imported_Imp
Diamond Member
- Dec 20, 2005
- 9,148
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Other than a longer range weapon, I don't see any 'necessary' improvements. Probably some higher-powered melee where you can throw/push someone would be cool.
Originally posted by: Imp
Other than a longer range weapon, I don't see any 'necessary' improvements. Probably some higher-powered melee where you can throw/push someone would be cool.
Originally posted by: SZLiao214
I used to hate the heavy but since so many people started playing the pyro it has been awesome![]()
Originally posted by: slugg
From article:
"make the Heavy more viable when he has no Medic to pair with"
... it's about time.
And while they're at it, they should come up with some other synergies other than medic + other class. You can have a bunch of teamwork, but if nobody is a medic, your team is severely crippled.
Why is it that out of all the classes, the medic is the ONE that a team can't live without? If you're missing any other single class, a team will do just fine. No soldiers? No problem.
To have a viable team, you're pretty much forced to have at least 1 medic. If they shifted away from implying specific team configurations, I think the pubbing experience would improve. For example, there would be less complaining about "OMG CAN SOMEONE GO MEDIC" and you'd actually have a chance against an opposing medic + pyro combo.
Seeing their intentions on making the hwguy more viable _without_ a medic is great news. They just need to apply that philosophy to a few more classes and we're set.
Originally posted by: TridenTBoy3555
Originally posted by: SZLiao214
I used to hate the heavy but since so many people started playing the pyro it has been awesome![]()
So many noob pyros can't kill the heavyI can only get the heavy down to like 30hp before I die. Depending on how fast the person turns etc.
Originally posted by: Pollock
I half expected the next update to be the scout..