What do you gain/lose with either choice?
Thanks!
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Consider it elaborated. Starcraft 2 works with a fixed height, so the further you go from a square, the more width you get, the more you see on your screen.
For people that still have problems understanding, take 1280x720 vs 1920x1080 as an example - do you expect to see 50% more in every dimension on the 1920x1080 screen? No. The number of pixels doesn't matter. It's all about the aspect ratio. You will still see the same "window" in both cases, but with less details (less pixels available to show the world). FoV in modern games is not per-pixel-fixed. The resolution doesn't matter. Only the aspect ratio does. You go 5:4 -> 4:3 -> 16:10 -> 16:9 with 16:9 being the widest one in usual LCD monitors.
In Starcraft 2 you will see the same world in:
16:9 -> 1280x720, 1366x768, 1920x1080, 2560x1440
16:10 -> 1280x800, 1440x900, 1680x1050, 1920x1200, 2560x1600
4:3 -> 1024x768, 1600x1200
5:4 -> 1280x1024
So yeah, 1280x720 will show a bit more of the map than 2560x1600![]()
your question is sort of flawed simply because 16:10 is becoming rapidly phased out in the consumer LCD panel market. i find the 16:10 aspect to be superior in every way but you simply cannot buy a 16:10 gaming monitor. pretty much the only one left is the 2233rz. 1650x1080.
http://www.newegg.com/Product/Produc...82E16824001311
but it's only $40 cheaper than the newer generation of 120hz panels that are 1920x1080, so it can hardly be recommended.
120HZ is the future and only way to play FPS on, so TN is the only way to go and they are only produced in 16:9 aspect with no sign 16:10 will return.
if you don't flinch at spending $550 or more and you dont play FPS game (RTS, MMO are okay) then take a look at the professional grade IPS monitors, you will get superior color and viewing angles and the refresh rate and input lag won't be an issue for those games.
your question is sort of flawed simply because 16:10 is becoming rapidly phased out in the consumer LCD panel market. i find the 16:10 aspect to be superior in every way but you simply cannot buy a 16:10 gaming monitor. pretty much the only one left is the 2233rz. 1650x1080.
http://www.newegg.com/Product/Produc...82E16824001311
but it's only $40 cheaper than the newer generation of 120hz panels that are 1920x1080, so it can hardly be recommended.
120HZ is the future and only way to play FPS on, so TN is the only way to go and they are only produced in 16:9 aspect with no sign 16:10 will return.
if you don't flinch at spending $550 or more and you dont play FPS game (RTS, MMO are okay) then take a look at the professional grade IPS monitors, you will get superior color and viewing angles and the refresh rate and input lag won't be an issue for those games.
Is there any difference between LCD TVs and LCD computer monitors these days? ie there is a 28" Hannspree "TV" which is 1920x1200. Is that basically the same thing as the Hanns-G (same company) "Monitor" that is 1920x1080 (but probably the TV has speakers and TV tuner inside while the monitor does not).
Is there any reason I can't hook an HDMI into that "TV" and it will work as a monitor?
Does anyone know if they still sell 25"-class 1920x1200s? I see some of the ones referred in an earlier thread are discontinued on Newegg. Wondering if I should pick one up at Amazon or something before they all disappear? Or have they already disappeared?
I dont know why KingFatty says Anandtech forums dont take advantage of widescreen because it does.
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@ 25.5" you could look at this:
http://computers.pricegrabber.com/f...tor-Black/m712782353.html/st=product/sv=title
I just picked one up a week or so ago.
Quite a change coming from a CRT, but it's got a pretty sharp picture.
I believe the LCD TV's actually run at 24Hz or 30Hz with upscaling to 60Hz plus they usually have Tuner hardware as well.
@ 25.5" you could look at this:
http://computers.pricegrabber.com/f...tor-Black/m712782353.html/st=product/sv=title
I just picked one up a week or so ago.
Quite a change coming from a CRT, but it's got a pretty sharp picture.
Well I just carried my 25" Hannspree LCD TV down here to my computer - plugged it in (it has a VGA port) and voila - 16:9 25" monitor!
So I'm testing some different websites and I agree - it appears the World Wide Web is still living in 4:3 time. Nearly all the sites I visit just have the info down the center of the page.
Soooo, I guess I'm not in too much of a hurry to upgrade from my Dell Ultrasharp 2001FP 20". Its got 1600x1200 and looks nice. If I were a gamer, or if I watched a lot of widescreen movies on the PC, I'd be in a bigger rush. As was already posted, Anandtech forum does fill out the page. But I am intrigued by that Asus for $289.....but I'm not really getting anything more than I already have for web surfing resolution though (1200 vertical on both). The overall look on the desk is cooler with more screen real estate though.
your question is sort of flawed simply because 16:10 is becoming rapidly phased out in the consumer LCD panel market. i find the 16:10 aspect to be superior in every way but you simply cannot buy a 16:10 gaming monitor. pretty much the only one left is the 2233rz. 1650x1080.
http://www.newegg.com/Product/Produc...82E16824001311
but it's only $40 cheaper than the newer generation of 120hz panels that are 1920x1080, so it can hardly be recommended.
120HZ is the future and only way to play FPS on, so TN is the only way to go and they are only produced in 16:9 aspect with no sign 16:10 will return.
if you don't flinch at spending $550 or more and you dont play FPS game (RTS, MMO are okay) then take a look at the professional grade IPS monitors, you will get superior color and viewing angles and the refresh rate and input lag won't be an issue for those games.
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Consider it elaborated. Starcraft 2 works with a fixed height, so the further you go from a square, the more width you get, the more you see on your screen.
I got mine a little over a week ago from NewEgg for $252 after rebate, but they're not listed anymore for some reason . . .
Walmart had them for $282 too, but they also no longer list them.
Looks like they're really clearing them out so I got mine just in time apparently.
I was looking at the Dell U2410 also, but for the money and the issues it has, it just wasn't worth it.
There's just not a perfect LCD unfortunately
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I disagree with you saying that "120hz is the only way to play FPS"...people were gaming on LCD's well before 120hz panels were around. What exactly am I missing out on by running a 60hz LCD?
didnt we go through all this before in another thread? 1920 has nothing to with it as its the aspect ratio that determines what you will see on the screen in a game. please do a little research to see how the different aspect ratios work. not all 16:10 monitors and/or games can properly display 16:9 on a 16:10 monitor. some games get distorted slightly instead of just adding black bars.
120Hz has more factors than 60 including 24 which is important for movies. That means it's smoother when your frame rates plunge below 60 since you can use 40 instead of say 30.
So many confused people... Why are you people linking resolution to aspect? It just so happens that the most common 16:9 resolution is 1920x1080 - it doesn't mean that you should see less because it's not 1920x1200.
How would you do it anyway? You go from 5:4 to 4:3 and do a vert+. Then from 4:3 to 16:10 and do a vert+. And then suddenly going from 16:10 to 16:9 gives hor- ? Makes no sense.
The Starcraft 2 gif confuses people too it seems because they think the height is pixel-fixed. No it's not - this is just to show the FoV for the most common and supported aspect ratios. Playing any modern game at the same aspect ratio and different resolutions doesn't change the field of view. When viewing a mountain range in the background, you will still see the same mountain on the most left and most right at both 1920x1080 and 1280x720 or 1920x1200 and 1680x1050 (the 16:9 resolutions will show a bit more of the mountain range). Same for 1024x768 and 1600x1200 (you will see the least of the mountain range but the same width on those two screens). In all cases, when the usual approach is taken, you will see the same clouds on top and the same road on the bottom. The only difference you will see between two different resolutions and same aspect ratio is the detail - the higher the resolution, the more detailed the objects will be (less pixelated).
Note this is ONLY for modern gaming. A desktop is a per-pixel fixed environment - the more pixels you can squeeze on the screen, the more area you have usable. It is nothing alike a modern 3D game (it's like an old sprite-based game).
That means it's smoother when your frame rates plunge below 60 since you can use 40 instead of say 30.
I disagree with you saying that "120hz is the only way to play FPS"...people were gaming on LCD's well before 120hz panels were around. What exactly am I missing out on by running a 60hz LCD?