Forza 3 game night - part 2

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EightySix Four

Diamond Member
Jul 17, 2004
5,122
52
91
Yeah the Panamera's are here too. I usually see at least one on my way in to work.

Oh, and another moment for Kabob: leaving work, there was a friggin' 911 GT3 RS in the parking lot. Yes, the pseudo-race car with dark grey body work and bright pink/red letting all over. Yes, it was badass. And my effing Droid decided it wouldn't want to focus!!!! :mad:

Shoulda got an iPhone. There's a black lettering on lime green one that comes out on nice days out here.
 

fbrdphreak

Lifer
Apr 17, 2004
17,555
1
0
Buying the Droid put $50 in my pocket after Bing CB ;) I think something's wrong. The camera always worked fine until recently.
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
Yeah the Panamera's are here too. I usually see at least one on my way in to work.

Oh, and another moment for Kabob: leaving work, there was a friggin' 911 GT3 RS in the parking lot. Yes, the pseudo-race car with dark grey body work and bright pink/red letting all over. Yes, it was badass. And my effing Droid decided it wouldn't want to focus!!!! :mad:

The day I was out driving my buddy's Viper and Vette I saw an orange GT3 RS parked at the Ducati dealership...I nearly wet myself.
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
Never been much of a fan of the LFA, looks sorta cheesy. Good price on the points though.
 

outofcontrol

Junior Member
Jun 7, 2010
7
0
0
Hello, I am new to the forum and relitively new to forza 3 (level 20)although I was at a level 43 in forza 2 I never really totally understood tuning my cars for better handling. Those of you who do this and understand it, how did you figure out what worked and what didn't. I read the descriptions when toggling through the different components and they make sense, but, do you make adjustments, then race the track to see if adjustments work??

I don't have a lot of time to practice and race plus at age 47 I don't catch on as quick as my 14 yr old son. I do love the F3 game and after the installation of my home theater system racing on a 110" screen is wonderful!

What tricks or pointers can you experts advise? No BS please!! :)
 

fbrdphreak

Lifer
Apr 17, 2004
17,555
1
0
Dell.com also have 12 month XBL subscription cards for $29.99, buy two or more and shipping is free. Anyone wanna go halfsies on a pair with me and save on shipping? :awe:
I'm still sitting good on my sub right now, otherwise I would. If you buy that plus a points card, do you get free shipping then?
 

fbrdphreak

Lifer
Apr 17, 2004
17,555
1
0
Hello, I am new to the forum and relitively new to forza 3 (level 20)although I was at a level 43 in forza 2 I never really totally understood tuning my cars for better handling. Those of you who do this and understand it, how did you figure out what worked and what didn't. I read the descriptions when toggling through the different components and they make sense, but, do you make adjustments, then race the track to see if adjustments work??

I don't have a lot of time to practice and race plus at age 47 I don't catch on as quick as my 14 yr old son. I do love the F3 game and after the installation of my home theater system racing on a 110" screen is wonderful!

What tricks or pointers can you experts advise? No BS please!! :)
For me, understanding the mechanics of a real car and how changes effect handling was a big help. While the tuning values don't correlate to real life, i.e. degrees of camber, spring rates, etc, how you change the vehicle is quite realistic. Stiffen the rear = more oversteer, wings & lips add downforce, adjusting brake distribution, etc.

If you really want to get into the nitty gritty, and learn a bit about how real cars respond too, I'd recommend this site: http://diy-racetuning.net/index.html

Check out the DIY tuning sections linked on the bottom left. Lots of good info on this site.

If you want to get a good enough tune and not mess with it, you have two options. One is to buy a tune off the store front. Many here go this route and have good results. However you will still need to test drive, as not all tunes are good ones.

The second option is to use a tune calculator. You input the car's weight, weight distribution, and drive type (front engine front wheel drive, front engine rear wheel drive, etc) and it spits out some good numbers to start tuning with.

I use a spreadsheet someone on the Forza forums made to get my baseline tune. I then tweak as needed. It works really well for me.

Download the spreadsheet and open in Excel

If you go the more DIY route, read up a bit and feel free to post questions here. We're a helpful bunch and we generally get together every week to race. Racing info is in the 1st post in this thread.

And welcome to AT!
 

fbrdphreak

Lifer
Apr 17, 2004
17,555
1
0
Dell.com also have 12 month XBL subscription cards for $29.99, buy two or more and shipping is free. Anyone wanna go halfsies on a pair with me and save on shipping? :awe:
Looks like you could get the points card and get free shipping:

FREE 3-5 Day Shipping on Electronics, Software & Accessories over $49
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
Because I don't know if I could spend 4000 points (+ the 1100 or so I have on my account) before the next Xbox is released...
 

fbrdphreak

Lifer
Apr 17, 2004
17,555
1
0
Haha. Between MW2 map packs and Forza 3 packs, you couldn't spend 4K? Maybe this will help:

Six XBLA games have reduced prices this week and, what's more, each one is actually worth your attention. Worms 2: Armageddon, Peggle and Duke Nukem 3D have all seen their prices knocked from 800 ($10) to a pittance: 400 ($5). Meanwhile, Serious Sam HD, Battlefield 1943 and Call of Duty Classic have dropped from 1200 ($15) to 800 ($10). Add all those up and you've got six nutritious, filling games for $45 (through Sunday).
http://www.joystiq.com/2010/06/07/its-an-xbl-deal-of-the-week-extrabonanza/
 

outofcontrol

Junior Member
Jun 7, 2010
7
0
0
For me, understanding the mechanics of a real car and how changes effect handling was a big help. While the tuning values don't correlate to real life, i.e. degrees of camber, spring rates, etc, how you change the vehicle is quite realistic. Stiffen the rear = more oversteer, wings & lips add downforce, adjusting brake distribution, etc.

If you really want to get into the nitty gritty, and learn a bit about how real cars respond too, I'd recommend this site: http://diy-racetuning.net/index.html

Check out the DIY tuning sections linked on the bottom left. Lots of good info on this site.

If you want to get a good enough tune and not mess with it, you have two options. One is to buy a tune off the store front. Many here go this route and have good results. However you will still need to test drive, as not all tunes are good ones.

The second option is to use a tune calculator. You input the car's weight, weight distribution, and drive type (front engine front wheel drive, front engine rear wheel drive, etc) and it spits out some good numbers to start tuning with.

I use a spreadsheet someone on the Forza forums made to get my baseline tune. I then tweak as needed. It works really well for me.

Download the spreadsheet and open in Excel

If you go the more DIY route, read up a bit and feel free to post questions here. We're a helpful bunch and we generally get together every week to race. Racing info is in the 1st post in this thread.

And welcome to AT!

Thank you! I'll do some reading and try to use the calc too. I would love to try my hand at live racing again. I did it a couple yrs ago and got waxed. I need to learn a bit more then will try it again. It seems like this group may be a little more patient with a newb.

Thanks for the welcome!
James
 

fbrdphreak

Lifer
Apr 17, 2004
17,555
1
0
I don't buy Forza car packs (I bought 'em all in FM2 and rarely used the cars) and the new map pack should be the last one for MW2.
Don't buy the car packs! Blasphemy! That's definitely where we differ. Trying out the different cars is most of the fun for me :)
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
True, but I rarely used most of the cars I downloaded in FM2. There's one or two car packs I like thus far, the rest I could do without (including the one I got for free...)
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
Is there anything tunable on a stock Carrera GT? I suppose tire pressure, wondering if there's a way to get a slight edge :awe:
 

fbrdphreak

Lifer
Apr 17, 2004
17,555
1
0
I don't think so, but I didn't check when I did a couple laps last night. Also I didn't find the Carerra difficult to drive at all. Not much in the way of snap oversteer and understeer isn't bad either. I need to get into the habit of getting on the throttle earlier out of a corner, between the tall gears and relatively lack of torque you don't have to feather too much.
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
I don't think so, but I didn't check when I did a couple laps last night. Also I didn't find the Carerra difficult to drive at all. Not much in the way of snap oversteer and understeer isn't bad either. I need to get into the habit of getting on the throttle earlier out of a corner, between the tall gears and relatively lack of torque you don't have to feather too much.

435 ft lbs = "relative lack of torque?"
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
Considering when the engine was designed and compare it with other cars from around the same time period I'd say that's pretty good. Heck, compared to alot of supercars 5.7L isn't all that big. I mean, the Viper GTS had a what, 8.0L or so and was putting out 500 ft lbs back in the day? ~30% larger engine with ~15% more torque. Compare it to a Lamborghini 6.2 or 6.5L V12 or a 6.0L Enzo engine, torque output per liter is relatively high for the size. It might lack some down low but at peak it's lacking nothing.

If anything the tall gears or need to revv it to hit torque might be more accurate.
 

fbrdphreak

Lifer
Apr 17, 2004
17,555
1
0
Compared to other high cylinder count pasta rockets, yes its torque is comparable. Compared to other motors of similar output that are turbo'd or larger displacement, the torque is lacking. Particularly down low, which is where you end up in the revs when taking a slower turn.

Plus 1st gear only hits like 60, whereas 2nd gets to 100 or so. I only ran it on Sebring, but seemed to have several turns where going into 1st was questionable, but 2nd left you in the weaker part of the torque curve.