Holy crap, is this in Haiti? I'm glad I changed my major from CS to Electrical Engineering.
How did they manage to make torchlight in 9 months with a skeleton crew?
Holy crap, is this in Haiti? I'm glad I changed my major from CS to Electrical Engineering.
How did they manage to make torchlight in 9 months with a skeleton crew?
Higher budgets for mmo's at least make some sense. Even with a piddly 100k subscribers you're at least raking in a million a month gross. An actually successful mmo is a license to print money.
Mmo players are also pretty fickle. If you screw up the launch they'll flock back to WoW, so it makes sense to spend as much as you can to make your product shine.
Sadly most mmo's still fail to do that.
Dedication.
Yep. Also they had just got done spending a year on Mythos, so while they did have to start all over, I'm sure it was a "running" start. They had a lot of very relevant experience. I think they outsourced some models and art too.Dedication.
The way to get rich by developing PC games is to make a game that a lot of people want to pay for. All transactions are voluntary and therefore I don't follow how this is a bad thing.Originally pc gaming was done for the love of making a game you wanted . It was an idea that people came up with and poured their heart and soul into, it wasn't about getting rich.
Do you like what you do? If so, why aren't you doing it simply for the love of your profession rather than trying to earn money from it? I see these sort of arguments all the time but have a hard time understanding the tendency to assign a higher moral impetus to others than to yourself.I'm secure in my income
A lot less than Mass Effect 2, StarCraft 2, SW:ToR, etc. Is this relevant? Is there any reason to believe that development costs for SW:ToR should be similar to any of those?How much did X-Com, Fallout, Tie Fighter, Doom cost to create?
It could be because we're mostly all longtime PC gamers here that loved those games when they came out and feel nostalgia towards them. This makes us not very representative of the overall PC game buying public. Look to the assassins creed 2 DRM thread where nearly every poster here said they would be boycotting it and then it sold very well anyways.Why do we still remember them vs. well... all the big-name shooters we've forgotten about from two years ago?
a high quality games takes a lot of time and lots of ppl to make, which means it needs a big budget.
It's like movies, they have to spend on special effects to make an action film not suck.
You can develop java phone games (or iphone games now), or even flash games with weird ads to put on facebook if you don't want to invest huge amounts of money.
Farmville is a stupid and simple game that makes shitloads of money just because stupid ppl buys money or cool buildings.
Browser textual games are highly popular too.
The way to get rich by developing PC games is to make a game that a lot of people want to pay for. All transactions are voluntary and therefore I don't follow how this is a bad thing.
Do you like what you do? If so, why aren't you doing it simply for the love of your profession rather than trying to earn money from it? I see these sort of arguments all the time but have a hard time understanding the tendency to assign a higher moral impetus to others than to yourself.
How did they manage to make torchlight in 9 months with a skeleton crew?
I think your numbers are a bit off. I starting person with BS in Computer Science is like average of around 57k a year. That is entry level. Even mid career median is like 85K+. I'd say your numbers are off.
I used to LOVE football (and most sports games) on my console, played them all the time, dont play any nowdays.. I cant rember X+Up+LT+thmbstick down is how to juke when running the ball. Of course X+Up+LT+thmbstick down when in QB is how to handoff, or X+Up+LT+thmbstick down on defence is how to strip the ball, oh and on kickoff its how to fake.... good god, when did games get so complicated only people who have more free time then "normal" people can be the only people to play um?
Me said:I have a hard time understanding the tendency to assign a higher moral impetus to others than to yourself.
Most of the people I meet fall into this category, and while the rest do care about the company it's at a much lower priority than they care about themselves. But what does that have to do with what I said?I don't see what's so hard to understand, haven't you ever met anyone who doesn't give a shit about the company they work for as long as they get paid?
I agree on both points and I think the second point is really the key. Blizzard is spending a lot of money developing SC2 and D3. Unless somebody thinks they've done more research into the target Diablo 3 demographic then Blizzard has, it seems terribly presumptuous to assume Blizzard is doing it wrong as a first take on the situation. Why would all of these for-profit companies be drastically overspending if they could just release things with decade old graphics engines?WhipperSnapper said:In spite of all the money spent on eye candy and famous voices, I still think that high quality, addictive game play trumps fluff. I still think the original Unreal Tournament (1999) has some of the best FPS game play of all time. However, it does look like the general public falls for the eye candy and fluff.
Do you like what you do? If so, why aren't you doing it simply for the love of your profession rather than trying to earn money from it? I see these sort of arguments all the time but have a hard time understanding the tendency to assign a higher moral impetus to others than to yourself.
The game industry is starting to lose a lot of its veterans to other fields that need the same skill sets due to the way it treats its workers. Do I miss the industry? At times yes, I miss working on games even with the amount of BS that is involved. But in the end, I am glad I got out. I have a steady higher paying job doing the same exact work I was doing but now I am helping train and save lives with my work.
Computers are cheap.Information is cheap. It is relatively easy to hire someone in India who knows how to code and keep a skeleton crew in the us. Its just business.
A developer near me was able to turn out a very good selling title for:
8 programmers @ 50K /year
7 artist @48K /year
2 sound effects and composition @40K/year
$1500 month rent office space
$29K hardware cost
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Just over $1 million per year