Fury XT and Pro prices

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master_shake_

Diamond Member
May 22, 2012
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Read the post again.

First, There's ZERO reason to compare 4GB Fury to a 12GB Titan X and not a 6GB 980Ti.

Second, CF vs Single card


50% for $100 more is an extremely "optimistic" outlook to put it mildly. To put it truthfully, it's down right misleading.

huh?
 

2is

Diamond Member
Apr 8, 2012
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This should hopefully change going forward with DX12 and its support for multi GPUs, benefiting both brands at the same time. Hopefully being the keyword :biggrin: But yeah, as of right now, it's a problem.

I doubt DX12 will address issues like this. Poor CF support in some recent titles have nothing to do with DX11 and everything to do with drivers.
 

2is

Diamond Member
Apr 8, 2012
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It amazes me how confused people get on a forum where things are documented and they can simply go back and read.

The claim of "50% faster for $100 more" was comparing a dual GPU fury (aka Crossfire/aka CF) to a single Titan.
 

2is

Diamond Member
Apr 8, 2012
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what games?

Like I said, it amazes me how confused some people get in a forum where they can simply go back and read the thread. You're guilty of that twice in about a span of a minute now. This time, I'll let you do your own due diligence and read the thread. ;)
 

master_shake_

Diamond Member
May 22, 2012
6,425
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Like I said, it amazes me how confused some people get in a forum where they can simply go back and read the thread. You're guilty of that twice in about a span of a minute now. This time, I'll let you do your own due diligence and read the thread. ;)

welp the witcher 3 is a gameworks game.

so black box hurts developing drivers.

what else you got?
 

2is

Diamond Member
Apr 8, 2012
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welp the witcher 3 is a gameworks game.

so black box hurts developing drivers.

what else you got?

Oh look... Asking multiple questions that have already been answered, the quintessential "huh" when what I said was abundantly clear, and now making excuses for poor driver support.

I see where this is going already, so I'll just stop here. I've hit my infraction point quota so I need to save the next one that will earn me a vacation for a more worthy adversary that can make worthwhile arguments. "huh" doesn't cut it.
 

master_shake_

Diamond Member
May 22, 2012
6,425
291
121
Oh look... Asking multiple questions that have already been answered, the quintessential "huh" when what I said was abundantly clear, and now making excuses for poor driver support.

I see where this is going already, so I'll just stop here. I've hit my infraction point quota so I need to save the next one that will earn me a vacation for a more worthy adversary that can make worthwhile arguments. "huh" doesn't cut it.

oh come on what other games have poor driver support.
 

master_shake_

Diamond Member
May 22, 2012
6,425
291
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Get yourself a CF setup if you don't have one, start buying games on release day. You'll have your own personal database in no time. ;)


honestly i would just NOT buy gamesworks games.

that seems to be a common issue with amd drivers.

hard to get developers to help when they can't
 

AnandThenMan

Diamond Member
Nov 11, 2004
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The major fallacy in your argument is with regards to it's price and performance. AMD priced it at $649 because it isn't 10% faster than the 980 TI. If it were, it would also be faster than Titan X and AMD would be shouting that from the roof tops with in-house benchmarks all over the place ahead of reviews.
This is a logical fallacy.
 

2is

Diamond Member
Apr 8, 2012
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honestly i would just NOT buy gamesworks games.

that seems to be a common issue with amd drivers.

hard to get developers to help when they can't

I'll gladly discuss drivers and gameworks with you, in another thread. We've already strayed far enough off-topic in this one.
 

.vodka

Golden Member
Dec 5, 2014
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I doubt DX12 will address issues like this. Poor CF support in some recent titles have nothing to do with DX11 and everything to do with drivers.

Which is why I said going forward. Have you even read the post?

Soon DX11 will be a thing of the past, and the next big thing will be DX12 games... which are probably going to support the feature. DX12 is win win for AMD and nV in this regard.

Read up a bit on how SLI/xfire is implemented now (there's a post of a game dev that's been quoted a lot on the matter) and read how it'll be under DX12 and you'll see it's apples and oranges, the implementation is completely different and much more predictable.

On topic, so, the 24th is when we get the reviews, right? This 18th is the launch of the 300 series, not Fury/X?
 
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2is

Diamond Member
Apr 8, 2012
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Which is why I said going forward. Have you even read the post?

Soon DX11 will be a thing of the past, and the next big thing will be DX12 games... which are probably going to support the feature. DX12 is win win for AMD and nV in this regard.

I did read it, and I don't think you understand. If you did, you wouldn't have repeated yourself. What makes you think going forward this will change? Why change with DX12 when it didn't change with DX11? Why even wait for DX12? It's a driver issue, not a DX issue so why would DX12 have anything to do with it? You talk as if DX12 replaces drivers, it doesn't so I'm not sure how you're making this correlation.
 

5150Joker

Diamond Member
Feb 6, 2002
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www.techinferno.com
I guess anyone wanting to put 2-3 of these in Crossfire and a couple 4K monitors is out of luck:

f3b3f8f6_226D614A558049E817E36A.png


I wonder how angry Fury X owners will be if they try to run games like GTA V with VSR or 4K + AA and find it hitting their tiny 4GB limit? Hmmm..
 

jamesgalb

Member
Sep 26, 2014
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Did Lisa say that the Fury was a Fiji Pro and not a Fiji XT?

I expect the Fury Nano is the Fiji Pro, and the Fury Maxx uses two Pro GPUs.

So...

Fury Maxx = Fiji Pro x2
Fury X = Fiji XT (Water)
Fury = Fiji XT (Air)
Fury Nano = Fiji Pro

Any facts showing this to be inaccurate?

If so, that would make the $550 Fury air option a 980ti KILLER, and the Nano would be an other-worldly card...
 
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LTC8K6

Lifer
Mar 10, 2004
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I guess anyone wanting to put 2-3 of these in Crossfire and a couple 4K monitors is out of luck:

f3b3f8f6_226D614A558049E817E36A.png


I wonder how angry Fury X owners will be if they try to run games like GTA V with VSR or 4K + AA and find it hitting their tiny 4GB limit? Hmmm..

Doesn't DX12 solve that memory problem?
Two 4gb cards = 8gb of vram with DX12?
 

Magee_MC

Senior member
Jan 18, 2010
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Doesn't DX12 solve that memory problem?
Two 4gb cards = 8gb of vram with DX12?

Here's a thought. AMD is on the VR train and as I understand it VR requires a separate card for each eye. If AMD is using each card to create a unified image with one card for each screen (eye), then why couldn't they do the same thing for multiple monitors?

I would think that it's functionally similar and if a Fury X is enough for 1 4K monitor, then with two Fury X's, one could each drive a 4K monitor with the image merged seamlessly in the middle.
 

LTC8K6

Lifer
Mar 10, 2004
28,520
1,575
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Here's a thought. AMD is on the VR train and as I understand it VR requires a separate card for each eye. If AMD is using each card to create a unified image with one card for each screen (eye), then why couldn't they do the same thing for multiple monitors?

I would think that it's functionally similar and if a Fury X is enough for 1 4K monitor, then with two Fury X's, one could each drive a 4K monitor with the image merged seamlessly in the middle.

I refuse to believe that a lot of people are going to wear VR headgear much. :p
 

Erenhardt

Diamond Member
Dec 1, 2012
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I doubt DX12 will address issues like this. Poor CF support in some recent titles have nothing to do with DX11 and everything to do with drivers.

Don't judge multiGPU Crossfire configuration through your unpleasant experience with your SLI configuration.
 

2is

Diamond Member
Apr 8, 2012
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Don't judge multiGPU Crossfire configuration through your unpleasant experience with your SLI configuration.

Why am I not surprised when I saw your name as the most recent post, I know it would be something... Lets just say, not smart and just blind defense.

I'm sure you'd like to think that, but I'm talking about CF on it's own merits. You don't want to compare SLI vs CF support... It's not a battle you're going to win. Take solace in the fact that when CF is supported, it usually scales pretty well.
 

SimianR

Senior member
Mar 10, 2011
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Doesn't DX12 solve that memory problem?
Two 4gb cards = 8gb of vram with DX12?

I didn't think it was necessarily 1:1 like that, I thought that there would be gains but not necessarily the full 8GB of VRAM available and that it would also be on a per application basis, so not every game would allow full access to all of the memory as it would be up to the devs to organize and allocate how the memory would be utilized.
 

2is

Diamond Member
Apr 8, 2012
4,281
131
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I didn't think it was necessarily 1:1 like that, I thought that there would be gains but not necessarily the full 8GB of VRAM available and that it would also be on a per application basis, so not every game would allow full access to all of the memory as it would be up to the devs to organize and allocate how the memory would be utilized.

I think anyone looking to get double or even close to double their VRAM out of their SLI/CF setup is going to be disappointed. Just googling the possibility of this brings up a ton of hurdles to overcome. I just don't see this feature being taken advantage of personally.