kraatus77
Senior member
- Aug 26, 2015
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Looking at 970 ramgate, i don't think so. because it took these posters to find out they forgot something to tell us.I think they do more than some forum posters here...
560ti/670/970 user here.
Looking at 970 ramgate, i don't think so. because it took these posters to find out they forgot something to tell us.I think they do more than some forum posters here...
Looking at 970 ramgate, i don't think so. because it took these posters to find out they forgot something to tell us.
560ti/670/970 user here.
Please , on the gtx670 i had dx11.2 support was written on the box. but it cannot even run bf4 using dx11.1. it was always just dx11.DX11.2 was the AMD "misinformation".
Both companies got long histories with..these issues.
Which is something that need not happen with GCN based consoles and PC hardware all running on Vulkan.
PC gamers should want this, that's what I don't understand. Surely you realise that AMD can bring an end to these crappy ports forever? We just need to find a place for Nvidia in the market too so that AMD doesn't get lazy.
Please , on the gtx670 i had dx11.2 support was written on the box. but it cannot even run bf4 using dx11.1. it was always just dx11.
And amd gcn cards do run bf4 using dx11.1/mantle.
Microsoft Windows® 8 and DirectX® 11.2 capable
Show me a dx11.2 game which cannot be run on gcn. oh you can't ?http://www.amd.com/en-us/products/graphics/desktop/7000/7900#
That's what I am talking about. Both companies like to claim something that isn't true.
So Nvidia purposely lied then. Even better.You mean to say they didn't know about the 970's vram limitations? the pr department maybe but the designers of course did.
Kepler did have D3D 11.2 support (now D3D 12) but only feature level 11. There isn't a feature level 11_2 because D3D 11.2 just added features to feature level 11 and 11_1 cards. Kepler/Fermi/Maxwell 1 support feature level 11, GCN 1.0 feature level 11_1, GCN 1.1/1.2 feature level 12, and Maxwell 2 feature level 12_1
Clickbait Beta benchmarks sure do whip the fanboys into a frenzy. On both teams.
I think it's safe to say these minor decimals of DX is pointless since few or zero games are ever made to utilize them in a meaningful manner.
Btw, Frostbite/EA according to Johan, plans to shift to DX12 later at the end of 2016 if we take their twitter posts as legit. Until then it's still DX11.
Probably they will support vulkan/dx12 for bf5/bc3 . which is pretty much same thing as mantle.This is disappointing they dropped AMD Mantle support so suddenly despite championing it with Battlefield 4. I was hoping Star Wars:Battlefront would run Mantle but no luck and now its looking like Mirrors Edge:Catalyst and Battlefield 5 won't support it either.
I understand the need for DX11 backwards compatibility for all of the Windows 7 / 8 nVidia users but to not support a next-gen API like Mantle in 2016 already is lame - especially when the support was previously built in to their engine.
It's even stranger that they have to port anything over to DX12 and that it will take so long, since I've heard from plenty of people here that DX12 is Mantle...
Weird.
Well, this game runs like ass.
https://www.youtube.com/watch?v=Jp_AfW9slsI
If you're a fan of horrible stuttering on an i5/970, this game is for you! I can see why it got delayed, hopefully the issues are ironed out before launch.
Honestly, all of these new games have been pretty terrible on performance for one or both vendors.
Again, we need to require from game devs that BOTH gpu camps run at a decent frame rate. This whole "I want my team to win" at the expense of the whole game is getting ridiculous.
Does it not support DX12?? DICE has always been leading on designing their engines to take advantage of the latest features in GPU APIs. Considering they've tweeted that that would have loved to see DX12 be mandatory by christmas I was expecting to see Mirrors Edge and any other releases this year on frostbite to use DX12 along side DX11 just like they did Mantle along with DX11.
dx12 and gameworks features dont really mix togetherI suspect the game will support dx12 at launch. These results are the dx11 version. They said around september last year that frostbite 3 already supported dx12. Their recommended settings say windows 10, which would not be necessary without a dx12 requirement. With that recommendation they put a 280x with a 970, which again suggests dx12.
But I don't expect physx works with dx12 yet and if it did I'd expect nvidia cards to self destruct running both at the same time.
