Hyper 212 Evo = over hyped junk. Get a Phanteks or Noctua cpu cooler...or even an Enermax. Extremely easy to install, and excellent performance with little to no noise.
You missed the most best one -
$40 Thermalright True Spirit 140. There is no CPU cooler from any of the brands you mentioned that even comes close for the price, performance and noise levels.
http://www.tweaktown.com/reviews/71...irit-140-bw-rev-cpu-cooler-review/index6.html
http://www.xbitlabs.com/articles/coolers/display/noctua-nh-d15_5.html#sect0
I agree that Hyper 212 Evo is one of the most overhyped products, along with Arctic Silver 5. Herd/sheep mentality sells these products since they are popular.
Don't say "You guys". Blame yourself. You should ultimately make the decision. And people recommended me the i5 too. I said screw that, the i7 is clearly the best processor for longevity considering how long intel processors last, you definitely should get the extra threads and clockspeed.
It's also what I recommend.
This forum
loves to defend the performance of i3s and i5s and ignore i7s. How many times have you read people crap all over the i7 2600K suggesting it was a waste of $100 over 2500K? However, for this particular game, his OC i5 is not the problem. This game is so horribly optimized that it hammers Fury X CF and 980Ti SLI at 1080P UQ. :thumbsdown:
With SC2: Legacy of the Void, Witcher 3, Dying Light, GTA V, FO4, BO3, MGS:V, Rainbox 6 Siege, Just Cause 3, Ori the Blind Forest, Pillars of Eternity, Division Original Sin Enhanced Edition, Mad Max, Rocket League, and some other cool console games (Bloodborne, Rise of the Tomb Raider, Forza Motorsport 6, Uncharted Collection, etc.), AC Syndicate is hopelessly outclassed.
I don't even know why developers keep using PCSS or any other soft shadowing technique when just about every realtime software shadow approximation is bad ...
http://www.hardocp.com/image.html?image=MTQzMjQ0NjMyNWt1bjU1ODVvcmFfNF82X2wucG5n
More often than not it just destroys shadow quality like it shows above ...
Thanks for linking that. I linked to that image some months ago saying how unnatural that looks and some PC gamers actually preferred the incorrect PCSS shadows. NV's programmers spend way too much time focusing on algorithms and math and not spending time with photographers and outdoors.
NV's PCSS implementation is the complete opposite of what happens in real life.
Soft shadows in the real world are not what NV thinks they are. It does not mean that the character is floating on the ground and the shadow is soft around him, especially closest to the object. Also, as you pointed out, soft shadows doesn't mean that suddenly all of the details of the object casting the shadow become a blurry mess and patches.