Originally posted by: matas
Is there such game that would offer more than just grinding monsters 95% of the time? Looking for a game that does not have monthly fees.
Originally posted by: Dumac
Guild wars isn't an MMO
Do you mean completely free, or simply no monthly fees? All completely free MMOs suck balls, as do pretty much all those with no monthly fees. To maintain the MMO experience, those companies need your cash.
Originally posted by: matas
Is there such game that would offer more than just grinding monsters 95% of the time? Looking for a game that does not have monthly fees.
Originally posted by: pontifex
mmo is in its infancy in the us? well, i guess if you mean the US companies don't release 5000 mmo's a year that are all the same and you just grind to death, like the korean mmos, then i guess you're right.
if that is an adult mmo stage, then for the love of all that is fun and decent in this world, i hope the US mmos don't grow up or even better yet, go back into the womb!
Originally posted by: EricMartello
Originally posted by: pontifex
mmo is in its infancy in the us? well, i guess if you mean the US companies don't release 5000 mmo's a year that are all the same and you just grind to death, like the korean mmos, then i guess you're right.
if that is an adult mmo stage, then for the love of all that is fun and decent in this world, i hope the US mmos don't grow up or even better yet, go back into the womb!
Yes, that's what I said. Is there an echo in here? The average US gamer doesn't even know what an MMO is, and many who do know, do not play an MMO. The actual market size of MMOs in the US is still in the $1 billion range, with 60% of that being dominated by Blizzard with WoW - it's nowhere near that of typical PC/Console games which are a developed multi-billion industry. I agree with you that quality over quantity is important, but there is no denying that MMOs as a segment of the game industry are still in their early stages here in the States.
Originally posted by: EricMartello
Originally posted by: pontifex
mmo is in its infancy in the us? well, i guess if you mean the US companies don't release 5000 mmo's a year that are all the same and you just grind to death, like the korean mmos, then i guess you're right.
if that is an adult mmo stage, then for the love of all that is fun and decent in this world, i hope the US mmos don't grow up or even better yet, go back into the womb!
Yes, that's what I said. Is there an echo in here? The average US gamer doesn't even know what an MMO is, and many who do know, do not play an MMO. The actual market size of MMOs in the US is still in the $1 billion range, with 60% of that being dominated by Blizzard with WoW - it's nowhere near that of typical PC/Console games which are a developed multi-billion industry. I agree with you that quality over quantity is important, but there is no denying that MMOs as a segment of the game industry are still in their early stages here in the States.
Originally posted by: destrekor
Who says the MMO market is infantile in the US? Consider the vast difference in the market between Asia and the Western world. More games than simply MMO have that kind of crazy market penetration, and look at how much they drool over cybercafes. It's a very different culture, and the way they flock to gaming is almost like a disease. Hell, some die because they forget to drink and eat while doing marathon gaming sessions at the cybercafes!
I don't think the U.S. will EVER see that kind of market penetration, because Americans - and others - don't have that kind of culture in general. Yes, there are those who, as I'd say, go too far into that lifestyle 'Stateside, but we are quite different in the gaming market. I'm confident it'll always be that way.
Originally posted by: pontifex
with the success of WoW, i don't see how the average gamer couldn't possibly know what an mmo is.
Originally posted by: EricMartello
Originally posted by: destrekor
Who says the MMO market is infantile in the US? Consider the vast difference in the market between Asia and the Western world. More games than simply MMO have that kind of crazy market penetration, and look at how much they drool over cybercafes. It's a very different culture, and the way they flock to gaming is almost like a disease. Hell, some die because they forget to drink and eat while doing marathon gaming sessions at the cybercafes!
I don't think the U.S. will EVER see that kind of market penetration, because Americans - and others - don't have that kind of culture in general. Yes, there are those who, as I'd say, go too far into that lifestyle 'Stateside, but we are quite different in the gaming market. I'm confident it'll always be that way.
You could say it's a cultural thing...just like anime used to be...but look how popular anime is now vs 10 years ago. It's in the mainstream of US media, not just a niche anymore. Furthermore, the following facts remain:
- The MMO market in the US is still in the $1 billion range; compared to $15 billion+ of 'typical' PC/Console games.
- WoW is really the only mainstream MMO in the US...but before and after WoW, many have tried to get an MMO game to take off in a BIG way like WoW did.
- Most popular MMO games, like Lineage, Ultima Online, Everquest are still a niche when compared to the electronic game market as a whole.
Originally posted by: pontifex
with the success of WoW, i don't see how the average gamer couldn't possibly know what an mmo is.
The average gamer doesn't know what a MMO is because it's not mainstream yet.
WoW essentially IS the US MMO market with more than 60% of the market share...but of WoW's 10 million subscribers, roughly 30% of those are from US while the rest are Europe and Asia.
Originally posted by: pontifex
Originally posted by: EricMartello
Originally posted by: destrekor
Who says the MMO market is infantile in the US? Consider the vast difference in the market between Asia and the Western world. More games than simply MMO have that kind of crazy market penetration, and look at how much they drool over cybercafes. It's a very different culture, and the way they flock to gaming is almost like a disease. Hell, some die because they forget to drink and eat while doing marathon gaming sessions at the cybercafes!
I don't think the U.S. will EVER see that kind of market penetration, because Americans - and others - don't have that kind of culture in general. Yes, there are those who, as I'd say, go too far into that lifestyle 'Stateside, but we are quite different in the gaming market. I'm confident it'll always be that way.
You could say it's a cultural thing...just like anime used to be...but look how popular anime is now vs 10 years ago. It's in the mainstream of US media, not just a niche anymore. Furthermore, the following facts remain:
- The MMO market in the US is still in the $1 billion range; compared to $15 billion+ of 'typical' PC/Console games.
- WoW is really the only mainstream MMO in the US...but before and after WoW, many have tried to get an MMO game to take off in a BIG way like WoW did.
- Most popular MMO games, like Lineage, Ultima Online, Everquest are still a niche when compared to the electronic game market as a whole.
Originally posted by: pontifex
with the success of WoW, i don't see how the average gamer couldn't possibly know what an mmo is.
The average gamer doesn't know what a MMO is because it's not mainstream yet.
WoW essentially IS the US MMO market with more than 60% of the market share...but of WoW's 10 million subscribers, roughly 30% of those are from US while the rest are Europe and Asia.
so you're saying the only people who know about mmos and wow are people who play it?
these other gamers never visit a video game store, never pick up a gaming mag, never visit gaming sites? you're delusional.
Originally posted by: EricMartello
If you want to debate what I said, present some information that shows the facts I stated are actually incorrect.
The fact of the matter is there are not many good MMOs in the US because it is a developing market, end of story. If you want to play a free MMO, you're going to have to look for overseas options like Mu. That's the deal, otherwise you have to pay a subscription fee.
Originally posted by: destrekor
You could also provide some facts that state that you are correct.
Bottom line is, it's extremely tough to judge the potential for the US market considering the culture is vastly different.
Not to mention, the different styles between western and eastern MMOs. Eastern MMOs have a very different play style that most Western folk don't enjoy. NCsoft knows this, and is why they have even stated for their upcoming MMO Aion will be a blend of Eastern meets Western style. I actually look forward to that and hope I can get into the beta for it. NCsoft is really the closest company who can bring the Eastern style to us Westerners, but has to be careful or else it'll just flop.
Is there such game that would offer more than just grinding monsters 95% of the time? Looking for a game that does not have monthly fees.
Originally posted by: EricMartello
If you want to debate what I said, present some information that shows the facts I stated are actually incorrect.
The fact of the matter is there are not many good MMOs in the US because it is a developing market, end of story. If you want to play a free MMO, you're going to have to look for overseas options like Mu. That's the deal, otherwise you have to pay a subscription fee.
Originally posted by: Dumac
It is still a developing market, although it has grown a lot. I remember when everyone thought it was crazy that EQ had finally reached 400k US subscribers.
Although WoW caused a bit of a boom, the US is still lacking in subscriptions from MMOs are general. WoW has quite a few subscribers, but there are more subscribers in Asia than here in the west. And this isn't even talking about subscription free mmos, all of which are pretty much provided by eastern developers. Any western equivalent is usually horrible (example: Archlord.)
The east has always been more focused on online gaming, and so their MMO market has developed to cater towards a larger audience.
