shortylickens
No Lifer
- Jul 15, 2003
- 80,287
- 17,081
- 136
FEAR had some good AI in certain areas and horrid AI in others. I never figured out why or how that worked.
Both KOTOR games had really simple AI's but some of the bosses were ultra powerful. Especially the ones who would chain force powers effectively. If you didnt have the Force Protect power you could end up in a lot of pain and never touch your opponent.
The best AI's I've seen are often in turn based games. It seems like it RTS's and shooters the computer cant possibly make good decisions fast enough, not like a human.
But turn based games put you on an even playing field time-wise, and the computer has the advantage of making complex decisions thoroughly and quickly. Chess is the best example of this, but also some of the better war games and certain fantasy games like Disciples 2 and Warlords.
Galactic Civilizations 2 is a prime example. On the harder settings the enemy does a great job of building an empire, a fleet and research. Not to mention its hard to sneak up on them.
Both KOTOR games had really simple AI's but some of the bosses were ultra powerful. Especially the ones who would chain force powers effectively. If you didnt have the Force Protect power you could end up in a lot of pain and never touch your opponent.
The best AI's I've seen are often in turn based games. It seems like it RTS's and shooters the computer cant possibly make good decisions fast enough, not like a human.
But turn based games put you on an even playing field time-wise, and the computer has the advantage of making complex decisions thoroughly and quickly. Chess is the best example of this, but also some of the better war games and certain fantasy games like Disciples 2 and Warlords.
Galactic Civilizations 2 is a prime example. On the harder settings the enemy does a great job of building an empire, a fleet and research. Not to mention its hard to sneak up on them.