DannyLove
Lifer
- Oct 17, 2000
- 12,876
- 4
- 76
Originally posted by: smackguy
....Continues the adventure past the main quest.DROOL....
here here!
How can I view how many hours I have logged?
Originally posted by: smackguy
....Continues the adventure past the main quest.DROOL....
Originally posted by: DannyLove
Originally posted by: smackguy
....Continues the adventure past the main quest.DROOL....
here here!
How can I view how many hours I have logged?
Originally posted by: hdeck
i avoided some of the spoilery talk so i didn't realize i was at the point of no return until it was too late. i never even touched the top half of the map, save for paradise falls. must start again!
Originally posted by: Imp
From Press Release:
Operation: Anchorage: Enter a military simulation and fight in one of the greatest battles of the Fallout universe ? the liberation of Anchorage, Alaska from its Chinese Communist invaders. An action-packed battle scheduled for release in January.
The Pitt: Journey to the industrial raider town called The Pitt, located in the remains of Pittsburgh. Choose your side. Scheduled for release in February.
Broken Steel: Join the ranks of the Brotherhood of Steel and rid the Capital Wasteland of the Enclave remnants once and for all. Continues the adventure past the main quest. Scheduled for release in March.
*Hyperventilating*
Holy crap, real add ons! No horse armor crap or new doll houses this time.
Hope they raise the level cap and add Perks/Skills in the future.
Originally posted by: ConstipatedVigilante
Originally posted by: Imp
From Press Release:
Operation: Anchorage: Enter a military simulation and fight in one of the greatest battles of the Fallout universe ? the liberation of Anchorage, Alaska from its Chinese Communist invaders. An action-packed battle scheduled for release in January.
The Pitt: Journey to the industrial raider town called The Pitt, located in the remains of Pittsburgh. Choose your side. Scheduled for release in February.
Broken Steel: Join the ranks of the Brotherhood of Steel and rid the Capital Wasteland of the Enclave remnants once and for all. Continues the adventure past the main quest. Scheduled for release in March.
*Hyperventilating*
Holy crap, real add ons! No horse armor crap or new doll houses this time.
Hope they raise the level cap and add Perks/Skills in the future.
"Operation Anchorage" sounds a little odd. This isn't an FPS, after all. But I'm open to new, well-done content!
Originally posted by: Imp
Was the ending really that bad? What would be the prefered ending? Or are we talking about the last level?
The last level could have been longer and much harder since I barely had to do anything.
SPOILERS
From the time I joined up with BoS with the robot, I fired 2 batteries (?) of microfusion cells to 'help' it along (not really necessary). When I reached the purification place, 2 mini-nukes, and a mix of my other guns took care of the horde. After getting inside, one mini-nuke that fortunately missed a head, went long and took out not only the guy I was aiming for, but the group behind him as well. 'Eugene' did the rest.
Anyways, I can't wait for the expansions.
Originally posted by: Starbuck1975
What happens if you never trigger the main quest, and just keep exploring...I am currently just wandering the Wasteland, leveling up, finding gear, and taking side quests...kind of like I did in Oblivion...I read game guides to learn the trigger for opening the Oblivion Gates, and just never advanced the main quest beyond that point so I was free to explore.
Will Fallout 3 arbitrarily force me into the main quest at some point? Granted, I will pursue the main quest at some point, as I am sure the best quests and gear await me along that path...but I am having too much fun clearing Raider lairs, exploring ruins, scavenging and having random encounters in the Wasteland...of course, every time I wander too close to DC, some NPC with a chain gun suddenly emerges and chases me off.
Originally posted by: Starbuck1975
What happens if you never trigger the main quest, and just keep exploring...I am currently just wandering the Wasteland, leveling up, finding gear, and taking side quests...kind of like I did in Oblivion...I read game guides to learn the trigger for opening the Oblivion Gates, and just never advanced the main quest beyond that point so I was free to explore.
Will Fallout 3 arbitrarily force me into the main quest at some point? Granted, I will pursue the main quest at some point, as I am sure the best quests and gear await me along that path...but I am having too much fun clearing Raider lairs, exploring ruins, scavenging and having random encounters in the Wasteland...of course, every time I wander too close to DC, some NPC with a chain gun suddenly emerges and chases me off.
Originally posted by: Darklife
So far I completed the Waters of Life quest and I am utterly terrified how bad the writing is.
SPOILERS
Why did my oh so brave dad decide to kill himself with the radiation? Why didn't he just let the Enclave have the plant? I played the last 2 fallouts so I know why they're bad, but the game doesn't really explain it to this point. It would have made sense if my papa actually had some sort of backstory as an Enclave deserter or whatever. The game can immerse, but the characters and writing are so shallow it hurts.
I really have to agree. I was yelling, "no, what the f*** are you doing man, you stupid asshole, why did you do that!!!" when he decided to kill himself. It was completely unnecessary, and there was not enough build-up to it with the way it played through. The story really could have been so much deeper. I don't get why they could spend so much time on all the other quests, detailing the wasteland and DC, but not in making the story longer/more engrossing.
Originally posted by: Darklife
A while ago someone on NMA voiced the opinion that Bethesda's mistake was to try to please the fanbase too much, adding in all the classic factions, in settings that don't really make sense. I think they would have been better off creating some new universe instead of just copying the Brotherhood, Enclave and Supermutants.
Originally posted by: Darklife
It is strange however, I mean look back on the Dark Brotherhood's questline in Oblivion, it was great and leaps and bounds above the main quest. Hell even the main quest in Morrowind had some shades of gray, we never knew whether Dagoth Ur was a traitor or the betrayed. This shows that Bethesda is capable of creating engrossing plots, it seems that they choose not to for reasons that escape me,\.
Originally posted by: Scrimmy
SPOILER FOLLOWS
Tranquility Lane was really what did it for me and is, I think, the best example of what's both great and wrong with the game. The quest point itself is really very cool and straight out of a Twilight Zone episode. You've got the very creepy black-and-white world, the evil little girl ordering you to torment people, and one person who knows what's going on but everyone thinks is crazy. Very cool.
Edit: Just remembered something else that bugged me about Tranquility Lane. You lose karma for making the boy cry, but you don't lose any karma for mass murdering people with the Chinese army. When I found the panel, I wasted about an hour running around trying to find another way to free everyone, assuming from the in-game info that killing everyone was the "evil" option and there had to be another way. If there is, I'd be very interested to know about it.