techwanabe
Diamond Member
- May 24, 2000
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Originally posted by: GagHalfrunt
Originally posted by: jgbishop
Is Sacred similar to Diablo II in that monsters reappear in areas previously travelled through? Or are they killed for good as your player progresses?
One of the huge problems with Sacred was (or maybe still is) the insane respawn rate. If you fought your way from a town to a quest location and killed every monster along the way, then spent 5 seconds in a cave solving the quest EVERY monster you killed would respawn. Then you'd need to refight them on the way back to town to collect the reward and get the next quest. While you were in town they'd respawn again and you'd need to kill them all again, ad infinitum ad nauseum. One area might have 100 goblins in it, but you'd need to fight 1000 of them if you walked through the area 10 times.
GagHalfrunt,
Sounds like you aren't doing enough side quests to make each region at peace. You can eliminate the huge respawn problem by doing a certain number of sidequests in each area. The game will announce when you've done enough of them, it's like 4 or 5 roughly, then you will get a shield on the map denoting peaceful region.
Back to the original question:
Yes, I'd recommend Sacred - it is sort of a D2 and BG combination - not near as story rich as BG but with some of the hacknslash fun as D2 but lots of open area to explore. I am really enjoying it.
