G71 specs according to Vr-Zone

Page 4 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

firewolfsm

Golden Member
Oct 16, 2005
1,848
29
91
FEAR uses 380MB and Quake 4 uses more than Doom III, 512MB is already seeing use, but mostly at higher resolutions with more AA, 1280x1024 should be fine for a while
 

BFG10K

Lifer
Aug 14, 2000
22,709
3,003
126
In the few games it does help, its usually well under a 10% boost.
If you hit an area where it makes a difference it'll often boost performance much more than 10%.
 

classy

Lifer
Oct 12, 1999
15,219
1
81
Looking at those specs looks a little strange. The core clock difference is huge. 200mhz? If this is the same core that is a pretty hefty difference, that makes me wonder if the top model won't be as "ghostly" as the 7800 512 gtx.
 

Dethfrumbelo

Golden Member
Nov 16, 2004
1,499
0
0
How much are the 2 extra vertex shader pipes and 8 ROPs going to help performance? Most people seem to believe that pixel shader operations are where the bottleneck is occuring in most games. The extra 8 pixel pipes will help there, but at a high cost.
 

zephyrprime

Diamond Member
Feb 18, 2001
7,512
2
81
Originally posted by: yacoubAye, I knew that much, I just didn't realize games weren't yet taking advantage of more than 256MB of video RAM. I thought when you cranked up settings on FEAR, CoD2, SplinterCell:CT, etc, you were running past 256MB already.
Yeah, I would think that too. I don't really know how many textures some of these newer games are using.