Monarch
Junior Member
- Jan 29, 2015
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Probably, but AMD also has very little reason to make game specific optimizations for the DX11 path if the game supports Mantle.
That test also isn't good for Mantle vs Nvidia DX11 CPU overhead, it's both at 1080p and with a 4770k.
It does show that there's a significant driver overhead and that even on high-end rigs it's unplayable. 60 avg means it goes way below that. I have a 4670k and 290X and experienced it first hand. Performance is okay with Mantle, but no SweetFX :'(
This is a better one.
Now back on topic. Regarding the CPU 0 bottleneck, is it even possible for devs to spread the load across multiple cores? If MTR doesn't work as intended by MS, does that mean we're stuck with having 1 core for rendering in games? I wonder how BF4 handles it, for example. It doesn't seem to be choking on one core. FC3 and 4, however, do, just like Dying Light.
Also, some people said disabling and then re-enabling CPU 0 in task manager reduces the load on it and makes the load more balanced across the cores. I've heard the same thing with FC3, FC4 and ACU:BF. Anyone knows how that's possible?