96Firebird
Diamond Member
- Nov 8, 2010
- 5,749
- 345
- 126
Vulkan will be used about as often as OpenGL was used... Rarely.
I just went through the Doom thread.
It appears only fans and clueless people will be buying 1060.
I just went through the Doom thread.
It appears only fans and clueless people will be buying 1060.
https://www.computerbase.de/2016-07...md-nvidia/#diagramm-doom-mit-vulkan-2560-1440I'm genuinely interested in hearing why you think this.
https://www.computerbase.de/2016-07...md-nvidia/#diagramm-doom-mit-vulkan-2560-1440
1070 - 88
RX480 - 79
RX480 is just 10% behind 1070. Where 1060 is going to end up?
I have no idea if somebody imagined RX480 to get that close to 1070 a couple of weeks ago.
When informed people dig down why this is the case there would be no other reason to buy 1060 over RX480 only if that person is a fan.
RX480 has a better suited design for DX12. That's a fact.Surely that depends on how widespread Vulkan adoption is. It's far too soon to tell at the moment but as of right now most games are being coded for DX12 (of the advanced APIs).
Vulkan may see good takeup or it may not, i'm not sure that you can base a purchasing decision just on that factor until we have more information.
https://www.computerbase.de/2016-07...md-nvidia/#diagramm-doom-mit-vulkan-2560-1440
1070 - 88
RX480 - 79
RX480 is just 10% behind 1070. Where 1060 is going to end up?
I have no idea if somebody imagined RX480 to get that close to 1070 a couple of weeks ago.
When informed people dig down why this is the case there would be no other reason to buy 1060 over RX480 only if that person is a fan.
I think it means dx 12 games depending on how they are developed and if they can benefit from vulkan. But of course no one can see the future.So this is specifically a DOOM observation? Or do you mean in general that you think 480 will be within 10% of a 1070? If so, when?
It happened in one game it can happen in many future games.So this is specifically a DOOM observation? Or do you mean in general that you think 480 will be within 10% of a 1070? If so, when?
https://www.computerbase.de/2016-07...md-nvidia/#diagramm-doom-mit-vulkan-2560-1440
1070 - 88
RX480 - 79
RX480 is just 10% behind 1070. Where 1060 is going to end up?
I have no idea if somebody imagined RX480 to get that close to 1070 a couple of weeks ago.
When informed people dig down why this is the case there would be no other reason to buy 1060 over RX480 only if that person is a fan.
Actually we can, seeing how DX12 & Vulkan were built around GCN, so we are finally getting to the point where the console wins have helped in GCN cards' performance getting better over time. In fact gen1 based 7970 has had significant gains, going forward the Polaris based GPU's & consoles might be a deadly mix for Nvidia.I think it means dx 12 games depending on how they are developed and if they can benefit from vulkan. But of course no one can see the future.
Fury X has seriously prodigious compute throughput. Matching or exceeding even a 1080. For DX11, it kind of went underutilised, many complained it was bottlenecked, but it's really coming into its own in Vulkan/DX12 games. AMD probably overspecced Polaris 10 for compute intentionally as well. Given a 32 ROP - 256 bit part, P10 could have done just as well with 32 CU in DX11. But those extra 4 CUs will make the difference in beating GP106 going forward, despite the huge clock speed deficit.
That's not true, with Hawaii they had 64 ROPs & Fiji had the same number, now the number of CUs went up from 44 to 64 likewise the TMUs from 176 to 256 that alongside the massive BW from HBM. Some have speculated for a long time that ROPs have held the Furies back making it an unbalanced design, just like the RX 480, so 96 or even 128 ROPs would have taken the Fury X to another level however it's all conjecture now, since we can't have that hypothetical GPU for testing.On paper Fury X is absurd but reality disappoints with performance in actual games. I wonder what is holding it back. Synthetics show Fury X's ROPs on par with Nvidia. It seems performance is a bit better with Vulkan/D3D games but still beneath the specifications. Maybe it is drivers as others say. If that's the case it is sad to see hardware let down by software.
Anyway, I hope the GTX 1060 is cheap. I'd like something small & quiet to replace my 7950. Looking toward 480 at the moment but may as well wait it out.
I guess I should've worded that better, anyway whilst it's true that the Fury X (ROP) is more efficient than Hawaii a lot of those gains can be attributed to the architectural changes that GCN3 brought, HBM helped as well.I was referring to this graph
![]()
From this synthetic benchmark we could conclude: while Fury X has same number of ROPs as Hawaii each is much more efficient. Secondly, total ROP throughput was on par with Nvidia's offerings. More ROPs really couldn't hurt but if it is a bottleneck it is not evident from synthetics.
And as we know, people buy GPUs based on a single game performance.https://www.computerbase.de/2016-07...md-nvidia/#diagramm-doom-mit-vulkan-2560-1440
1070 - 88
RX480 - 79
RX480 is just 10% behind 1070. Where 1060 is going to end up?
I have no idea if somebody imagined RX480 to get that close to 1070 a couple of weeks ago.
When informed people dig down why this is the case there would be no other reason to buy 1060 over RX480 only if that person is a fan.
And as we know, people buy GPUs based on a single game performance.![]()
We thank our friends at @AMD for working to get Vulkan support for #DOOM on PC into your hands today.
