GPGPU aswell (and nVidia seems to be doing quite okay in such titles).
Did anyone get that? Or is PhysX just blinding you completely?

That stuff all falls into the same category as physx for me as a gaming user of their hardware.

I think it's great that the cards do well helping fold and do some good for the world. I would use mine to fold if it was not for the noise and the heat they would cause in the computer room :thumbsdown:

It just looks like they are working with game developers with the wrong intentions, to get them to add bloated pig functionality, such as physx to sell more cards.

I'd rather they worked with them to push the boundaries of actual graphics. We're in 2010 and the best looking video game to date was released three years ago. I'm all for them pushing developers to get us closer to photo-realism, rather than letting visuals stagnate as they have been because of consoles and lack of interest.

They could sell me 2 GTX WTFBBQs that performed like complete monsters with ease, if it was to push amazing visuals, but physx, directcompute, bokah water filter in Just Cause 2, come on...
 

Scali

Banned
Dec 3, 2004
2,495
0
0
Post-processing *is* strictly a visual enhancement.
It is also pushed by AMD, not nVidia.
 

golem

Senior member
Oct 6, 2000
838
3
76
It just looks like they are working with game developers with the wrong intentions, to get them to add bloated pig functionality, such as physx to sell more cards.

I'd rather they worked with them to push the boundaries of actual graphics. We're in 2010 and the best looking video game to date was released three years ago. I'm all for them pushing developers to get us closer to photo-realism, rather than letting visuals stagnate as they have been because of consoles and lack of interest.

They could sell me 2 GTX WTFBBQs that performed like complete monsters with ease, if it was to push amazing visuals, but physx, directcompute, bokah water filter in Just Cause 2, come on...

How would they work with developers to push the boundries of graphics and still make money? There hasn't been an exclusive PC game that pushed graphics since Crysis, so basically they would have to design a game engine themselves which would do just as much to sell ATI cards as their own. Unless they restricted it to Nvidia cards, which would cause another backlash like the Batman AA one.
 

OCGuy

Lifer
Jul 12, 2000
27,224
37
91
I'd say ARMA II pushes my cards as hard as anything. Also BF:BC2 looks awesome with all settings on max.
 

Skurge

Diamond Member
Aug 17, 2009
5,195
1
71
I'd say ARMA II pushes my cards as hard as anything. Also BF:BC2 looks awesome with all settings on max.

ARMA is a PC exclusive right?

The games don't have to PC exclusives. Take a look at Dirt2 for example. It uses the EGO engine that Sony helped develop. They've added DX11 to it in the version they used for dirt2.
Since Codemasters use the same engine for most of their AAA games, but with improvements. Dirt 2 is the best looking racing game hands down and one of the best looking games overall. That same engine is going to be used in F1 2010, Dirt 3, the next operation flashpoint game.

So I can only see the DX11 features becoming more prevalent in the EGO engine (Which neither AMD or Nvidia helped create)
 

evolucion8

Platinum Member
Jun 17, 2005
2,867
3
81
I'd say ARMA II pushes my cards as hard as anything. Also BF:BC2 looks awesome with all settings on max.

Arma II is soooo CPU bound, I was able to max it and yet, never experienced a slow down with the increased load, odd.