- Apr 29, 2001
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Being a gun buff I tend to enjoy firearm accuracies in both video games and movies, and they are usually screwed up in games.
In "The Trenches", (a half life 1 mod) the game counts what rounds you have shot and reloads accordingly when you hit reload. It inserts a stripper clip to replace 5 rounds, or thumbs in single rounds to replace less then 5, instead of just a gross standard reload animation. Also, there is a button (alt fire) to work the action after each shot. If you accidently hit it early it tosses out a live round. And lastly, after firing your last shot, the bolt locks to the rear.
In most games you are dealing with a semi-auto M4 varient or the likes. If you fire 20 rounds out of a 30 round Mag, and hit reload the animation drops a mag and inserts a new one putting you back at 30, when it should actually be 31 since a round is still chambered. Then perhaps you have seven 30 round magazines and fire 25 rounds out of each, then go to reload and magically have all of your ammo consolidated into one magazine.
I know its a minor detail, but if you are going to make a First Person Shooter, at least get the shooting part accurate! They do research to get sounds and models right, so do a tiny bit more research and get the mechanics right too!
In "The Trenches", (a half life 1 mod) the game counts what rounds you have shot and reloads accordingly when you hit reload. It inserts a stripper clip to replace 5 rounds, or thumbs in single rounds to replace less then 5, instead of just a gross standard reload animation. Also, there is a button (alt fire) to work the action after each shot. If you accidently hit it early it tosses out a live round. And lastly, after firing your last shot, the bolt locks to the rear.
In most games you are dealing with a semi-auto M4 varient or the likes. If you fire 20 rounds out of a 30 round Mag, and hit reload the animation drops a mag and inserts a new one putting you back at 30, when it should actually be 31 since a round is still chambered. Then perhaps you have seven 30 round magazines and fire 25 rounds out of each, then go to reload and magically have all of your ammo consolidated into one magazine.
I know its a minor detail, but if you are going to make a First Person Shooter, at least get the shooting part accurate! They do research to get sounds and models right, so do a tiny bit more research and get the mechanics right too!