It'd be a fun little business, but seems risky, between the public's tastes/the market for paying for this, how much a fad it is that could easily go away, mall rents and declining visitors... remember arcades? Even the word seems obsolete. Even those restaurant/bar arcade games seem obsolete? (We won't even talk about pinballs, a word getting a spell check error in this post)
I think I will get the index unless you guys and gals know a better model. I want the highest res, best image quality, and some sweet audio built in if possible. I need to do more research myself, but if anyone wants to help me cut to the chase, and give me low down, you have my gratitude.
My son and wife have shown interest in getting a VR headset for xmas. Personally I was going to wait another year or two before even looking at any of these. So now I'm looking for some recommendations on a headset since I have done very little if any research into these things. I have a decent sized space in my basement to use this in and I have my old computer laying around which has a 2500k@4.3 and a gtx 970. I could upgrade the graphics card if needed. I have a feeling this is mostly going to be used by children so maybe a $400 to $800 budget for everything needed to get it running.
My son and wife have shown interest in getting a VR headset for xmas. Personally I was going to wait another year or two before even looking at any of these. So now I'm looking for some recommendations on a headset since I have done very little if any research into these things.
To be fair, the Index does have slightly worse visuals due to using an LCD panel vs. OLED panels found on the Vive and Vive Pro. However, while that does lead to worse blacks, Valve has provided significantly higher refresh rates (120Hz and 144Hz) to go along with it. I was a bit on the fence about it as I wasn't sure if the refresh rates would make up for the worse blacks, but while the black levels were brought up in reviews that I watched, reviewers tended to still favor the Index for its refresh rate.
Thanks for the detailed response.To be fair, the Index does have slightly worse visuals due to using an LCD panel vs. OLED panels found on the Vive and Vive Pro. However, while that does lead to worse blacks, Valve has provided significantly higher refresh rates (120Hz and 144Hz) to go along with it. I was a bit on the fence about it as I wasn't sure if the refresh rates would make up for the worse blacks, but while the black levels were brought up in reviews that I watched, reviewers tended to still favor the Index for its refresh rate.
I was also a bit wary of the built-in sound on the Index as they don't touch your ears like the Vive's DAS setup does. Although, yet again, I never really heard any bad comments about them in reviews. The only negative is that since they aren't on-ear headphones, you do get sound leakage (both going out and coming in). So, that could be a negative if your environment is somewhat loud.
I also heard tales of one guy hacking his Quest to raise the refresh rate. This caused some problems with Quest-specific games because the GPU in the Snapdragon SoC had issues keeping up, and apparently... it got quite warm. On the flip side, if you could raise the refresh rate while using Oculus Link, maybe that could provide a better experience while not severely taxing the hardware?
Honestly, I'm kind of leaning toward recommending the Quest. The biggest reason is that I'd recommend upgrading the GPU for any PC-based VR and possibly also upgrading the CPU. Although, it would likely only be an issue during more demanding games, and not so much the simpler games. What makes me also lean a little more toward the Quest is that you said your children would likely use it the most. If that's the case, I wonder if the portability of the Quest would be a huge positive for them? The downsides of the Quest is that it uses somewhat older hardware, and given that it's an all-in-one device, which is arguably a positive as well, it isn't as powerful as a PC-based VR setup.
Also, as noted above by @DAPUNISHER, it is possible to hook the Quest up to a PC to play games through the PC. The quality isn't as good as with a dedicated PC VR headset, but I have heard reports that it does still make a difference in some games.
However, if you really want a PC-based VR setup, the Samsung Odyssey+ was on sale during Black Friday and still might be on sale right now. It has a good panel, but it does have weaker tracking than a Vive due to using inside-out tracking, which is the same style as used on the Quest and Rift S. Inside-out tracking means it uses cameras to understand where the HMD and controllers are in 3D space, but since all cameras are on the HMD, if you move the controller out of view (e.g. behind your back), it will have to rely on the accelerometer to guess where the controller is until it's back in view.
It does seem like the high end is the toughest one to pull the trigger on. I am leaning toward getting the rift s for now. $350 at Best Buy right now. Watched some reviews and seems like with the addition of some aftermarkets clip on headphones and a good pc, it is a great value. Given most of us have the PC already. Linus said it made him want to play his index more. But given it is less than half the money, he would be happy with it if that were what he was spending. The oasis dude, convinced me it will be good enough, with the pros and cons he covered. He provides solutions to some of the cons too. And it is similar enough to the Quest that I do not have to go through another learning curve so soon.It seems a lot of the newer headsets are switching to LCD due to the higher pixel coverage. I've been reading a lot of reviews and most people seem to prefer LCD due to this, despite the worse black levels. Even with the Pimax 5K models, people are saying the LCD one is better despite being cheaper than the OLED version. (unlike regular desktop gaming, where OLED is clearly superior)
The Index seems to be the best overall package right now, but is definitely eclipsed by other headsets in some areas like resolution/clarity. It's also hard to come by and is only sold directly by Valve, and is often backordered there.
This might be a staggeringly stupid set of questions, but are VR headsets any use outside of actual VR? I might belie how little I understand the tech with these:
Can I use a VR headset as a glorified monitor or use it with non-VR ready games to get a sort of pseudo 3D effect (thinking playing RTS games with some 3d going on would be an absolute blast, like miniatures).
Can VR headsets be used as a "dual monitor" set-up, where I have some netflix playing to one eye and a website or game going to the other eye?
I can see paying $500 for just the headset at first if it can double as a high quality monitor(s) first, then add on all the little VR bits over time rather than put down $1K upfront.
It should hold me over until we see what shakes out in the next few months. I am hoping the next gen drops, and there are solutions that check every box. If I can avoid setting up sensors that would be great. Because so far, the inside out tracking is fine. I can quickly change the guardian from standing or sitting, to a play area that I draw out. And many user reviews lament the woes of setting them up and getting them properly tweaked.
Can I use a VR headset as a glorified monitor or use it with non-VR ready games to get a sort of pseudo 3D effect (thinking playing RTS games with some 3d going on would be an absolute blast, like miniatures).
Did you get the Odyssey+ ? That one I believe has Bluetooth built in to the headset. My reverb has it built in too. The original Samsung Odyssey did not.Opened the Samsung. Quickly found I need to get bluetooth. Need a dongle (as usual which one... but there's one for $6.49 on Amazon). Googling around it talks about 'won't work with USB 3.0 only 2.0' and people getting a USB 2.0 cable for that. Not sure if I need that, whether I can just plug it in the back of the PC or what.
Dealt with the instructions saying 'plug into display support port', it didn't fit into the "DisplayPort" - until I finally found it's an HDMI connector, why couldn't they say that...
Did you get the Odyssey+ ? That one I believe has Bluetooth built in to the headset. My reverb has it built in too. The original Samsung Odyssey did not.
The Odyssey+ has blutooth built in you don't need it on your PC.Ya, it's my PC that doesn't have bluetooth.
You want to use your dedicated video card HDMI port for the headset. If it's not plugged in there and your windows is running on your dedicated gpu that's why the setup won't work.I plugged it into the HDMI port on the back of the PC that is on the motherboard - now I'm wondering if something isn't setup for that to work, but it's not like I want to unplug the monitor from the video card to plug it in there.
The Odyssey+ has blutooth built in you don't need it on your PC.
You want to use your dedicated video card HDMI port for the headset. If it's not plugged in there and your windows is running on your dedicated gpu that's why the setup won't work.
Not sure what gpu you have but most cards now a days have more than one HDMI port. I can't find anything online about the Odyssey + needing blutooth dongles unless you want to use a wireless Xbox controller. If you are using the motion controllers they should auto connect to the headset.But my monitor is plugged into the one HDMI port on the card. Am I supposed to unplug the monitor to use the headset? Buy some sort of splitter or switch? I would have expected this to be easy, like including a passthrough connector or something.
Not sure what gpu you have but most cards now a days have more than one HDMI port. I can't find anything online about the Odyssey + needing blutooth dongles unless you want to use a wireless Xbox controller. If you are using the motion controllers they should auto connect to the headset.