- Mar 29, 2010
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http://gamegpu.com/action-/-fps-/-tps/call-of-duty-modern-warfare-remastered-test-gpu
Decent Performance across the board.
Decent Performance across the board.
What a mess. Well, I guess we have confirmation that the MW remaster is just a shiny coat of paint on a 9 year old game and there aren't really any modern rendering techniques going on.
This is like a blast from the past. i5's keeping up with i7's, a 780 beating a 290, and a 780 ti beating a 290x. Is this a 2013 game plopped into modern days?
Yes it is. Well its a 2007 game![]()
Doesn't mean it's making use of advanced rendering techniques, compute, etc. For all we know they just took the code from the original MW and duct taped the AW engine onto it.It's on the AW engine.
Doesn't mean it's making use of advanced rendering techniques, compute, etc. For all we know they just took the code from the original MW and duct taped the AW engine onto it.
There are settings for that...![]()
![]()
Game is laughably dark.
Doesn't mean it's making use of advanced rendering techniques, compute, etc. For all we know they just took the code from the original MW and duct taped the AW engine onto it.
My i3 6100 and my dud piece of crap gtx 960 4gb overclocked should be a little faster than a 280x, 380x, r9 290x and rx 470,gx780. What a waste of $170 I paid for this card almost 2 years ago.![]()
Strange, your commentary seems so different on the COD: IW thread where AMD takes a big lead.
Holy stutter batman
Graphs can exaggerate things sometimes, but still we must not take things out of context.
True, it's not the smoothest experience, for the 7950, but for the 970, that stuttering manifests in a time scale that is even below the refresh rate of the monitor (my monitor at least). You cannot really see it (most of the time at least), but the monitoring programs can.
Maybe the engine isn't so balanced to keep frametimes at check, from area to area, but still the 970 system did provide a smooth experience. After all without some kind of vsync, that is what you will get in most games. Don't forget these graphs come from long runs, not from a 30sec movement in a straight line.
The real stuttering problem, becomes an attention seeking issue, in games like Shadow Warrior 2, where even with vsync you end up with way above 16.6ms frametimes.
To be fair to the 7950 however, the game did warn me that I was above available vram.
When the system yields into fetching data from outside the vram data pool, you are already fighting a lost cause.
I do have hopes that this is fixable in a big way however. Maybe future patches and drivers will make things better. I know the 7950 is not the brightest light bulb on the christmas tree any more, but something felt off.
The fact alone that it run Infinite Warfare way better, is proof enough.
Yes I am not suggesting that it is the holy grail of game testing, but that's as far as I can go as a hobbyist benchmarker. I just believe it is better to use it, than not to and just rely on just framerate averages/mins/maxes.
It does expose some shortcomings very nicely however. Like with what I was seeing in Shadow Warrior 2. I felt there was something wrong but I couldn't put my finger on it, until I saw the accumulated data. On the other hand in my ROTTR testing it also highlighted nicely the very good experience I was getting and so on.
Actually that's why I use gameplay video/msi graphs/fraps scores/flac analysis to show the performance. It's the combination of all those that gives an approximation of where things stand. It's not perfect, but it's ok from my point of view.
It's actually fraps that I am starting to fear. It's getting old. Development has stopped, the dev does not respond and game engines progress rapidly. It's a matter of time before it will not be able to collect usable data I'm afraid. I have sent Mirillis an email with some suggestions regarding their Action! program. I hope they will listen.
What kind of raw data you mean? The csvs?
You should check out PresentMon if you haven't used it already. You'll need to modify the CSV data some to get it imported into whatever tool you are using though.