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Forza Horizon 3 Benchmark Thread

Bacon1

Diamond Member
Tested 1080, 1060, 480 by Joker - https://youtu.be/tz85_GqYbR8


1080 (372.90):
  • 1080p: 84 / 68
  • 1440p: 78 / 63
  • 3440x1440: 68 / 59
  • 4k: 60 / 51

1060 (372.90):
  • 1080p: 65 / 55
  • 1440p: 53 / 42 (noticed hitching)

480 (16.9.2):
  • 1080p: 67 / 55
  • 1440p: 54 / 53
 
Good showing for the 480 again, I guess we shouldn't be surprised. Can't wait to see Titan XP results. 4K 85/68, perhaps?
 
GTX 980 Ti miles ahead of Fury / Fury X on this DX 12 title. Latter is possibly VRAM limited, especially at 4K:

Forza Motorsport 6: Apex runs on its own engine ForzaTech, which takes full advantage of DirectX 12. The engine was designed for use by Turn 10 Studios in Forza games of the series.Playground Games have taken it as a basis and made some improvements, adapting the game to the world and open to modern hardware.

The recommended volume for the use of video resolution of 1920x1080 would be 6144 VRAM mb to allow 2560h1440 - 6144 MB video memory and to allow 3840h2160 about 6144 MB of video memory.

f3_3840.png


f3_vram.png
 
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Interesting results from Benchmark.pl @ 3 days ago. GTX 980 Ti's minimum FPS advantage over Fury X grew as they increased the resolution. GTX 1060 leads RX 480 by 15-25% (1080p Ultra). I made a pic so it's easier to update the OP:

fh3_zpsvlpwoogv.jpg
 
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GTX 1060 3GB VS RX 470 4GB: Forza Horizon 3 PC Benchmarks (Look at 5:00)
https://www.youtube.com/watch?v=l0XejmBCuEk

Min:
EVGA GTX 1060 3GB : 14.8
Sapphire RX 470 : 37.79
Avg:
EVGA GTX 1060 3GB : 44.53
Sapphire RX 470 : 49.7
Max :
EVGA GTX 1060 3GB : 64.5
Sapphire RX 470 : 75.33

Forza Horizon 3 [PC] - 8GB vs 16GB RAM - Performance Comparison
https://www.youtube.com/watch?v=uvHm7dChmac

"G.SKILL Ripjaws X DDR3 2x8GB 1866MHz CL9"
hopefully he used another set of 2x4GB for the 8GB tests, if not that's also dual vs single channel (which is still kind of interesting to see) and not much of a 8vs16GB

the other test, the problem is that he tested ultra with 4xmsaa, which the 1060 3GB seems unable to handle well because of vram, but other than that he seems to use "dynamic" setting? isn't it the setting the scales the resolution dynamically? so how can you compare 2 different cards without knowing exactly what settings is using for each?
 
Interesting results from Benchmark.pl @ 3 days ago. GTX 980 Ti's minimum FPS advantage over Fury X grew as they increased the resolution. GTX 1060 leads RX 480 by 15-25% (1080p Ultra). I made a pic so it's easier to update the OP:

fh3_zpsvlpwoogv.jpg

And here I thought the 480 would clock up to 1266MHz.
 
https://youtu.be/ofFpnArXbJ8

Make sure you disable MSAA, even a Titan XP will stutter @ 1080p with 4xMSAA while running 4k turned off w/o issue.

Also need a very beefy CPU and fast memory

Capping @ 30fps with higher settings seems to provide much better experience than hitting 40-50s for older cards
 
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Digital Foundry's verdict is that the RX 480 is tied with the GTX 1060 on ultra settings without MSAA aside from potential asset streaming issues ...

Forza Horizon 3 is arguably a big step backwards compared to Forza Motorsport 6: Apex in terms of performance on AMD GPUs. Polaris microarchitecture got very lucky when AMD decided to increase geometry throughput at a whim ...

I'd say Forza Horizon 3 presents a good use case where DX12 doesn't help AMD much and that's in cases with extremely geometry limited scenarios where Nvidia has an advantage regardless ...

OoO raster (this needs to be exposed in DX12 soon), GPU compute cluster culling, async compute, triangle ordering, and these other sorts of optimizations are a god send for AMD GPUs when they are known to struggle a lot with geometry processing ...
 
And here I thought the 480 would clock up to 1266MHz.

Yep no idea why they forced it to run at low clocks but it obviously hampered its fps. You can see from the OP that they run fine and faster than the 1060 normally.
 
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