Originally posted by: Canai
Originally posted by: jbourne77
Originally posted by: mindcycle
Originally posted by: chizow
Meanwhile, there is no doubt that long-standing dev houses with proven track records for producing quality titles are either closing shop or focusing on the console going forward. These are facts that cannot be reasonably disputed. Sure you may have new dev houses step up and take their place but you can't reasonably expect better quality and you certainly can't expect the continuation of the franchises attached to the closed publishers/dev houses.
I have little interest in arguing such a moot point with you of all people. You can continue your naysayers quest, i'll continue looking forward to some awesome PC titles in '09 and beyond.
There's a concession if I ever heard one. Chizow stated numerous points that were valid and grounded in facts and cold hard numbers. If Chizow is a naysayer, then you're an ostrich.
Great dev houses have been closing ever since the beginning (Black Isle anyone?) - and on top of that we're in an economically unstable time. Devs have never made all that much off of their titles - most of the per unit sale goes to the middle men, mainly the publisher. Essentially what is happening is the mega publishers have set an industry standard of profits, and if those profits margins are not maintained, the game is a 'failure.'
Take Crysis for example - the game that piracy ruined. Despite selling enough copies in the first few months to qualify it as an AAA game, it didn't live up to the projected profits and was deemed a victim of piracy by EA. So instead of continuing updates and patches for Crysis, Crytek canceled patches and released the fixes in the DRM encrusted Warhead. The engine updates and tweaks should have been a patch for Crysis, and the expansion should have been the new levels and gameplay elements, but since it's difficult to employ the uber SecuROM on titles that have already been released, Crysis was abandoned which leaves people - like me - who loved Crysis' more open-ended gameplay with a broken, laggy game and no hope of ever having Warhead's improvements.
Games are no longer about gameplay, customer satisfaction, innovation, or quality. They are now about one thing: money. PC gamers are a picky, fussy, whiny bunch, who talk with their wallets, so the mega publishers started targeting the boob tube generation. You can't pawn a $40 console port POS game to PC gamers, but stick the same game in a shiny box and sell it for $60 for the PS3 or 360 and you've got instant profits since the buyers, for the most part, have little or no idea what they're getting into (aka whiny console tweens and drunken frat boys).
So you want to blame piracy? Go ahead. But you are wrong in holding piracy as the main factor, and you are wrong in pushing for more DRM. Is piracy a contributing factor? Sure, but by no means is it the only or even the main factor. Developing for the wide variety of hardware configurations is a MUCH larger factor, since it is much, much cheaper to make a game with one or two specific hardware setups in mind.
Also, ripped versions of the console games are usually online much faster than the PC variants.