Aikouka
Lifer
- Nov 27, 2001
- 30,383
- 912
- 126
I received my copy yesterday, and spent some time with the installation process. The game is two discs, so it takes some time! I haven't really had a chance to play yet though due to being busy dealing with some unfortunate storm damage.
Honestly, I don't think they're really doing it to maximize the profits. It really seems like Square-Enix/Squaresoft has a problem with obsessing over visual quality, and that is something that bit them in the rear when it came to Final Fantasy XIV. I don't know how much you follow Final Fantasy games, but the initial release of the MMO was so bad that the company literally reworked the entire game. The YouTube channel Noclip has a good documentary on the game where its (current) director, Yoshi P, outlined what he saw as some of the original game's biggest mistakes. Not to spoil it, but one of the mistakes listed was... obsessing over visual quality. It makes me wonder if the rest of the company never got the memo!
I mean.. this is pretty much a game that is built out of the section that represents Final Fantasy VII's most linear portion. When you leave Midgar is when the game really opens up to more exploration and such, and that's where this game ends. I did hear that they wanted to spruce up Midgar because they thought it was too linear and that never gave players enough time to explore the area, which is fine.
Although, thinking about it more, does this sort of act in contrast to what has always been the heavier focus of Japanese RPGs or even just the Final Fantasy franchise? At least in my experience, which I'll note is not that expansive, jRPGs usually are known for their heavier focus on narrative versus player choice and exploration like you see in Western RPGs. At least in Final Fantasy, the games usually did include fun/secret content that could be found if you were willing to explore; however, it was never meant to be main content. However, outside of those smaller bits of content, the game focused a lot on the story. So, what happens when you add content that makes you feel like you're meandering instead of progressing?
I know what you mean... it's too easy to just get some work in. Makes it a bit had to segment things in your life! I normally leave work at around 6 PM, but when working from home, I've worked as late as like 3 AM.
You know what I was reading some impressions about that the past few days. It seems a lot of people are complaining about that, not everyone but a good amount. I think to maximize profit and give themselves more time they want to release it in episodes because it was such a popular game, it makes sense to do it. But yea adding filler in each title like this will get annoying over time.
I sure won't know any different yet but I've got it downloading now in the background on the PS4.
Honestly, I don't think they're really doing it to maximize the profits. It really seems like Square-Enix/Squaresoft has a problem with obsessing over visual quality, and that is something that bit them in the rear when it came to Final Fantasy XIV. I don't know how much you follow Final Fantasy games, but the initial release of the MMO was so bad that the company literally reworked the entire game. The YouTube channel Noclip has a good documentary on the game where its (current) director, Yoshi P, outlined what he saw as some of the original game's biggest mistakes. Not to spoil it, but one of the mistakes listed was... obsessing over visual quality. It makes me wonder if the rest of the company never got the memo!
I mean.. this is pretty much a game that is built out of the section that represents Final Fantasy VII's most linear portion. When you leave Midgar is when the game really opens up to more exploration and such, and that's where this game ends. I did hear that they wanted to spruce up Midgar because they thought it was too linear and that never gave players enough time to explore the area, which is fine.
Although, thinking about it more, does this sort of act in contrast to what has always been the heavier focus of Japanese RPGs or even just the Final Fantasy franchise? At least in my experience, which I'll note is not that expansive, jRPGs usually are known for their heavier focus on narrative versus player choice and exploration like you see in Western RPGs. At least in Final Fantasy, the games usually did include fun/secret content that could be found if you were willing to explore; however, it was never meant to be main content. However, outside of those smaller bits of content, the game focused a lot on the story. So, what happens when you add content that makes you feel like you're meandering instead of progressing?
This whole work from home thing isn't giving me any time to play video games anymore. Good thing I'm off tomorrow. Can't complain too much, I'd rather work 12hrs a day than not at all.
I know what you mean... it's too easy to just get some work in. Makes it a bit had to segment things in your life! I normally leave work at around 6 PM, but when working from home, I've worked as late as like 3 AM.