GeneralGrievous
Banned
- Apr 14, 2004
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Agreed. They're working really hard on being an NV40 tech demo. I wonder how much they are paid for it.Maybe Crytek needs to lighten up on the marketing and spend more time testing.
Agreed. They're working really hard on being an NV40 tech demo. I wonder how much they are paid for it.Maybe Crytek needs to lighten up on the marketing and spend more time testing.
Good catch Shad0hawk.....I stand corrected! Everything maxed except I have "Quality settings" set to performance. I'm still lovin it thoughOriginally posted by: Shad0hawK
Originally posted by: 413xram
Originally posted by: Shad0hawK
Originally posted by: 413xram
Does ultra high water automatically cause 4xAA??
yes, and it is locked at 4X unless you drop water down to very high
Thank you......wow this game is running incredible then)))))))) Everything MAXED never below 30 frames for lows!
im running 16x12 with everything on very high 4XAF noAA drivers set to high quality(is just "quality" by defualt)
did you remember the game profiles in the display properties?
so far seems to me SM3 kicks Arse!![]()
Originally posted by: GeneralGrievous
Agreed. They're working really hard on being an NV40 tech demo. I wonder how much they are paid for it.Maybe Crytek needs to lighten up on the marketing and spend more time testing.
Originally posted by: Pete
What's wild is that recompiling the PS3.0 shaders to PS2.b in the 1.2 patch can boost X800 performance (discussion) about as much as the SM3.0 path boosts 6800 performance. Looks like Crytek have been busy during the delay. Some improvements apparently require as-yet unreleased ATi drivers to enable ATi's geometry instancing, tho, thus the "SM3.0 PS3.0 only" graphs.
So shortly ATi will show some performance improvement in Far Cry as well. Now if only they could work the same magic with Doom 3....
Originally posted by: GeneralGrievous
Agreed. They're working really hard on being an NV40 tech demo. I wonder how much they are paid for it.Maybe Crytek needs to lighten up on the marketing and spend more time testing.
Originally posted by: GeneralGrievous
Agreed. They're working really hard on being an NV40 tech demo. I wonder how much they are paid for it.Maybe Crytek needs to lighten up on the marketing and spend more time testing.
It matters because they are giving up other things. You know, like continuing your saved game?They are probably getting paid a whole lot. But why should that matter?
Originally posted by: GeneralGrievous
It matters because they are giving up other things. You know, like continuing your saved game?They are probably getting paid a whole lot. But why should that matter?
Originally posted by: keysplayr2003
Originally posted by: GeneralGrievous
It matters because they are giving up other things. You know, like continuing your saved game?They are probably getting paid a whole lot. But why should that matter?
I agree that the save game issue is probably very annoying. But I would actually (if I owned the game) uninstall the game and reinstall from scratch, and then add the appropriate 1.2 patch and DX9.0c. Forget the saved games. Just start over. If people dont want to play the game over again, then maybe the game really isn't worth its salt to keep someone's interest in seeing any discernable differences between 1.1 and 1.2. I personally would want to start from the beginning just to see things that I may have missed using ver 1.1. Just my thoughts. Like I said, I don't own the game, just played the demo and wasn't impressed enough to make me buy it at full price. I may pick it up used down the road a ways when I pick up my 6800GT PCI-X version. By that time, Crytek may have 1.3 out.
Originally posted by: BFG10K
Has it yet been established how ATi will manage to add geometry instancing (a hardware feature) through a simple driver update? Is this even possible?
Originally posted by: ncircle
better hold off on that patch...........
Originally posted by: BFG10K
Has it yet been established how ATi will manage to add geometry instancing (a hardware feature) through a simple driver update? Is this even possible?
Originally posted by: Pete
Originally posted by: BFG10K
Has it yet been established how ATi will manage to add geometry instancing (a hardware feature) through a simple driver update? Is this even possible?
Apparently they have the capability for something similar to the 6800, but it isn't exposed in D3D yet (like centroid sampling). Should be interesting.
Have you noticed ATi seems to have a bizarre fixation with hiding hardware features and only exposing them when they think they need them?Apparently they have the capability for something similar to the 6800, but it isn't exposed in D3D yet (like centroid sampling). Should be interesting.
Originally posted by: Pete
Originally posted by: BFG10K
Has it yet been established how ATi will manage to add geometry instancing (a hardware feature) through a simple driver update? Is this even possible?
Apparently they have the capability for something similar to the 6800, but it isn't exposed in D3D yet (like centroid sampling). Should be interesting.
Sassy!Lets have a look at the patch that "never quite was". To get the full benefits of the patch you would have required an X800\X600 or X300 class graphics card, DirectX9.0b, FarCry 1.2 and Catalyst build 8.041 or above. If you have these you?ll get the full feature set: SM 2.0b and Geometry Instancing
The 2nd option is to have a R3xx or above graphics card (9500,9600,9700,9800) DirectX 9.0b, FarCry 1.2 and Catalyst 8.041. With this setup Geometry Instancing support is possible.
Thats right people, the NV40/SM3.0 isnt the only card/Shader Model that can provide instancing, any of ATI?s DX9 hardware supports this feature, in the words of some ATI employees (off the record) "even using DirectX9.0b"
...
We can give you rough indications of percentage increases - on the research map with Far Cry v1.2 \r_sm2bpath 1 and HLSL compiler profile 2.0b we saw increases of 13% at 1024x768, 21% at 1280x1024 and 25% at 1600x1200. Nothing to be sniffed at.
