[GameGPU] Dying Light - Horrible game engine CPU optimizations

Page 8 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

Monarch

Junior Member
Jan 29, 2015
5
0
0
Probably, but AMD also has very little reason to make game specific optimizations for the DX11 path if the game supports Mantle.

That test also isn't good for Mantle vs Nvidia DX11 CPU overhead, it's both at 1080p and with a 4770k.

It does show that there's a significant driver overhead and that even on high-end rigs it's unplayable. 60 avg means it goes way below that. I have a 4670k and 290X and experienced it first hand. Performance is okay with Mantle, but no SweetFX :'(

This is a better one.



Now back on topic. Regarding the CPU 0 bottleneck, is it even possible for devs to spread the load across multiple cores? If MTR doesn't work as intended by MS, does that mean we're stuck with having 1 core for rendering in games? I wonder how BF4 handles it, for example. It doesn't seem to be choking on one core. FC3 and 4, however, do, just like Dying Light.

Also, some people said disabling and then re-enabling CPU 0 in task manager reduces the load on it and makes the load more balanced across the cores. I've heard the same thing with FC3, FC4 and ACU:BF. Anyone knows how that's possible?
 

Pottuvoi

Senior member
Apr 16, 2012
416
2
81
Probably, but AMD also has very little reason to make game specific optimizations for the DX11 path if the game supports Mantle.
Indeed, Mantle really is great thing for AMD as the burden of coding fast and good software falls in hands of the developer.
This also makes it good for developers as they know if something doesn't work it's their fault. (Not due to the black box of AMD GL/DX11 drivers.)
 
Last edited:

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
So the new patch apparently locked out mods including the one to remove film grain. It may be by accident because it was intended to prevent cheaters.

Anyone seen this?
 

Rhezuss

Diamond Member
Jan 31, 2006
4,118
34
91
So the new patch apparently locked out mods including the one to remove film grain. It may be by accident because it was intended to prevent cheaters.

Anyone seen this?

Is this the one from Nexusmods or the "manual" one you do with some config file?
 

escrow4

Diamond Member
Feb 4, 2013
3,339
122
106
FPS die at night (with the dying light heh) which is odd, this still needs optimization:







Decent game though.
 

clayton006

Member
Feb 14, 2014
28
0
0
I would say that at 3840x2160 has been playable on my system but there are a lot of times it drops down. Not sure if that is because it isn't doing well on my 4-way SLI system, or this CPU utilization as most of you are referring to. I haven't been able to bring up my in-game GPU monitoring with this game.
 

ShintaiDK

Lifer
Apr 22, 2012
20,378
145
106
Latest 1.3 patch

Fixed various co-op crash issues
Fixed various Be The Zombie crash issues
Hunter invasion during a GRE transmission sequence no longer possible
Fixed cut-scenes crash issue for Nvidia effects users
Minor performance tweaks for GTX970 users

KNOWN ISSUES WE ARE WORKING ON:

Performance issues of systems based on the AMD processor
Freezes when using Nvidia DoF
Unsatisfactory performance on multi-GPU systems
Limited ability to modify game files - future patch will allow modifications to game files, but will not allow users with modded game files to join/host public games (they will still be able to play with friends via invites)
 

clayton006

Member
Feb 14, 2014
28
0
0
Well at least they are fixing some of the multi-GPU issues. Thanks for sharing!!
I did get the occasional freezing so I'm glad to hear that they are working on that too.
 

Rhezuss

Diamond Member
Jan 31, 2006
4,118
34
91
Tonight I will install two mods found on the Nexus: Film Grain Begone and Chromatic Aberration Begone.

The first one is pretty obvious, it removes the film grain effect in the image. The second one removes the weird chromatic applied in the game but for this one you have to have AA and Motion Blur enabled. I always turn motion blur off but if it can make the game look better I saw yes.
 

Magic Carpet

Diamond Member
Oct 2, 2011
3,477
233
106
Even with the latest update, I have some problems picking up stuff. The F key just doesn't work sometimes. Annoying.

It seems they reduced the view distance considerably.

Clearly, this game loves VRAM, I had to dial back textures to Medium. But I suspect 4-8gb cards will make a difference here. Would love to see how 960 2GB would do here. Chances are it will be a stutter-fest with high settings @ 1080p. There was a reason why NV marketed it for MOBA games. Damn, and the year has just begun :)

EDIT: Anybody with HW and SB or IB that noticed a difference in FPS?
 
Last edited:

Rhezuss

Diamond Member
Jan 31, 2006
4,118
34
91
With the PC in my sig I run the game at 1080p and everything on High/Max (except Shadows are one notch down from their higest setting). Runs flawlessly.
 

AtenRa

Lifer
Feb 2, 2009
14,003
3,362
136
This is nice because it really shows how unoptimized the game was at release.

January 2015

http--www.gamegpu.ru-images-stories-Test_GPU-Action-Dying_Light-test-dl__1920.jpg


December 2015

http--www.gamegpu.ru-images-stories-Test_GPU-Action-Dying_Light-test-new-dl_1920_u.jpg


Also, CPU scaling

January 2015
http--www.gamegpu.ru-images-stories-Test_GPU-Action-Dying_Light-test-dl__proz_2.jpg


December 2015
http--www.gamegpu.ru-images-stories-Test_GPU-Action-Dying_Light-test-new-dl_proz.jpg
 

TheELF

Diamond Member
Dec 22, 2012
4,027
753
126
Also GameGPU test the GPU by looking at a burning car for 30 sec and the CPU by running in front of the tower for 30sec with no enemies and no nothing....
Not really representative.
 

Headfoot

Diamond Member
Feb 28, 2008
4,444
641
126
A bit like nvidia swapping game shaders for their own shaders?

While that is true, that is simply the nature of driver optimization. It wouldn't go faster if you weren't replacing the existing things with faster things... Both nVidia and AMD have been doing this since the mid 2000s. I'm sure a minute amount of quality is lost, sometimes more, in the process. There is no free lunch