gamegpuOpengl GameWolfenstein The New Order benchmark

Page 4 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

psolord

Platinum Member
Sep 16, 2009
2,142
1,265
136
ps if you want me to test some other level and upload some screenshots with OSD statistics I could.

The game seems to run considerably better with latest drivers, than it did back in May.
 

psolord

Platinum Member
Sep 16, 2009
2,142
1,265
136
not sure how you play it smoothly on "ultra". screen space reflections have cause hitching since day 1 and have to be disabled.

If you go to 1:58 of the video I show the settings. The Ultra preset sets space reflections to medium.
 

toyota

Lifer
Apr 15, 2001
12,957
1
0
If you go to 1:58 of the video I show the settings. The Ultra preset sets space reflections to medium.
so its set it to that because of your lack of vram? and I was looking at your title which says custom ultra but looking at your settings it might as well say custom mix of medium, high and ultra.
 

psolord

Platinum Member
Sep 16, 2009
2,142
1,265
136
so its set it to that because of your lack of vram? and I was looking at your title which says custom ultra but looking at your settings it might as well say custom mix of medium, high and ultra.

The 7950 video is named just "Ultra" and I have used exactly that preset, whatever the developer decided to characterize as "Ultra".

On the 570 video it's "custom Ultra" because I have put by hand the Ultra settings, minus the VTcompress which I enabled it, to save vram for the 570.
 

toyota

Lifer
Apr 15, 2001
12,957
1
0
The 7950 video is named just "Ultra" and I have used exactly that preset, whatever the developer decided to characterize as "Ultra".

On the 570 video it's "custom Ultra" because I have put by hand the Ultra settings, minus the VTcompress which I enabled it, to save vram for the 570.
no you have the screen space reflections on medium, you have mx ppf on 32 which is medium setting for that, you have shadows on 4096 which is medium and you have vt cache on high not ultra.
 

futurefields

Diamond Member
Jun 2, 2012
6,470
32
91
^ those are the values that Ultra defaults too on my system (32ppf, 4096 shadows)

you have to use custom settings to get the absolute max on each settings
 

toyota

Lifer
Apr 15, 2001
12,957
1
0
^ those are the values that Ultra defaults too on my system (32ppf, 4096 shadows)

you have to use custom settings to get the absolute max on each settings
must be an AMD thing cause they all go to the real max when I select Ultra. anyway the point is he is using mix of medium, high and ultra.
 

futurefields

Diamond Member
Jun 2, 2012
6,470
32
91
http://wolfforums.bethsoft.com/topic/733-pc-v-1002/


Patch release notes
- Added driver version detection for supported AMD and NVIDIA GPUs
- Added independent VO volume control
- Added audio device selection in Audio Options menu
- Bug fix to prevent anisotropic filtering being disabled every time the player dies
- Enabling multisampling antialiasing through the in-game console will no longer break skin shaders and reflections
- Fix for invalid screen resolutions being set after driver updates or swapping monitors
- “Ultra” settings updated to use lower values for VT Cache and Shadow Buffer size (original values can still be accessed through ‘Custom’ settings)