Fjodor2001
Diamond Member
- Feb 6, 2010
- 4,108
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If TDP, die area and price is moot, why not design a console based on an Intel Xeon E7-8890 v3 (18C/2.3 GHz) and an NVidia GeForce GTX 980 GPU? 
If TDP, die area and price is moot, why not design a console based on an Intel Xeon E7-8890 v3 (18C/2.3 GHz) and an NVidia GeForce GTX 980 GPU?![]()
I have wondered this, for example most games today only use 1 or 2 cores at most. Games that claim to need 4 cores actually run better on 2 faster cores, so so much for quad core requirements.
Therefore how exactly are devs planning to use 8 cores for gaming on consoles? is it not a bad design and a total waste of time, money and resources to have put in 8 weak cores in a PS4?
why not just 3 or 4 cores?
Why not let Intel build a Pentium G dual core or an i3 for the PS4? would it not have been better than 8 x 1.6 GHZ AMD cores?
How come AMD managed to beat intel and nvidia when it came to getting the contract for both Microsoft and Sony?
Or why not a fully powered 100% intel PS4 with iris pro? maybe even beefing up iris pro just for the PS4?
So given a couple of recent threads, and all the data in them, allready dealing with this question, and all the fanfest retarded fanboisim that followed, this sure looks alot like trollbait to me.
Probably because of the ease of porting console games over to the PC arena & the fact that the erstwhile CELL architecture was too complex, I think someone complained about it publicly.
I do agree that CELL was better than any other alternative at that time but it needed further development & don't think IBM was wiling to invest in it further.
Hello, isn't this a little counter productive?
"Dear Devs,
We made it so you can port your games to other platforms easier and cheaper, thus saving time and money. In return we hope that you continue to support our platform as the leading platform for your development cycles.
Love,
Sony & MSFT"
Just about every game that isn't IP owned by the platform is getting a PC version day of release. There are a handful of people like me who own all three platforms and games that focus on a SP narrative that I would have bought on console because that was my only choice is now going to be bought on PC because, well, it's a better platform.
And it boils back down to cost. Both companies already said it they want to return to profits sooner. Translation - we took the cheapest options. People defending the choices under the reasoning of "we want to fleece you faster" is sort of odd.
I preferred it when as a consumer the company took a huge hit in R&D and sold me things at a loss with the intention of me buying stuff for their platforms because that was the only place I could get them. The library for both consoles right now is absolutely pathetic IF you own a PC.
Take a stroll down memory lane. Gen 7 didn't have this issue, Gen 6 not even close.
Is it? I already gave you the reason why x86 was preferred for this console gen, now as you said there are less console exclusives than previous gens, IMO this is a good thing for everyone involved. The flip side is that there're lesser PC exclusive titles as well & that the games are being developed for a wider (larger) audience, this is certainly their (game developers) need of the hour with mobile gaming gaining a massive foothold in this industry.
Isn't this a bit selfish especially when you look at the price enthusiasts pay for their gaming rigs?
what sort of development?
I think the 360's Xenon was much better from a this-is-good-for-a-console perspective.
NES, SNES, Genesis, PS2, Dreamcast, among others had processors less than half the performance of high end off-the-shelf hardware. Guess what? Those had awesome games.
As far as console vs PC performance though, they simply don't in practice. In fact, it takes 8x Jaguar cores just to match the slowest i3 even with perfect +99% threading (and only 6-7 of them are usable in games):-
PS4 & XB1 equivalent Consoles (8C Jaguar @ 1.75GHz):-
7Zip - 10,123 (8T)
Cinebench 11.5 - 0.44 1T / 3.5 (8T)
Handbrake - 122fps (8T)
WinRAR - 555 1T / 3633 (8T)
x264 HD 5.0.1 - 7.4fps (8T)
i3-4130 (2C/4T @ 3.4GHz):-
7Zip = 10,166 (4T)
Cinebench 11.5 = 1.48 1T / 3.47 (4T)
Handbrake = 154.1fps (4T)
WinRAR = 1178 1T / 3902 (4T)
x264 HD 5.0.1 = 7.6fps (4T)
And even then for actual gaming, many heavily threaded console games such as Watch Dogs that are locked to 30fps / 720-900p on consoles "Medium" equivalent setting can run at 40-50fps at 1080p on "High" even on the slowest available i3-4130 on PC's. Jaguar cores are literally 1/3rd of the speed of Haswell's. All the threading in the world isn't going to beat 4x large cores since 8x 0.33 = equivalent of 2.66 cores (hence why they're at parity with i3's even with perfect threading) and haven't a hope in hell of being "better than i5 performance" no matter how they're utilized.
Again - my earlier post was purely in response to the "8 slow Jaguar cores will be faster than an i5 if programmed correctly purely because it's 8 vs 4 cores" comment someone made (which is false even with 100% perfect threading in Synthetic benchmarks) - not the cost or time constraint aspects of next-gen consoles.Ok, now let me know how much it cost to get an i3 4130+Intel morherboard and NV mobile GPU equivalent with 80% of the performance of 7970M by early-2013 (because you need 3-4 months to manufacture everything and 2-3 months for prior testing)?
snip
No sane company would take that kind of loss on each unit sold it's corporate suicide. You are basically talking about the same business model as the consoles but using a PC, and losing much more on each piece of hardware sold.
Wrong, you want your console to sell well & in fact technological prowess is the last on any profit making corp's list.
Only 4 games sold per PS4? Ouch. No wonder they couldnt afford a better console.
PS4 has been out for only 13 months. It took PS3 23 months to get an attach rate of 5.3 games. The lifetime attach rate for the most successful console of all time was 10.3 games over 10 years.
http://www.afterdawn.com/news/article.cfm/2010/05/15/ps3_game_attach_rate_closes_in_on_xbox_360_s
Since Sony makes $ after just 1 game is purchased and this means they are making profits in Year 1 of PS4's sales. This is in stark contrast to their misguided PS3 strategy that almost bankrupt the firm. I would much rather have consoles and AAA games than a much smaller PC gaming market if the consoles were to disappear.
You continue to state your opinion on all things consoles in a very negative light but basic research reveals that your knowledge of the console business as a whole is severely lacking to take any of your claims seriously. It's been pretty obvious that you hate consoles even before PS4/XB1 launched and you think PC gaming would be better off without consoles. Even now you continue to bash them despite these 2 consoles off to the strongest console sales launch of all time. Since you will never own a console, why do you care, to stroke your PC master race ego?![]()
I think the 360's Xenon was much better from a this-is-good-for-a-console perspective.
How do you conclude that? How me the math.
Again - my earlier post was purely in response to the "8 slow Jaguar cores will be faster than an i5 if programmed correctly purely because it's 8 vs 4 cores" comment someone made (which is false even with 100% perfect threading in Synthetic benchmarks) - not the cost or time constraint aspects of next-gen consoles.
Because it's already been confirmed by Sony executives.
"According to Eurogamer, Ito said that after a gamer buys a PlayStation 4 for $399, as long as they buy a new game from the device maker and open a PlayStation Plus account, Sony will be able to generate a slight profit on that person."
http://www.cnet.com/news/playstation-4-to-sell-at-a-loss-but-sony-expects-profit/
So you bended the truth. Its 1 game PLUS a Playstation Plus subscription (50$ per year.). Something only 1 of 8 got. And you talk about other people and their research?![]()
Imagine what would have happened if ps4 offered 290X mining performance for $400. Not only you get the whole system for $150 cheaper but also PSU, CPU, mobo, ram etc included. And lest not talk of the resale value of used console vs gpu...
See my sig. You could easily fit nvidia and intel hardware into the power budget, the hard part is cost.
Sure I would have liked the consoles to be more powerful but frankly the last 4 years of PS3/360 generation, 90% of PC games were console ports and it's not like the extra power in those consoles actually resulted in some breakthrough graphics. The breakthrough graphics came on the PC games that focused on the PC like Crysis 1, Crysis 3 and Metro 2033/Last Light.
My bad, you are right. An i5 would win but even an i3 would have been completely unrealistic as the budget would have blew the roof off since with Intel's 60% profit margins, they wouldn't sell it lower than $100 without the GPU, while Sony pays $100 for the entire APU with near 7970M level GPU in there.
The RSX 'Reality Synthesizer' is based on the G70 architecture, but features a few changes to the core.[9] The biggest difference between the two chips is the way the memory bandwidth works. The G70 only supports rendering to local memory, while the RSX is able to render to both system and local memory. Since rendering from system memory has a much higher latency compared to rendering from local memory, the chip's architecture had to be modified to avoid a performance sacrifice. This was achieved by enlarging the chip size to accommodate larger buffers and caches in order to keep the graphics pipeline full. The result was that the RSX only has 60% of the local memory bandwidth of the G70, making it necessary for developers to use the system memory in order to achieve performance targets.[9]