1) The GT650M is junk
2) Macs are also junk for gaming. rMBP has significant ghosting issues and input lag issues, way more so than any mdoern IPS panel.
3) 2560x1600 will not ever happen on a PC monitor 22 inches in size.
4) Higher resolution does not eliminate the need for AA.
Let's review how this entire thing started.
a) You say you're upset because AA causes a performance hit - this is because your 460s do not have enough VRAM , not to mention they're too old. You understand that VRAM use increases exponentially as you increase resolution or AA right?
b) You say that higher resolution such as 2560x1600 will cause less of a performance drop than anti aliasing. This is wrong. More pixels will always be less efficient than lower resolution with added detail or anti aliasing. This will also never change.
Like I said, I love higher resolution myself. But this is what I can't wrap my head around: You want higher resolution because AA causes too much performance drop. Well, sorry to say the higher resolution will have FAR LESS performance. No GPU architecture will change this. More pixels to push will always mean less performance, period. 1080p with higher detail is more efficient - and this will not change because of consoles.
I think you're in for a big disappointment if you think GT650M or 460s are adequate for 2560x1600 gaming. They are so far from adequate, it isn't even funny.
Where do you get this tripe from.
Where did i say 460 SLI is good enough for 2560x1600?
What do you know about the 650M GT in the MBP? Nothing. You dont own it like the 2 people i know. I installed their Windows and set up their games for them. So i have first hand experience with those GPU's. i doubt you have any. Also Macs are fine for gaming if you install windows on them.
Claiming something will never happen such as 22" 2560x1600 is stupid and it will most likely happen at some point.
I also said i had problems with my 460 GTX SLI setup. i dont have any issues with it. Not even the 7970 GHZ CF has enough VRAM to run 4x AA at 2560x1600 let alone 8X.
This was never about MY setup. This about the industry problems with low resolution gaming and all the magic they have to think up to fix jagged edges in 3D games caused by the lack of pixels.
What you clearly fail to understand is that jagged edges are caused by limited pixels on the diagonal and AA filtering uses visual trickery to smooth out these edges but what it does is actually reduce the image detail also. So basically your spending GPU resources to make an image worse to actually appear better. Its counter productive and pointless.
Ever wonder why SLI and CF doesnt scale very well in games? Well one of the reasons is because its not exactly simple with all the effects being split between GPU's. BUT paralel processing normally scales much better in other applications. When you increase pixels you should be able to spit the work much easier between multiple GPU's or higher number of cores.
I remember back when the 4870X2 came out and it was claimed it give you "Free 4xAA" AA performance has been an issue for years and it offers no benefits other than covering up the limits of poor resolution.
Ever wonder why laser printers are better than ink jets? PPI thats why.