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First Person Shooters: Inverted y-axis?

Do you play with an inverted y-axis?

  • Yes

  • No

  • What's a y-axis?


Results are only viewable after voting.
My bro in law does this, and he's borderline terrible. I guess if one got used to it, it would be no issue. I can't play like that though.
 
I have to; if I don't I can't aim with the controller.

Pull back = look up
Push forward = look down

Just like a normal head
 
Nope, can't do it. I try to imagine my thumbstick as an extension of a mouse, I move it 'up' to look up and such.

Maybe in flying games I'd treat it more like a flight stick, but not in a FPS environment.
 
Non inverted. In reality, that crosshair in a a FPS is a mouse cursor. As a PC gamer I treat it as a cursor moving relative to a background just like a computer cursor, not a "head" looking up and down.

The direction I move the control is the direction I want the cursor to move relative to the stuff under it.

Therefore, like a mouse, up is up and down is down.
 
inverted.

inverted when i used to pc game too.

it just feels more natural to me. i've tried normal and can't get used to it. i know though that the people i know who are best at fps use normal and not inverted, so maybe that is why i kinda suck at them now a days.
 
Non inverted. In reality, that crosshair in a a FPS is a mouse cursor. As a PC gamer I treat it as a cursor moving relative to a background just like a computer cursor, not a "head" looking up and down.

The direction I move the control is the direction I want the cursor to move relative to the stuff under it.

Therefore, like a mouse, up is up and down is down.

Exactly. FPS games on computer are basically like you clicking on things/navigating in Windows, part of the reason I don't like gaming on PC I guess. Feels too much like work, except instead of double clicking on that stupid Word document I have to keep updated I'm double clicking on a dude's head.
I need LESS reminders of work, not more. 🙂
 
Shooters no, but any flying game that doesn't have an inverted y-axis is fundamentally broken. Pull back to pull up, just like a real plane.
 
Like people said previously, FPS = non-inverted, flight = inverted.

I was a inverted player for a while, then after playing non-inverted for bit, I was converted back over to non-inverted.
 
I don't see the game as a cross-hairs, I see the screen as my head. In order to look down, I have to pull down (or push forward), and to look up I need to pull up (or pull backward).
 
inverted on consoles
non inverted on PC

if a game has seperate controlls for camera or player rotation (stand in 1 spot and swing the camera/just rotate the toon (3rd person)) i invert those as well - and yes that is very very odd

and actually i also invert the strafe controlls - not really sure why.
 
Invert -- a buddy and me were talking about this the other day. Seems like younger people don't invert, and maybe the older gamers do. I attribute the invert to Bond on 64, haven't been able to go without it ever since.
 
Invert Y on a controller. (flight stick associations)

Normal Y on a mouse/trackball. (desktop pointer associations)
 
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