lehtv
Elite Member
- Dec 8, 2010
- 11,897
- 74
- 91
Lol, 4k on a 27"? On a Mac maybe.
Wait, Macs are monitors? I thought Macs were computers.
Lol, 4k on a 27"? On a Mac maybe.
A single 7970 can run 3x1080p without AA on high settings. So why cant it run 4k in a 24" monitor??
a 690 GTX could run 4k in a 24" monitor without AA with ease.
Your right though its the lack of monitors thats the issue and windows limitations
But I don't want to scale... What's the point of higher res if the space available to me stays the same? Just more strain on the components.
This was already answered. It works because the operating system enlarges the fonts to hyper stupid proportions to make it usable. You can do the same thing in windows 8. If you want to use 450% extra large fonts, it might be usable.
23 inches at 2560x1600 in a desktop monitor will not happen. We can revisit this in a year and I guarantee you, it will not happen. You can pay for a 30" or you can just stick with 1080p , and this does not change the fact that AA has a smaller performance penalty than does 2560x1600 (which is nearly double the pixel count of 1080p). This was your original argument and you were wrong - AA has less of a performance hit (especially FXAA) than doubling the pixel count.
Also, all panels for PCs are produced by samsung and LG. They are not producing 2560x1600 in anything less than 30 inches for a desktop monitor form factor - and like I mentioned numerous times, that resolution is not usable at 23 inches unless the OS uses gigantic fonts. You can view their product plans for the next year, again, NOT HAPPENING. Only by using a tablet operating system with hyper enlarged fonts is it usable, which is what apple does.
It honestly sounds like you want 2560x1600 on a 23" because you're cheap. You also complained about 8x MSAA when you're using a GTX 460. If you want more pixels, prepare to pay for it with a 30". If you want 8x MSAA upgrade your cheap video card. Panel makers have no plans for producing that resolution outside of 7-10 inch tablet screens, again - in this context that resolution works because android and iOS allow you to enlarge fonts to stupid proportions.
Lastly, most people agree that for home theater or immersive gaming, bigger is better. For gaming purposes nobody takes a mac seriously and most people don't want to game on a crap 22" inch panel. I'd much rather game on a 60" big screen or a 30" PC monitor. I don't think your opinion of getting a tiny screen for gaming is representative of what most gamers want - games want bigger and better. Not smaller.
The problem is lack of GPU power, not lack of monitors.
Who the hell buys a GTX 690? The 0.01% of PC gamers, which is the 0.01% of PC users? You think they are going to make a monitor just for that market? That's exactly why they are pushing Surround and EyeFinity, because you can get people to spend outrageous amounts of money on GPUs without the need for a manufacturer to release a 4K 24" monitor for that tiny market. Plus common people have always preferred perceived quantity over quality (i.e. 3x 24" 1080p monitors vs 1x 4K).
Rest assured though that in the next couple of years we will see retina quality displays in the PC market. Look at HD4000, it's already fast enough to drive 2D and easy 3D, give it a few more years and it will be able to play demanding games decently at 1440p. And high end cards will breeze through games at that resolution like they do at 1080p right now.
Lol, right.
I mean why take an 18MP photograph vs a 2MP photograph when the FOV is the same...
Rofl.
This was already answered. It works because the operating system enlarges the fonts to hyper stupid proportions to make it usable. You can do the same thing in windows 8. If you want to use 450% extra large fonts, it might be usable.
Lots of people run SLI and CF and even a 660 GTX SLI would be easily enough powerful to run that resolution.
Then please explain why the font on the right is not 4x smaller than the one on the left, and what is the problem with how iOS/OSX handles higher PPI.
![]()
Come on dude, define "lots of people". 5% of gamers? which is 0.05% of the total PC market?
Wait, Macs are monitors? I thought Macs were computers.
As if I could see the difference with that high of a DPI at 1m+ distance from the monitor...Lol, right.
I mean why take an 18MP photograph vs a 2MP photograph when the FOV is the same...
Rofl.
As if I could see the difference with that high of a DPI at 1m+ distance from the monitor...
I can see the difference on my cellphone, but that's because my cellphone is most of the time 10cm away from my eyes...
What's the argument anymore? High-res screens are going to come. It'll take a while for the tech to seep down... until then, we have to deal with AA as a catch all solution.
Not only that, but once 4k screens come out, your GPU budget is going to explode.
As in, a monitor usable only in OSX environment.
moonbogg said:If we had 4k monitors for TODAYS games, they would look absolutely silk bitchin badass clean and clear. Mmmk?
Apple uses proprietary display interfaces now?
No. A game with much improved textures, effects and models on 1080p would look better than any current game on 4K resolution.
Apple uses proprietary display interfaces now?
No. A game with much improved textures, effects and models on 1080p would look better than any current game on 4K resolution.
Higher PPI screens are pretty much guaranteed in the next few years especially once Apple starts pushing out "Retina" displays on their desktops.
EDIT: And yes higher PPI screens looks beautiful.
This image beautifully illustrates exactly why 4k monitors won't do anything at all for gaming
Those who are saying that gaming won't look better until we have more polygons, better rendering etc need to stare at the above image, without stopping, until 4k monitors hit Newegg.
If we had 4k monitors for TODAYS games, they would look absolutely silk bitchin badass clean and clear. Mmmk?
i have put a rMBP next to my MBP and the difference is obvious.
Seriously this is like trying to convince people the world isnt flat. Do people really need to try and sail you off the end to help you understand?
I dont understand why people choose to disbelieve until they have the proof in front of their eyes.
I tried a rMBP myself, you know...
There is definitely a difference, but at MY viewing distance it's too little to be worth the increased strain on the hardware. For my use I'd prefer a monitor with the same resolution but double the size, so I could actually make use of all that space completely in windows environment.
I was never a real fan of high DPI settings.
How about the photography market? they need the resolutions and dont need to game. How about the 4k Film industry which is round the corner?
Gamers are 1 part of a market which could use high PPI screens.
Why does the Retina Pro have a 1880p Screen in a 15" laptop? Why will the Macbook Air and the iMac also get them?
Why does an iPad have 1600p screen? What about the Nexus 10?
Dont get my started on 1080p 5" phones.
There is a reason to produce them and lots of people would use them even for just web browsing. Text is 10x sharper as you point out above.
Gamers are just one group of consumers who will benefit.
Seriously you have no idea what you are talking about. i have no idea where the crap you spout comes from. You have issues.
i want 2560x1600 on 23" because im cheap?
By the way, higher resolution doesn't eliminate aliasing (anyone who has used a 2560x1600 screen will testify to this, obviously YOU haven't used a u3011 or anything of the like)
FFS, how many times does one have to tell you that we're talking about increasing resolution while keeping size constant? PPI on a 30" 2560x1600 monitor is no better than on a 23" 1080p monitor, so no shit Sherlock of course it still shows aliasing.
Try 5120x3200 on a 30" display, and that's like playing at 2560x1600 with 4x SSAA. I dare you to spot any aliasing on a setup like that.