But I don't expect physx works with dx12 yet and if it did I'd expect nvidia cards to self destruct running both at the same time.
Oh crap yeah forgot that Nvidia were getting their hooks into this game :\
But I don't expect physx works with dx12 yet and if it did I'd expect nvidia cards to self destruct running both at the same time.
This is what consumers wanted! The fragmentation has begun!!!
Been playing a bunch of PS3 or older ports finally seeing PC versions. I got no issues, yet![]()
I remember when the Gameworks defenders would say "AMD should just create their own thing like Gameworks!"
Those same people are now crying about Oxide/Hitman.
It's lame and this is a battle nvidia is seasoned with. One good thing though is if that Oxide plugin can somehow continually add multiGPU support across vendors, that would be amazing if we could bypass SLI/CF in all games.I got both cards
It be interesting to see how DX12 with mGPU handles having both cards in one system. The tinkering one can do!
Either way, AMD definitely needed to do something. Them showing a backbone is the first step. But, sadly, I don't think it's going to have a lasting affect. NV is quick to adopt/change and I predict another DX11-Over_tess scandal once NV rolls out more competent hardware (ie, more GCN-like).
It will be rather ironic to see AMD supports claiming "too much AS is being used." But that's just me using prior events. Then again, NV had no problem crying about the bonuses of DX10.1.
It's lame and this is a battle nvidia is seasoned with. One good thing though is if that Oxide plugin can somehow continually add multiGPU support across vendors, that would be amazing if we could bypass SLI/CF in all games.