Blitzvogel
Platinum Member
- Oct 17, 2010
- 2,012
- 23
- 81
Never forget another implementation of water physics, UT2003/4:
http://youtu.be/mxeUztzPIzU
Again, pretty inconsistent in that not all water in the game was reactive, and the quality of the effect varied from map to map (many a joke has been made about gelatin). Still, it's quite rare to have properly interactive water physics (as opposed to the bogus effects you see in Gamebryo etc.)
Possibly even more surprising is that Unreal Championship 2 had UE2's liquid physics implemented as well as - if not better than - UT2004, and that was on the (original) Xbox!
The water effects in UT2004 look like they are implemented as a 2D layer (like in Bioshock) on top of a generally oscillating 3D geometry. I don't have the game to see in person, so it's hard to tell.
Been playing through FEAR for Halloween and uploading it to Youtube the past week. I have Intervals 5 all uploaded so far and part of 6. Hopefully I'll have it all done by the weekend. Yes, I'm shamelessly plugging this [again].
Last edited: