WaTaGuMp
Lifer
- May 10, 2001
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Originally posted by: robkas
well, most competitive gamers use CRTs still. But i use a BenQ 19" LCD and never have vsync on in any game.Originally posted by: WaTaGuMp
Originally posted by: robkas
umm...yeah there isOriginally posted by: WaTaGuMp
Originally posted by: robkas
no point of going over 100fps for cssOriginally posted by: phr0m
try this in the console fps_max 300
No point in going over 60 for ANY game![]()
for quake 3 you could do certain jumps with 125fps, and 333 fps i believe
then in CS and CSS you want 100fps for the netcoding
LOl WTF how are people with LCD's suppose to have over 100 FPS when they are most likely going to have vsync on and a max RR of 75. I am not saying you are wrong I just dont see how this is something realistic for alot of people with the monitors being used now a days.
The reason you want 100fps (and only need 100fps) in CS is because server TICK rates are 100. there is a command that you put in console called cl_cmdrate 100. I believe this command sends data from your computer to the server. There are three different tickrate servers. 33 tick, 66 tick, and 100 tick. 100 being the most accurate as it sends and recieves teh most data. In order the SEND the full 100 "sets of data" you need to be getting 100 fps. If you are only getting 30 fps on a 100 tick server and you have your cl_cmdrate at 100, you will still only be sending 30 "sets of data" because you can only send out as many "sets of data" as you are getting for fps.
Hope i didn't confuse you, but thats why you sometimes want more fps for certain games, besides the fact to make it the smoothest playing
Its avery old game so I dont even bother with it as for being smooth I cant tell any difference between 30 fps and 60 thats why I said the thing about not needing anything over that, which is what I cap at with vsync.
