kraatus77
Senior member
- Aug 26, 2015
- 266
- 59
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it was only on fiji, not all amd cards and It's fixed after game patch iirc.
it was only on fiji, not all amd cards and It's fixed after game patch iirc.
it was only on fiji, not all amd cards and It's fixed after game patch iirc.
yeah but dx12 is not gameworks its not locked to a certain path for a certain companyThe point is this game is a broken mess as well and is a GE title.
The fact is ,the ratio of Good/broken GW title is very little compared to Good/broken GE titles. that means there are more % of broken GW games than GE games. heck there's Batman which had to be called back from selling to fix it. amd has yet to produce a game like that.The point is this game is a broken mess as well.
The point is this game is a broken mess as well and is a GE title.
You have no point, because Hitman DX12 runs faster on hardware that's good at DX12.
http://www.computerbase.de/2016-03/hitman-benchmarks-directx-12/2/
http://www.pcgameshardware.de/Hitman-Spiel-6333/Specials/DirectX-12-Benchmark-Test-1188758/
And every other tech review site that isn't [H] found the same.
TR DX12 runs worse than DX11 for all GPUs, period, unless you have a crap i3. That's regression and broken.
Maybe next month, DX12 Total War: Warhammer will finally showcase NV's superior architecture...
It better be darn good for AMD, since AMD got people at their office working on the game. AMD good, Nvidia bad. We get your view.
Nvidia and AMD are both free to work with game developers to improve game performance on their respective products. What is a definite no is that piece of crap black box code that is called Gameworks which the developer cannot share with AMD to optimize for AMD products. AMD software like Tress FX and GPU Open is completely open with source code access to everyone. Now that is why AMD is fair and Nvidia is not.
He is clueless, he cant understand you.
Nvidia and AMD are both free to work with game developers to improve game performance on their respective products. What is a definite no is that piece of crap black box code that is called Gameworks which the developer cannot share with AMD to optimize for AMD products. AMD software like Tress FX and GPU Open is completely open with source code access to everyone. Now that is why AMD is fair and Nvidia is not. oh btw Nvidia is evil.
Your statement contradict itself. And you already decided that one good and one is evil out from your personal perspective. Hence one is always right, one is always wrong. But that's not news is it![]()
It's not personnal perspective. It is facts. Gamewrecks is really a plague for every gamers.
You have no point, because Hitman DX12 runs faster on hardware that's good at DX12.
http://www.computerbase.de/2016-03/hitman-benchmarks-directx-12/2/
http://www.pcgameshardware.de/Hitman-Spiel-6333/Specials/DirectX-12-Benchmark-Test-1188758/
And every other tech review site that isn't [H] found the same.
TR DX12 runs worse than DX11 for all GPUs, period, unless you have a crap i3. That's regression and broken.
yeah but dx12 is not gameworks its not locked to a certain path for a certain company
Amd, nv kepler , and even some maxwell users disagree. you want proof ? go watch geforce forums.
No dev can fix something which isn't fully hardware supported. and you should know by now that nv's dx12 tier is lesser than GCN. who knows how many things that nv driver is faking as available as it did for asyncNo but in DX 12 the burden lies with the devs and if they can't test it properly for NV gpus then they have no excuse either.
No but in DX 12 the burden lies with the devs and if they can't test it properly for NV gpus then they have no excuse either.
Best example - BATMAN ak. a game which had to be recalled from market to fix it.
aha, classic :thumbsup:Hopefully that isn't your best example. Because that was due to outsourcing and mismanagement of a console to PC port.
Hopefully that isn't your best example. Because that was due to outsourcing and mismanagement of a console to PC port.
No dev can fix something which isn't fully hardware supported. and you should know by now that nv's dx12 tier is lesser than GCN. who knows how many things that nv driver is faking as available as it did for async. i mean it's not the first time. dx10.1/dx11.2/asc/224bit. i mean does nv even know how much their hardware is capable of ?
i mean it's not the first time. dx10.1/dx11.2/asc/224bit.