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FPS on tabletop - what would you like to see?

chrisnh

Junior Member
Hello everyone,
we’re a small team working on a multiplayer FPS-style tabletop game. What would you like to see in the final game?
 
I wouldn't like to see one.

Unless the table is mounted vertically and the table is turned on its side, no thanks.

Terrible posture; terrible way to game.
 
Hmm, FPS on a tabletop. Methinks there's not going to be a lot of room to run around, probably just a lot of falling off and breaking your limb. It'll basically be an instagib deathmatch. 😀

Might as well just grab your nerf/paintball/airsoft guns and run around outside for a bit.
 
I'm know it's being called a FPS style game, but it is a tactical game. First person shooter does not compute in that game model. You are not playing in first person mode, and you really aren't shooting. It may be fun for someone who like strategy games. I'd call it a table top strategy war game.
 
I'm know it's being called a FPS style game, but it is a tactical game. First person shooter does not compute in that game model. You are not playing in first person mode, and you really aren't shooting. It may be fun for someone who like strategy games. I'd call it a table top strategy war game.

The reason for that is it includes many elements from classic FPS games.
 
My thought is that by marketing it towards FPS gamers, you will narrow your audience too much. I don't think many FPS gamers would be interested in this type of game at all. But every kid knows about capture the flag, king of the hill and what not. If you are to have success marketing it at FPS gamers, it needs to have Counter Strikes name on it, which means selling it under them and having a digital version.
 
I don't know if I'll play this kind of game, but I am certain that you should stop promoting it as a FPS. FPS defines a specific genre of games and yours is obviously not such a game.
 
This is called a board game. Not a FPS. FPS stands for first person shooter. The only way this is going to be in first person is if you're literally 2 inches tall.
 
We already have Warmachine/Hordes and Infinity as miniatures games that are, in some points, similar to what you want to accomplish.

Warmachine already have Flag and Zone Control scenarios while Infinity is a pure skirmish "pewpew" action game.
 
I do like the idea you have here, my only possible complaint is it takes away some of the "FPS" feel, because there's no way to sneak around the map or move sniping positions without your enemy knowing you have done so. That would be hard to do in a table top, though.
 
I do like the idea you have here, my only possible complaint is it takes away some of the "FPS" feel, because there's no way to sneak around the map or move sniping positions without your enemy knowing you have done so. That would be hard to do in a table top, though.
Back in the day, sometimes people would play Battletech in separate rooms, with a go-between that would coordinate visibility.
 
I do like the idea you have here, my only possible complaint is it takes away some of the "FPS" feel, because there's no way to sneak around the map or move sniping positions without your enemy knowing you have done so. That would be hard to do in a table top, though.

Well, that's the point - to try and eliminate those positions by proper movement and also luck. The "sneaky" part is that you do not see your enemy's equipment, perks and cards.

Tabletop FPS? lol, wut

Exactly.
 
Cool idea OP. Seems like it could be fun, but yeah I would call it a strategy shooter or something like that, not FPS.
 
remove FP from FPS and you have an idea. this has been done many times before, with various degrees of success.

good luck finding a publisher.
 
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