Played this a bunch over the weekend and think I'm approaching the endgame, but I still have a bunch of quests to do, so I've gone back to try to finish them up first. I was surprised to see how many quests had piled up unannounced -- I suspect this is because I started warping from area to area as a consequence of the fairly poor in-game map system and probably didn't walk by areas where quest NPCs were ready to send me somewhere.
Being a real-estate mogul in this game is fun, and a whole lot more entertaining than the employment minigames (although bartending is a great way to make gold fast if you don't screw up too often). It'll probably take way too long to buy everything to become King, but I've been dumping my income into real estate as fast as I can, and I own most of Bowerstone Old Town and the entire Gypsy Camp.
I like the ease of switching between combat styles in the combat system, but the lock-on seems to bite me a lot, especially when you are flanked by other monsters -- it seems very difficult to switch targets and some of the later encounters take place in tight quarters where the wrong default camera angle leads to you getting chewed up pretty fast.
Keystone and Fortune's Tower, while largely losing propositions, are entertaining to play. Spinnerbox is utterly boring and is such a massively losing proposition I don't know why anyone would bother. Maybe it's Molyneux trying to make a statement on the intelligence of playing slot machines, but the payouts are so widely spaced out (and when they finally do, so miniscule) that it's not only not fun, it's actively annoying (when I start my evil character, I'm going to hunt down and destroy every single Spinnerbox Game Master I find).
I don't want to give away any spoilers, but one of the minizones behind one of the gargoyle doors has the most jarring moment of the game for me so far. Talk about creepy and disconcerting.
Still enjoying this game a lot, flaws and all.