arredondo
Senior member
Paying to play peer-to-peer games online (XBL) vs. paying to get extra games for your console and handheld (PS+). Gamespot makes a choice.
Xbox Live Gold is an antiquated dinosaur that no longer fits within this industry. It's an exploitive service that takes advantage of people's innate desire to connect with others, charging significant money ($59.99/year, or $9.99/month) for features given away for free on competing platforms. As the next generation approaches, it's time for Microsoft to shelve this nickel-and-diming venture once and for all. "
It's a concept that people who are immersed in gaming take for granted, but sounds downright crazy when viewed from a different angle. Shelling out your hard-earned cash for Halo 4 doesn't get you everything; you also need to pony up for a Gold subscription if you want access to the lion's share of content you paid for. The much-heralded multiplayer mode is completely closed off, as is playing through the campaign online with friends. Even Spartan Ops, which can be enjoyed alone if you pay Microsoft's subscription fee, is inexplicably kept away from people who don't part with some extra money. This is a ridiculous barrier that doesn't exist on any other system or in any other medium. Microsoft's ardent desire to force people to pay more money means that you might not get to experience the entire game that you just purchased.
Aside from cross-game chatting and invites, the PlayStation 3's online features go toe-to-toe with the Xbox 360's, and just about every other aspect of the premium experience is made redundant by free equivalents on other systems. Non-game applications such as Hulu and Amazon Instant Video offer the same experience on a variety of devices, and Microsoft's apps for such services don't always compare favorably to its competitors. Netflix is not only available on Sony's console, but the PlayStation 3 is now the number one source of television streaming. That's a vital piece of information. Even though there are more Xbox 360s out there, more people use the PlayStation 3 as their primary source of Netflix streaming. Could it be because Microsoft banished this service behind a pay wall?
Contrast Microsoft's approach with Gold to Sony's premium plan. PlayStation Plus requires a yearly fee of $50 ($10 less than MS' plan), but offers a much different package. Sony doesn't erect a nonsensical barrier for those who would rather avoid a costly subscription fee. Rather than charge extra for features that should be standard, such as online gaming and useful apps, Plus makes the PlayStation 3 and Vita's wide assortment of games more readily accessible. Downloadable games sometimes become available earlier or cheaper for those who pay for the extra service, and certain games are completely free. Now you're rewarded with a copy of Uncharted: Golden Abyss or Final Fantasy Tactics for no charge, or get to play Journey a week before everyone else. It's a system built on giving rather than withholding. Plus nurtures the gaming audience while Gold segregates it.
The reason why Microsoft insists on using this draconian pricing method is clear: They make money from it. But it's time that customers take precedence over coins. Cordoning off entire sections of a game from people who paid good money for that product is indefensible, and Microsoft is only hurting itself by forcing people to go through pay hoops to access non-gaming apps. Although my resolve weakens whenever a new Halo is released, I recognize that Gold is an exploitive business practice that should disappear into the ether when the next generation arrives.
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