120Hz vs 60Hz monitors only reduces the blur effect and has nothing to do with the FPS (Frames Per Second) your graphics card produces.
The framerate smoothness makes an incredible difference in player performance. So that's why I say there is no alternative for a 120hz monitor if you play FPS genre. What you are missing out on is 60 frames, so makes a big difference in games that need twitch hand reflexes.
Sorry if I can’t explain it better in English but after 60-75 FPS or Hz (sustained) there will be no difference in gameplay (depends on the game too). So by saying that a 120Hz monitor is better than a 60Hz monitor for FPS games or fast moving videos like car racing and sports like football (Soccer) etc, is only true if it is concerning the blur effect and not the gameplay or choppiness of the game/movie.
If by smoother we mean less blurring then YES 120Hz monitors are better than 60Hz monitor
Yea, 16:10. I'm not worried at all about finding 1080. I did an amazon search for 1920x1200, and it's the only thing that's reasonable. If Amazon doesn't have anything else, I doubt anyone else will.do you mean 16:10?
I saw a Dell Ultrasharp 24 inch, but its over $400 bucks. If 16:9 is OK there are a blue million of them in a variety of sizes...
Yea, 16:10. I'm not worried at all about finding 1080. I did an amazon search for 1920x1200, and it's the only thing that's reasonable. If Amazon doesn't have anything else, I doubt anyone else will.
Edit: S**T. As soon as I wrote my post and refreshed the amazon page, they were sold out. Now $303 with no rebates or free shipping. This happened Monday, hopefully they will have a few more tomorrow or friday.
I don't think its a language issue.
blur aka ghosting is a function of their response time not refresh rate. It is the time it takes a pixel's liquid crystal to physically change its orientation and thus color after the data has been refreshed and the electric current started being applied to it.
120Hz generally have better response time, but they don't have to.
And there is most definitely a difference. A human can detect tens (or was it hundreds?) of thousands of FPS in the very center of our focus (a very VERY narrow band only a few degrees wide). The more peripheral the vision is, the less sensitive we become. But for someone who plays an FPS it can help. Nobody said its better for racing games though... racing games might have more ghosting due to fast moving objects, but its not the fast moving objects that matter... its how fast you need to react. In a racing game there is no need for fraction of a second reaction times. You see things ahead of time, and when you get in trouble its already too late to do anything but watch the fireworks.
In an FPS when you and another player see each other, if both are good players you will immediately shoot each other... the first of you to "hit" wins. A faster monitor shaves a little time. A 120Hz monitor refreshes every 8.333 ms. A 60Hz monitor refreshes every 16.666 ms. Those 8ms are not a lot, but they add up to the network connection, mouse speed, human reaction time, and many other slowdowns... I don't think it matters all that much in recreational play... but if you are playing professionally you want any advantage you can get.
Just like nobody said racing games it, nobody ever said 120Hz monitor has anything to do with lag.No way in Hell the 120Hz monitor has anything to do with lag
That is actually the very definition of what it does.and in no way it saves time.
That is what I said.60Hz monitors display 60 FPS and 120Hz monitors display max 120 FPS and it has nothing to do with lag.
1. This is false.Input lag occurs in HDTVs when they are running in 120Hz or more because the TV itself processes the 60Hz signal it takes (from DVD-Player for example) and through interlacing adds frames in order to get it to 120Hz/240Hz. Thats why you have to turn off the 120Hz/240Hz in HDTVs when you playing Games.
I am not even sure what you are trying to say here... I just know its false.PC 120Hz monitors dont have Input Lag because they have dual DVI inputs and they get 2 x 60Hz (Frames) from the source (VGA).
I explained in detail why they have the advantage... but you seem to have completely misunderstood it and combined it with your misinformation about various technologies to come up with totally random stuff that I can't even decipher. (ex: the previous statement).So the myth that 120Hz PC monitors are better for gaming is only true if we talking about Blur or if you really want your monitor to display more than 60 frames per second.
nobody ever said 120Hz monitor has anything to do with lag.
A 60Hz monitor refreshes every 16.666 ms. Those 8ms are not a lot, but they add up to the network connection
Here is your 240Hz HDTVThere is no such thing as a 240Hz TV... those 600Hz plasma TVs are just 60Hz TVs where marketing went wild with stupid claims. In fact, the maximium Hz of an HDMI 1920x1200 signal is just slightly above 130Hz. You need display port to get anything faster and I am not sure even it can transmit 240+Hz. (haven't done the math on it)
1. I wasn't talking about input lag, I was talking about display lag.
2. DVI hsa nothing to do with VGA... the source of DVI is not VGA.
3. Are you trying to say that 120Hz monitors have no "input lag" because they can display 120 FPS while a 60Hz monitor can display 60FPS? Because you didn't know or acknowledge it before I said so. Also its no explanation at all, its just using terms. The reason displaying 120 FPS is better than 60 FPS is because 120FPS means 8.33ms per frame while 60FPS means 16.66ms per frame. Which is what I have been saying all along.
Yea, 16:10. I'm not worried at all about finding 1080. I did an amazon search for 1920x1200, and it's the only thing that's reasonable. If Amazon doesn't have anything else, I doubt anyone else will.
Edit: S**T. As soon as I wrote my post and refreshed the amazon page, they were sold out. Now $303 with no rebates or free shipping. This happened Monday, hopefully they will have a few more tomorrow or friday.
Thanks man. I looked through them, but looks like the asus is the only one with over 60hz refresh. I told JR to notify me if they get them back in stock. TigerDirect has them too, but it's $315 shipped. Guess I could use my $10 off to help a bit.Here's a list & pricing of 1920 x 1200 Monitors still available:
http://computers.pricegrabber.com/f...s/p/37/st=sort/popup40[]=10:301/sortby=priceA.
You clearly said that and by no way this is true, Refresh Rate DON’T add to the network
No, that is display lag. Input lag has to do with input devices, like a mouse or keyboard.Input lag is a phenomenon associated with some types of LCD displays, and nearly all types of HDTVs, that refers to latency, or lag measured by the difference between the time a signal is input into a display and the time it is shown by the display. This lag time has been measured as high as 68ms,[1] or the equivalent of 3-4 frames on a 60 Hz display. Input lag is not to be confused with pixel response time.
Wikipedia is not a reliable source. And even if it was, its not relevant to your misunderstanding.
Here is your 240Hz HDTV
SAMSUNG 9000 Series 3D 1080p LED HDTV
Real 240Hz™ Refresh Rate
http://www.samsung.com/us/video/tvs/...ZFXZA-features
The graphics card is GPU not VGA... VGA is an obsolete analog signal/plug that is rarely found in modern components.2.As VGA source I was referring to the VGA (Graphics Card) of the PC. That is the source the PC monitor gets the signal from.
1. That would be display lag not input lag, input lag has to do with input devices like mouse or keyboard. But some might incorrectly refer to it as input lag.1.There is no display lag between 60Hz and 120Hz, we only have input lag on 120/240Hz HDTVs
3.HDTVs are at 1920x1080 and 60Hz, that means the TV only gets 60Hz(Frames) from the source. In order to get to 120 or 240Hz the HDTV through interlacing adds frames and this process takes time so we have input lag.
Dual link DVI will actually allow 260Hz monitors, single link allows up to 130Hz... If your connection wasn't fast enough your 120Hz monitor will be working at a slower Hz, not magically adding nonexisting frames via interlacing.120Hz PC Monitors have a dual link DVI and they don’t have input lag because they get 120 fps from the source.
Let’s take it from a different point of view,
Let’s say we have a monitor at 200Hz, that means that the monitor can display 200fps
Now we have two PCs,
PC 1 Graphics Card can produce 60 FPS
PC 2 Graphics Card can produce 120 FPS
The more FPS will not make you see your opponent faster or aim better and that’s what we are talking about here, the difference between a 60Hz and a 120Hz monitor will not have an impact on gameplay only on blur.
A fact you failed to understand until I explained it to you... which makes it all the more insulting when you use it on me condescendingly.Let’s say we have a monitor at 200Hz, that means that the monitor can display 200fps
Lets take it from a different point of view,
Lets say we have a monitor at 200Hz, that means that the monitor can display 200fps
Now we have two PCs,
PC 1 Graphics Card can produce 60 FPS
PC 2 Graphics Card can produce 120 FPS
The more FPS will not make you see your opponent faster or aim better and thats what we are talking about here, the difference between a 60Hz and a 120Hz monitor will not have an impact on gameplay only on blur.
You are wrong. I have spent hours gaming on a 120Hz display and it most defiantly has a effect on gameplay, you have time advantage on anyone running lower speed(hz) displays. This is why i went to SLI 460's and am currently saving up for a 120hz display. You have obviously never used one, or are not a good twitch FPS player if you did not notice the difference after a few hours(it took me over 4 hours before i started to notice and was becoming used to it). Obviously you will need a GPU(s) that can keep up with 120FPS to get the full effect, i was playing on a system with SLI 470's.
220th of a second is 4.54545 (repeating) miliseconds. and yet they not only perceived it, but were able to identify the plane shown in the picture for that mere 4.5msThe USAF, in testing their pilots for visual response time, used a simple test to see if the pilots could distinguish small changes in light. In their experiment a picture of an aircraft was flashed on a screen in a dark room at 1/220th of a second. Pilots were consistently able to "see" the afterimage as well as identify the aircraft. This simple and specific situation not only proves the ability to percieve 1 image within 1/220 of a second, but the ability to interpret higher FPS.
that 8.33ms difference is well within human's ability to detect.
http://amo.net/NT/02-21-01FPS.html
220th of a second is 4.54545 (repeating) miliseconds. and yet they not only perceived it, but were able to identify the plane shown in the picture for that mere 4.5ms
for people skeptical about CRTs still superior for gaming I suggest you read this thread:
http://www.hardforum.com/showthread.php?t=952788
