[GameGpu] Mad Max GPU/CPU Benchmarks

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SPBHM

Diamond Member
Sep 12, 2012
5,067
422
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I don't think so. Have you seen the graphics and CPU optimization?

Barely 50% CPU load on a Core i3-2100 and less than 30% load on a Core i7 2600K? Also, take a look at that game's graphics. It's bottoming out in low to mid 30s at 1600P on cards like 780Ti/980 but looks mediocre. The foliage, shadows, lightning is so outdated.


why is low CPU load a bad thing if the game is running at 60FPS? also what a surprise, game locked at 60FPS max and GPU heavy is loading the CPU a lot less than a game with unlocked framerate running at 150!

if you have a 780 ti and is playing at 30fps you are using the wrong settings, the game can be played well with hardware far bellow the official minimum requirements,
 

StrangerGuy

Diamond Member
May 9, 2004
8,443
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LOL yes!

It's a sad state of affairs. There is absolutely no satisfaction in watching the game itself pull off an amazing combo based upon a single button prompt. Make me work for it! Ninja Gaiden (Xbox), Bayonetta, DMC, etc.

https://youtu.be/vG0zJ89Fv8c
https://youtu.be/RUJstqS6mdE

It's a symptom of why discrete GPUs sales are dropping like a rock...More and more people on PCs have seen the light and are sick of these AAA eye-candy console-ported theme parks with boring carebear gameplay, much less spend $300+ on a new GPU for it in addition to the cost of the game itself.
 

Red Hawk

Diamond Member
Jan 1, 2011
3,266
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Eurogamer's Digital Foundry column posted their cross platform comparison on PC. Mad Max looks great on PC, but under the magnifying glass it's actually not really objectively better than the PS4 version, other than frame rate of course. It's not really pushing effects that are absent or pared back on the PS4. It's just a great example of the developers hitting on a visually distinct and pleasing aesthetic and using a baseline technology to great effect. Which is great, any developer who can manage great visuals that rely on well-executed aesthetics rather than gimmicky effects deserves praise. And at least they didn't disable effects on PC because they were broken but somehow worked on consoles...*coughArkhamKnightcough*.
 

Techhog

Platinum Member
Sep 11, 2013
2,834
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Eurogamer's Digital Foundry column posted their cross platform comparison on PC. Mad Max looks great on PC, but under the magnifying glass it's actually not really objectively better than the PS4 version, other than frame rate of course. It's not really pushing effects that are absent or pared back on the PS4. It's just a great example of the developers hitting on a visually distinct and pleasing aesthetic and using a baseline technology to great effect. Which is great, any developer who can manage great visuals that rely on well-executed aesthetics rather than gimmicky effects deserves praise. And at least they didn't disable effects on PC because they were broken but somehow worked on consoles...*coughArkhamKnightcough*.

For the record; they didn't intentionally disable those effects and they were added in very quickly (though the rain effect is still a bit bugged when loading from a save). Rockstar disabled something in GTAV (I forget exactly what) on PC at launch until they got it working though...
 

kondziowy

Senior member
Feb 19, 2016
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Omfg 2-3x performance increase? Are you kidding me? I remember playing this on 280x and it was working flawlessly and looked great already. And now 2x faster? Man, we need opengl to die really fast.
 

Headfoot

Diamond Member
Feb 28, 2008
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Am I understanding that video right? The DX11 windows version still runs better than the Vulkan version on Linux?
 

Bacon1

Diamond Member
Feb 14, 2016
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Am I understanding that video right? The DX11 windows version still runs better than the Vulkan version on Linux?

Well different people testing with different setups and areas, just wanted to show that the opengl version wasn't very good to begin with. Sounds like it was a wrapper over the DX11 version while Vulkan is an actual native port (or at least a way better wrapper).

Glad to see OpenGL going away though in favor of Vulkan :), just wanted to temper expectations if they end up porting vulkan build to windows .
 

SPBHM

Diamond Member
Sep 12, 2012
5,067
422
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Doom with Wine on Linux using Vulkan seems to get great performance, which tells me porting a Windows Vulkan game to Linux is probably very painless, while DX to OGL ports normally end with terrible performance on Linux,

interesting to see them making the effort to add Vulkan to such game and on Linux only,
 

Bacon1

Diamond Member
Feb 14, 2016
3,430
1,018
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Performance seems to go back and forth depending on the area tested for AMD:

https://www.phoronix.com/scan.php?page=article&item=radv-mad-max&num=2

Nvidia testing:

http://www.phoronix.com/scan.php?page=article&item=nvidia-vlk-madmax&num=2

Odd, I never realized that the OpenGL port was so bad on Nvidia. The 480 was faster than the 1070.

Seems like they still need to do a lot of work to get Vulkan working right on AMD though since it regresses in half the areas. Wish they would have done CPU/GPU usage graphs like they did on the Nvidia test.