[GameGPU] ac unity Benchmarks

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f1sherman

Platinum Member
Apr 5, 2011
2,243
1
0
The in-close environment looks pretty good, but the LOD IQ is absolutely disgusting. I mean, what the hell are the distance textures in these shots? The buildings look like the backgrounds of NES games. You can literally count the pixels in some of those textures. The fact that you have to brute force something that swaps in low-resolution textures at 50 feet is extremely disappointing.

You make a good point. Slightly exaggerated but still...
I've noticed that myself even in stunning and well captured game moments like these:

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cbrunny

Diamond Member
Oct 12, 2007
6,791
406
126
Can anyone with 16 GB of Ram try running the game with 8 GB and see if that affects frame rates? I wouldn't expect it to, at least not very much if at all, but this game maxes out my 8 GB.
 

JumBie

Golden Member
May 2, 2011
1,646
3
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I must say however, this game is drop dead gorgeous, I mean looking at the screenshots being posted here and all.
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
The in-close environment looks pretty good, but the LOD IQ is absolutely disgusting. I mean, what the hell are the distance textures in these shots? The buildings look like the backgrounds of NES games. You can literally count the pixels in some of those textures. The fact that you have to brute force something that swaps in low-resolution textures at 50 feet is extremely disappointing.

Yes, the LOD scaling in this game is aggressive, but I suppose it has to be given how much stuff is actually being rendered.

For example, the last screenshot I posted with Arno on the roof looking at the mansion. That Mansion isn't just some static set piece, it's an actual fully enterable and explorable building. Same with the Notre Dame Cathedral.

So the game uses a LOD scaling algorithm to increase performance, because not only is the outside of these buildings being rendered, but the insides as well.
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
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Can anyone with 16 GB of Ram try running the game with 8 GB and see if that affects frame rates? I wouldn't expect it to, at least not very much if at all, but this game maxes out my 8 GB.

If you're thinking about increasing your system RAM, it likely won't affect frame rates....at least not directly.

What it will do, is make the game smoother with less lag because the game doesn't have to access storage as much; especially if you disable the page file. The game will also load faster, and close faster as well when you exit. There is a possibility that the minimum frame rate may be higher though.

It might also affect how quickly the LOD transitions occur, and maybe even draw distance. It depends on how this stuff is implemented in the engine..

One thing I've noticed about this game is that it will sometimes go to storage for animations. This can cause a slight delay. Adding more memory should alleviate this problem as well.
 

Erenhardt

Diamond Member
Dec 1, 2012
3,251
105
101
I must say however, this game is drop dead gorgeous, I mean looking at the screenshots being posted here and all.

Im not sure how you missed the textures painted by 4 year old using brush and waterpaint.
Or the LOD degradation which makes things in the foreground look like minecraft.
Game look bad up close, and in the distance.

The are only a few things that look any good.
 
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BSim500

Golden Member
Jun 5, 2013
1,480
216
106
16-32GB RAM "needed" to not stutter on an SSD sounds more like "broken game engine streaming code" than "this game is so epic your PC is obviously too slow!" It seems the more resources you give devs, the less they can do with them...
 

RussianSensation

Elite Member
Sep 5, 2003
19,458
765
126
What are the chances the Division will not be a repeat of WD and Unity? Oh man. Get ready for GM200 SLI to play 2012 graphics at 60 fps at 1080p :)
 

Rakehellion

Lifer
Jan 15, 2013
12,181
35
91
Ubisoft is getting hammered with complaints. They now have a live blog running for game fixes. Game performance is their most widely reported issue.

http://assassinscreed.ubi.com/en-US/community/liveupdates/index.aspx

"GloriousWalrus 15 minutes ago
Every time I got to the southernmost part of the map, the game crashes. A lot of missions are therefore blocked to me.

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PrinceChrischi 8 minutes ago
@GloriousWalrus We all have that problem"

Nice.

I can't even make it past the first mission because the game keep crashing or bugging out. When I make it to the first assassin you're supposed to kill, I suddenly can't attack anymore and we both just stand there staring at each other.
 

TheSlamma

Diamond Member
Sep 6, 2005
7,625
5
81
16-32GB RAM "needed" to not stutter on an SSD sounds more like "broken game engine streaming code" than "this game is so epic your PC is obviously too slow!" It seems the more resources you give devs, the less they can do with them...
This is nothing new for bUbisoft, this has been thier deal ever since Rainbow Six 3.

Very surprised people are using this for benchmarks at all.

While I agree Cryengine games are boring the AC games formulas have all been done too much too, did every climb up towers and look around then dive into some hay? Did you sit on a bench and eavesdrop? SOS
 
Feb 6, 2007
16,432
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I don't know about the validity of this, but if it's true, it's pretty damning on Ubisoft's ability to properly code:

The game (in its current state) is issuing approximately 50,000 draw calls on the DirectX 11 API. Problem is, DX11 is only equipped to handle ~10,000 peak draw calls. What happens after that is a severe bottleneck with most draw calls culled or incorrectly rendered, resulting in texture/NPCs popping all over the place. On the other hand, consoles have to-the-metal access and almost non-existent API Overhead but significantly underpowered hardware which is not able to cope with the stress of the multitude of polygons. Simply put, its a very very bad port for the PC Platform and an unoptimized (some would even go as far as saying, unfinished) title on the consoles.
 

Blanky

Platinum Member
Oct 18, 2014
2,457
12
46
What are the chances the Division will not be a repeat of WD and Unity? Oh man. Get ready for GM200 SLI to play 2012 graphics at 60 fps at 1080p :)
It's the xmas season the suits put them under pressure for. A game coming out at some other random time has less motivation to hit a date, IMO. This is also extremely humiliating for Ubisoft. I think they won't be soon repeating these mistakes. This is absolutely costing them money. A lot of people refuse to buy this, and of those who know no better and can't care less about the debate, they go to amazon and see half the reviews are 1/5 they look elsewhere.

I am increasingly convinced that anti-ubisoft rage has grossly misrepresented how bad the game is. I believe at the moment it's not worth playing, and waiting until frame rates are fixed and some other bugs, but then it sounds by most accounts to actually be a fun game. I intend on playing it once Ubisoft finishes it.
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
I don't know about the validity of this, but if it's true, it's pretty damning on Ubisoft's ability to properly code:

There's zero validity to that article. It's from WCCFTech, so it's already suspicious to begin with as that website is basically gutter trash and has no credibility.

DX11 cannot even do 50K draw calls to begin with without crawling like a slug. Second, NO CURRENT GAME requires that many. Third, the use of instancing and batching drastically reduces the draw call count to more reasonable levels.

This game makes heavy use of instancing and batching to reduce the draw call count. That's why it scales so well across multiple cores..
 

AtenRa

Lifer
Feb 2, 2009
14,003
3,362
136
Apparently the problems are AMDs fault :awe: :rolleyes:

AMD Graphics Cards Compatibility with Assassin's Creed Unity

We are aware that the graphics performance of Assassin’s Creed Unity on PC may be adversely affected by certain AMD CPU and GPU configurations. This should not affect the vast majority of PC players, but rest assured that AMD and Ubisoft are continuing to work together closely to resolve the issue, and will provide more information as soon as it is available.
Good thing AMD and Ubi are working together to solve this :p :rolleyes:
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
"GloriousWalrus 15 minutes ago
Every time I got to the southernmost part of the map, the game crashes. A lot of missions are therefore blocked to me.

That freezing issue with the southern portion of the map has been fixed with patch 1.2.