FPS ONLY 75!!! in CS Source with ATI X1900 crossfire Setup HELP!

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WaTaGuMp

Lifer
May 10, 2001
21,207
2,506
126
Originally posted by: robkas
Originally posted by: WaTaGuMp
Originally posted by: robkas
Originally posted by: WaTaGuMp
Originally posted by: robkas
Originally posted by: phr0m
try this in the console fps_max 300
no point of going over 100fps for css

No point in going over 60 for ANY game ;)
umm...yeah there is

for quake 3 you could do certain jumps with 125fps, and 333 fps i believe

then in CS and CSS you want 100fps for the netcoding



LOl WTF how are people with LCD's suppose to have over 100 FPS when they are most likely going to have vsync on and a max RR of 75. I am not saying you are wrong I just dont see how this is something realistic for alot of people with the monitors being used now a days.
well, most competitive gamers use CRTs still. But i use a BenQ 19" LCD and never have vsync on in any game.

The reason you want 100fps (and only need 100fps) in CS is because server TICK rates are 100. there is a command that you put in console called cl_cmdrate 100. I believe this command sends data from your computer to the server. There are three different tickrate servers. 33 tick, 66 tick, and 100 tick. 100 being the most accurate as it sends and recieves teh most data. In order the SEND the full 100 "sets of data" you need to be getting 100 fps. If you are only getting 30 fps on a 100 tick server and you have your cl_cmdrate at 100, you will still only be sending 30 "sets of data" because you can only send out as many "sets of data" as you are getting for fps.

Hope i didn't confuse you, but thats why you sometimes want more fps for certain games, besides the fact to make it the smoothest playing

Its avery old game so I dont even bother with it as for being smooth I cant tell any difference between 30 fps and 60 thats why I said the thing about not needing anything over that, which is what I cap at with vsync.

 

robkas

Member
Aug 7, 2006
152
0
0
Originally posted by: WaTaGuMp
Originally posted by: robkas
Originally posted by: WaTaGuMp
Originally posted by: robkas
Originally posted by: WaTaGuMp
Originally posted by: robkas
Originally posted by: phr0m
try this in the console fps_max 300
no point of going over 100fps for css

No point in going over 60 for ANY game ;)
umm...yeah there is

for quake 3 you could do certain jumps with 125fps, and 333 fps i believe

then in CS and CSS you want 100fps for the netcoding



LOl WTF how are people with LCD's suppose to have over 100 FPS when they are most likely going to have vsync on and a max RR of 75. I am not saying you are wrong I just dont see how this is something realistic for alot of people with the monitors being used now a days.
well, most competitive gamers use CRTs still. But i use a BenQ 19" LCD and never have vsync on in any game.

The reason you want 100fps (and only need 100fps) in CS is because server TICK rates are 100. there is a command that you put in console called cl_cmdrate 100. I believe this command sends data from your computer to the server. There are three different tickrate servers. 33 tick, 66 tick, and 100 tick. 100 being the most accurate as it sends and recieves teh most data. In order the SEND the full 100 "sets of data" you need to be getting 100 fps. If you are only getting 30 fps on a 100 tick server and you have your cl_cmdrate at 100, you will still only be sending 30 "sets of data" because you can only send out as many "sets of data" as you are getting for fps.

Hope i didn't confuse you, but thats why you sometimes want more fps for certain games, besides the fact to make it the smoothest playing

Its avery old game so I dont even bother with it as for being smooth I cant tell any difference between 30 fps and 60 thats why I said the thing about not needing anything over that, which is what I cap at with vsync.
well i play css.....and if you cant tell the difference between 30fps and 60fps i personally thing their is something wrong with your eyes...the game itself DOES feel different.

if you do not set your rates correctly for a 100 tick server (i assume you only pub from the attitude you have so it doesn't matter because pubs are usually 66 tick) you will get many types of different lag issues, which really makes hit registration strange and off the mark. so technically, if you play this game competitively, you do NEED (for the best hitreg) to get 100fps :)

 

Ulfhednar

Golden Member
Jun 24, 2006
1,031
0
0
I'm going to settle this argument once and for all: The human eye requires a steady framerate of 72FPS or above to give the illusion of reality, and it can distinguish quick changes in FPS all the way up to something silly like 200FPS. A steady framerate of 60FPS is enough to be smooth, but as said, you need a steady framerate 72FPS or above to give the illusion of reality.

So anybody who says "30FPS is fine" or "anything over 60FPS is overkill" is completely and utterly wrong. Obviously it depends on the game, 30FPS is fine for me in Oblivion but I couldn't even play Battlefield 2 with that sort of framerate, and while 60FPS is actually fine it certainly is not overkill as anything up to 200FPS is noticeable if your framerate isn't completely steady.
 

GundamSonicZeroX

Platinum Member
Oct 6, 2005
2,100
0
0
Originally posted by: Ichigo
So you ditched TAA in order to get above 75fps? Does that make ANY sense? You get video cards to increase IMAGE quality, not see how far you can push your FPS past noticeable limits. People like you play right into ATI/Nvidia's hands, honestly.

I don't think he is going to ditch it. He's just wanting to know what's causing his slowdown.
 

JBT

Lifer
Nov 28, 2001
12,094
1
81
Temporal AA doesn't really increase image quality much anyways. It was a feature for the 9800 cards.. Though its still in drivers... Adaptive AA is the one that increases image quality and does NOT need vsync on.
 

Keysplayr

Elite Member
Jan 16, 2003
21,219
56
91
Originally posted by: Ulfhednar
I'm going to settle this argument once and for all: The human eye requires a steady framerate of 72FPS or above to give the illusion of reality, and it can distinguish quick changes in FPS all the way up to something silly like 200FPS. A steady framerate of 60FPS is enough to be smooth, but as said, you need a steady framerate 72FPS or above to give the illusion of reality.

So anybody who says "30FPS is fine" or "anything over 60FPS is overkill" is completely and utterly wrong. Obviously it depends on the game, 30FPS is fine for me in Oblivion but I couldn't even play Battlefield 2 with that sort of framerate, and while 60FPS is actually fine it certainly is not overkill as anything up to 200FPS is noticeable if your framerate isn't completely steady.


Sorry, but that argument can never be settled.
 

GundamSonicZeroX

Platinum Member
Oct 6, 2005
2,100
0
0
Originally posted by: keysplayr2003
Originally posted by: Ulfhednar
I'm going to settle this argument once and for all: The human eye requires a steady framerate of 72FPS or above to give the illusion of reality, and it can distinguish quick changes in FPS all the way up to something silly like 200FPS. A steady framerate of 60FPS is enough to be smooth, but as said, you need a steady framerate 72FPS or above to give the illusion of reality.

So anybody who says "30FPS is fine" or "anything over 60FPS is overkill" is completely and utterly wrong. Obviously it depends on the game, 30FPS is fine for me in Oblivion but I couldn't even play Battlefield 2 with that sort of framerate, and while 60FPS is actually fine it certainly is not overkill as anything up to 200FPS is noticeable if your framerate isn't completely steady.



Sorry, but that argument can never be settled.

Some people can't feel the difference. Others can. That's life.
 

Keysplayr

Elite Member
Jan 16, 2003
21,219
56
91
Originally posted by: Ulfhednar
Originally posted by: keysplayr2003
Sorry, but that argument can never be settled.
True, as much as you put the facts out, some people will always deny them. ;)


The facts, as you put it, are probably just studies and laboratory testing that can be discredited at any time with future, more improved studies that weren't done right the first 2 million times. And then that study will be overridden by further study. For human beings to believe they truly understand the human brain is just silly. That may never happen.

I find it "most factual" and realistic to say, no pair of eyes, or neural receptors thereof are identical. Put simply, this is a non argument and totally subjective to the individual.
 

josh6079

Diamond Member
Mar 17, 2006
3,261
0
0
Originally posted by: Ulfhednar
I'm going to settle this argument once and for all: The human eye requires a steady framerate of 72FPS or above to give the illusion of reality, and it can distinguish quick changes in FPS all the way up to something silly like 200FPS. A steady framerate of 60FPS is enough to be smooth, but as said, you need a steady framerate 72FPS or above to give the illusion of reality.

So anybody who says "30FPS is fine" or "anything over 60FPS is overkill" is completely and utterly wrong. Obviously it depends on the game, 30FPS is fine for me in Oblivion but I couldn't even play Battlefield 2 with that sort of framerate, and while 60FPS is actually fine it certainly is not overkill as anything up to 200FPS is noticeable if your framerate isn't completely steady.
:confused: :laugh:
 

nib95

Senior member
Jan 31, 2006
997
0
0
If your mate takes CSS seriously.

Then tell him to use as low a settings as possible in that game.
The higher the settings the worse your ping and hit registration.

 

robkas

Member
Aug 7, 2006
152
0
0
Originally posted by: nib95
If your mate takes CSS seriously.

Then tell him to use as low a settings as possible in that game.
The higher the settings the worse your ping and hit registration.
false, unless running high settings gives you less then 100fps constant, that is the only time it would make your hit reg worse.

video settings won't affect pings though ;)
 

nib95

Senior member
Jan 31, 2006
997
0
0
Originally posted by: robkas
Originally posted by: nib95
If your mate takes CSS seriously.

Then tell him to use as low a settings as possible in that game.
The higher the settings the worse your ping and hit registration.
false, unless running high settings gives you less then 100fps constant, that is the only time it would make your hit reg worse.

video settings won't affect pings though ;)

No, they do.
I've tried and tested enough times.

Going from max settings to low settings on the same server drops my ping by about 5-10.

Even when I'm getting 100+fps constant either way.
 

robkas

Member
Aug 7, 2006
152
0
0
Originally posted by: nib95
Originally posted by: robkas
Originally posted by: nib95
If your mate takes CSS seriously.

Then tell him to use as low a settings as possible in that game.
The higher the settings the worse your ping and hit registration.
false, unless running high settings gives you less then 100fps constant, that is the only time it would make your hit reg worse.


video settings won't affect pings though ;)

No, they do.
I've tried and tested enough times.

Going from max settings to low settings on the same server drops my ping by about 5-10.

Even when I'm getting 100+fps constant either way.
i've never heard, seen, or noticed anything about that but whatever

 

Ulfhednar

Golden Member
Jun 24, 2006
1,031
0
0
Originally posted by: keysplayr2003
The facts, as you put it, are probably just studies and laboratory testing that can be discredited at any time with future, more improved studies that weren't done right the first 2 million times. And then that study will be overridden by further study. For human beings to believe they truly understand the human brain is just silly. That may never happen.
The same can be said about pretty much anything. Let's just stick with what is commonly accepted fact until it's disproved instead of getting our crystal balls out, shall we? :confused:

Originally posted by: josh6079
:confused: :laugh:
Sorry for the rant, but the arguments about it do bug me that much. :p
 

Keysplayr

Elite Member
Jan 16, 2003
21,219
56
91
Originally posted by: Ulfhednar
Originally posted by: keysplayr2003
The facts, as you put it, are probably just studies and laboratory testing that can be discredited at any time with future, more improved studies that weren't done right the first 2 million times. And then that study will be overridden by further study. For human beings to believe they truly understand the human brain is just silly. That may never happen.
The same can be said about pretty much anything. Let's just stick with what is commonly accepted fact until it's disproved instead of getting our crystal balls out, shall we? :confused:

Originally posted by: josh6079
:confused: :laugh:
Sorry for the rant, but the arguments about it do bug me that much. :p

No thanks. What you say is "commonly accepted as fact" does not apply to everyone. Not anywhere near. Maybe you should ease up on the use of the word "fact" when we are addressing a subject like this one. And don't let this age old argument bug you. Nobody is right or wrong about it. Everyone is different, and that is pretty much the only indisputable fact attributed to this Off Topic, topic.

Ok. OP, did turning off Adaptive AA resolve your V-sync force?

 

Keysplayr

Elite Member
Jan 16, 2003
21,219
56
91
Originally posted by: robkas
Originally posted by: nib95
Originally posted by: robkas
Originally posted by: nib95
If your mate takes CSS seriously.

Then tell him to use as low a settings as possible in that game.
The higher the settings the worse your ping and hit registration.
false, unless running high settings gives you less then 100fps constant, that is the only time it would make your hit reg worse.


video settings won't affect pings though ;)

No, they do.
I've tried and tested enough times.

Going from max settings to low settings on the same server drops my ping by about 5-10.

Even when I'm getting 100+fps constant either way.
i've never heard, seen, or noticed anything about that but whatever


I don't see how what you're saying is possible. Graphics are not transmitted through network connections. All graphics data is local. The network data packets only say what is where and when. Not how pretty it is. This does not change no matter what your FPS or graphics settings are. Of course if your local graphics power is insufficient and cannot keep up, of course you'll get anihilated, but this has no effect on network ping rates whatsoever.
 

PingSpike

Lifer
Feb 25, 2004
21,765
615
126
Originally posted by: Ulfhednar
I'm going to settle this argument once and for all: The human eye requires a steady framerate of 72FPS or above to give the illusion of reality, and it can distinguish quick changes in FPS all the way up to something silly like 200FPS. A steady framerate of 60FPS is enough to be smooth, but as said, you need a steady framerate 72FPS or above to give the illusion of reality.

So anybody who says "30FPS is fine" or "anything over 60FPS is overkill" is completely and utterly wrong. Obviously it depends on the game, 30FPS is fine for me in Oblivion but I couldn't even play Battlefield 2 with that sort of framerate, and while 60FPS is actually fine it certainly is not overkill as anything up to 200FPS is noticeable if your framerate isn't completely steady.

While I agree with everything you're saying, I doubt you've settled the argument! The 30fps myth doesn't seem to be going anywhere any time soon!
 

LittleNemoNES

Diamond Member
Oct 7, 2005
4,142
0
0
If lamps turned on and off @ 30 times per second, I know those of you who say over 30fps is overkill would have a change of heart. The Currently do so @ ~60 times per second.
 

Ulfhednar

Golden Member
Jun 24, 2006
1,031
0
0
Originally posted by: PingSpike
While I agree with everything you're saying, I doubt you've settled the argument! The 30fps myth doesn't seem to be going anywhere any time soon!
I agree, especially when people are dismissing commonly accepted facts because "they don't apply to everyone 100% of the time" and "might be disproved one day" just like any other commonly accepted fact. :confused:
 

robkas

Member
Aug 7, 2006
152
0
0
Originally posted by: keysplayr2003
Originally posted by: robkas
Originally posted by: nib95
Originally posted by: robkas
Originally posted by: nib95
If your mate takes CSS seriously.

Then tell him to use as low a settings as possible in that game.
The higher the settings the worse your ping and hit registration.
false, unless running high settings gives you less then 100fps constant, that is the only time it would make your hit reg worse.


video settings won't affect pings though ;)

No, they do.
I've tried and tested enough times.

Going from max settings to low settings on the same server drops my ping by about 5-10.

Even when I'm getting 100+fps constant either way.
i've never heard, seen, or noticed anything about that but whatever


I don't see how what you're saying is possible. Graphics are not transmitted through network connections. All graphics data is local. The network data packets only say what is where and when. Not how pretty it is. This does not change no matter what your FPS or graphics settings are. Of course if your local graphics power is insufficient and cannot keep up, of course you'll get anihilated, but this has no effect on network ping rates whatsoever.
isn't that what i said?
changing your video settings from low to high won't affect ping.

changing them from low to high will affect hit reg if you aren't getting 100fps constant
 

Keysplayr

Elite Member
Jan 16, 2003
21,219
56
91
Originally posted by: robkas
isn't that what i said?
changing your video settings from low to high won't affect ping.

changing them from low to high will affect hit reg if you aren't getting 100fps constant[/quote]

Yes robkas, I meant to quote nib. My mistake.
 

Keysplayr

Elite Member
Jan 16, 2003
21,219
56
91
Originally posted by: Ulfhednar
Originally posted by: PingSpike
While I agree with everything you're saying, I doubt you've settled the argument! The 30fps myth doesn't seem to be going anywhere any time soon!
I agree, especially when people are dismissing commonly accepted facts because "they don't apply to everyone 100% of the time" and "might be disproved one day" just like any other commonly accepted fact. :confused:

You're not going to let it go eh? Ok, If it's that important to you to be correct, you win.
Not important enough for me to continue.

 

Ulfhednar

Golden Member
Jun 24, 2006
1,031
0
0
Originally posted by: keysplayr2003
You're not going to let it go eh? Ok, If it's that important to you to be correct, you win.
Not important enough for me to continue.
Thank God. I am of the opinion that you would've ignored that post entirely in the first place if it wasn't authored by me.